Investigating the Corrupted Clone of my end-game Oblivion Character

Alright, I loaded the earliest save I had on the very first time I did this. It's right after he exits Capstone Cave, the place I made him in. I was able to immediately replicate the Summons following me thing (I just took this clip):

gamerdvr.com/gamer/the-jinjabaker/video/95249447

Attached: Screenshot-Original.png (1920x1080, 2.41M)

hello Nickies :D

never played the game but maybe the clone's summons are acting as your summons?

Sounds like the T-1000’s theme. Fitting.

That would make the most sense, especially if they're tracking you when you're undetectable, but not engaging.

Do both of his two summons do this, or just one of them? If only one, it could suggest his second summon is somehow borrowed from you

If I vaugely remember my autist days of Morrowind and Oblivion, using console commands I might be able to help. Any duplicate of your character always causes bizzare shit because it struggles to define you vs your clone and there are little rules defining when your clone is classed as you or a npc.

>Being able to summon two things at once
This is likely because as said the game is not making a differentation between you and clone. He is most likely using YOUR summon slot aswell. Try summoning yourself and see what happens.

>Breaking off from an encounter to run down a road
No idea

>he shouldn't have any AI packages
Again, weird shit happens with dupes. They do seem to be assigned certain npc traits. In morro where I experimented most with clones, they would seem to get a default npc profile based on where they were spawned.

>His summons can track me even when I'm invisible or using 100% chameleon. They blatantly walk up to me, but don't engage.
This is because they are tracking you as if YOU summoned them due to the game not differing between you or the clone.

>As I said, he has a strange way of choosing what armors to equip.
This happens all the time. Remeber you have a statue put up of you in Bruma? Go look at the weird armor/weapon combos it has on it. Really bizzare. The statue is actually a 'living' npc as far as I remember from game files.

And the last point again, is just the weird way the game handles clones. They are literally you according to the gamefile while running bizzare default npc scripts when required.

This is my guess as well, although why the Summon doesn't attack me is strange. It technically is not actually detecting me. It also means Summons are tied to Base IDs rather than Reference IDs.

I have only seen him summon two things at once a handful of times, and they were all when he was fighting large groups of people, so I'm not sure. I wonder if there's some way to get my own summons to follow him rather than me, though. The issue is getting them to not detect him.

To update where I'm at with this, my classic method of testing these clones is to get them to engage me in combat, turn invisible, then run out of the combat zone, fast travel away, then fast travel to a nearby location and run back. The clone almost always shifts locations somewhat when I do this, despite normally staying still when not in combat. I follow the trail of dead things to locate where the clone is gone. Unfortunately at the moment I've lost him, I'm scanning the area around Capstone Cave now. That said, I did come across something really strange, that I've never seen on console Oblivion before. A dead Imperial Forester nearby was stuck in a T-Pose. There was another forester fighting a brown bear nearby, but at my level no Brown Bear should be able to kill an IL soldier. At least, I thought not. That means the clone likely killed him. See:

gamerdvr.com/gamer/the-jinjabaker/video/95250564 and the clip after it for more context.

Attached: download (8).png (1280x720, 1.37M)

Alright, found the clone. He was nearby. He switched out my Bladeturn Hood for the Diadem of Europhoria, but nothing else seems changed:

gamerdvr.com/gamer/the-jinjabaker/screenshot/16359486

Screenshots taken on this version of the game are huge files for pictures due to the Xbox One X upscaling, so I'm gonna post links instead of attaching them to replies. I can attach snapshots of clips though, and will be doing that as often as I can.

At the moment he seems non-hostile, though pretty angry at me.

>This is likely because as said the game is not making a differentation between you and clone. He is most likely using YOUR summon slot aswell. Try summoning yourself and see what happens.

Doesn't seem to work on my end. As I said in another reply he honestly doesn't do this much, and oftentimes doesn't even try to, so I'm not sure if certain conditions are needed for it to occur. Clip of me trying: gamerdvr.com/gamer/the-jinjabaker/video/95250544

>In morro where I experimented most with clones, they would seem to get a default npc profile based on where they were spawned.
Huh, interesting. I wonder why location would be relevant in that case?

>This happens all the time. Remeber you have a statue put up of you in Bruma? Go look at the weird armor/weapon combos it has on it. Really bizzare. The statue is actually a 'living' npc as far as I remember from game files.

That's kind of the issue, though. Sometimes he doesn't use weird combos, he appears to actually use full, organized sets.

Obligatory Nickies thread pic

Attached: 502.jpg (600x614, 36.88K)