>party members in reserve dont get any exp at all
why? what the fuck were they thinking
Final Fantasy XII
you have to actually use your party members, groundbreaking
Dont they have an item for that? Pretty sure they do.
No, it's retarded.
The game has a mechanic in which when your party die, you can bring out the characters in reserve.
However, the game is balanced around you sticking with one party. So the characters in reserve don't level up. Same for Gil; you get enough Gil to equip ONE party, and that's WITH the hunts. Your reserve party will often be using leftover gear.
So the only way to properly level (and equip) your reserve is to grind. Or, you can switch between parties often so they're both leveled up, and you'll end up with two parties that will both be underleveled and underequipped.
No, there isn't. There's an accessory to get Double EXP, but that's still grinding.
>The game has a mechanic in which when your party die, you can bring out the characters in reserve.
So if that's a crutch you're going to rely on, keep your reserve members leveled.
I stuck with Basch, Fran, and Ashe and had no issues. You're stupid.
I'm not stupid, the devs are. They made a mechanic that's completely pointless because your other characters will always be underleveled, unless you grind, but if you're going to grind anyway, you could just grind your main party, in which case you're sure to not die and won't need the other party members in the first place.
Other games with the same mechanic realize this is retarded and thus give EXP to characters outside of battle, and balance bosses around the fact that you have a backup team.
>Other games with the same mechanic realize this is retarded and thus give EXP to characters outside of battle, and balance bosses around the fact that you have a backup team.
FFX had the same mechanic, and also didn't level characters you didn't use outside of combat.
You're stupid.
FFX didn't level your characters outside the party because most enemies were weak to a specific party member and you could change your party during battle, so all your party members would be leveled up as you would regularly switch them to hit the weakness of whichever random enemies you encountered.
FFX was specifically designed around constantly switching party members, brainlet.
>Quick! Better switch in Kimahri!
Look at those goalposts move.
I agree with both of these anons. The guy they were responding to is a retard.
How did I move the goalpost, retard? I explained why FF12's use of the mechanic is worthless, then explained how other games do it differently. Then you used FF10 as another example of a game that does the same mechanic differently again. Congrats, we've found TWO ways to make this mechanic more useful than the way FF12 does it.
FFX gave you full experience to all party members if you used all of them in a single fight
>one party member levels up
>switch them out with another party member
>repeat
It's not hard.
:^)
>end up with an underleveled party
I literally explain in the post you're replying to why the game isn't balanced around that.
You're making it work with an underdeveloped brain. You'll be fine.
>hey penelo, remember that time we sat in the back and watched everyone else kill the dragon?
>yeah, vaan, what an experience, we learned so much!
>If we watch them kill ten more dragons like that surely we can be stronger than that dragon too!
No, you work for your character levels
Play with one character and get that person holding the double EXP acc
You get 3x party exp onto 1 person and then 2x from the accessory
Then you get one character that outlevels the game content and you just broke the game
>It's okay when FF7 does it
So you can either have three overpowered party members and three underpowered party members, or six evenly powered party members.
The game is mostly easy, it's fine.
>i played an rpg but 'grind' is a dirty word to me
maybe you should try not playing an rpg right now
The game is balanced around you using one party, so they won't be "overpowered", they'll be at the level the game is balanced around.
>i played an rpg but 'grind' is a dirty word to me
Yes you fucking casual
>Yes you fucking casual
Yet you need a backup team to save you
JRPG are all shit, and they mask their low content with grinding and cutscenes.
>both examples spent 5 trips killing enemies and going back to heal
>only one of those is grinding
yikes
I don't need the backup team you retard
That's the fucking problem
>Put in a mechanic where your backup team can save your ass if you die
>Make it so the backup team doesn't get EXP
>Balance the game around the expectation that the player will only use one team and feed them all his EXP (and equipment)
>Balance the game so that the player is expected to win using his main party properly leveled up
The mechanic of calling your backup party is worthless. The game doesn't expect you to use it, and even if you try to use it, it won't help you.
Imagine living in 2020 and not understanding that in rpgs experience requirements increase along with xp rewards from monsters as you progress through the game
LP are universal, and your builds and equipment are more important than your level.
what?
>focus only on the primary team and take your loss if you get btfo
or
>work double duty to give yourself a second chance
i don't see the problem
I've played 12 since I had it on PS2 and now the Zodiac Age on PS4 and I've never had an issue of underleveled characters.
Maybe you're just shit
It's called immersion faglord zoomertard.
You don't have to grind. I took out one party whenever they were three levels higher than my reserve party. It made it so that I was able to use all 6 party members especially since you can play around 12 jobs.
Whenever my party was wiped out during hunts, I could still use my reserve party and have another shot at salvaging the fight and bringing different abilities. Not only that but I could switch in and out any character that would fill the situation better.
I wouldn't have done that if everyone leveled up, I would have just stuck to one party and then fuck up everyone without learning their toolkit. As long as everyone learn license points, which is what the game is doing, then everything is fine.