Setup the perfect Nemesis/Mr X parallel

>Setup the perfect Nemesis/Mr X parallel
>Remove him after the first area

What the fuck were they thinking?

Attached: 775e29241e8b57f2701c7e042ccbb53d_390x400_1x-0.jpg (390x520, 57.61K)

RE6 got massive amount of shit for being padded, drawn-out garbage.

Probably didnt want to risk the same critique for RE7 so they never dwell on something for too long.

If they didn't, it would have been annoying and everyone wanted to like daddy Baker.

Attached: RE7 perception check fail.webm (1280x720, 921.29K)

He might have worked better if there had been enemies in the early game mansion because as he was he wasn't a threat at all, I just ran through the halls like normal and all I heard was his redneck voice comfortably far behind me, no chance of touching me.

Constant invincible bad guy is shit. Even Alien Isolation is better with the untethered alien mod. I like to be able to look around the environment.

So was Mr. X, you don't want someone following you the entire game unless it's like SA-X on Metroid Fusion.

Attached: WK4e_ALoWXtt0DItahbzhXw2bkRXFYOqqqEMM5OKI8Y.jpg (1091x1200, 132.03K)

It was a good decision. Fuck first person camera.

I love RE7 but I agree. The game is memorable mainly for the part towards the beginning after waking up and making your way through the house while avoiding Jack. He's just such a great character. It's so brilliant to take the RE formula of cool action hero vs relentless monster and use that with a dorky everyday guy vs a hillbilly with a sense of humor.

They just needed to either make this part longer or have a part two with Jack in this style later on in the game; it is really one of the most memorable parts of the series so far.

He should have been locked to the main house but always there

>Angry man with a shovel
How fucking boring