Why do people like depth of field?
Why do people like depth of field?
Okay? And?
I asked a question.
Depth of field is only good if you have control over where you focus your eyes.
great for smearing faraway objects with low LOD
It's good when done correctly. OP's picture was a shitty implementation of it.
This. Depth of field is retarded because in real life you can't stare directly into the blurry areas outwith your focus. The whole fucking point is that they are blurry because you're not looking at them. A game cannot control where your eyes are looking.
>Depth of Field: Off
>Chromatic Aberration: Off
>Film Grain: Off
>Motion Blur: Off
>A game cannot control where your eyes are looking.
Are there any games that use something like Tobii Eye Tracker for this?
Anyway, the only acceptable use of DoF I can think of is in FPS games when you look through a scope and it blurs stuff outside of it, I GUESS.
Ehh film grain gets a pass
It's mandatory for Mass Effect
>Are there any games that use something like Tobii Eye Tracker for this?
I feel like that'd make you sick quickly because sometimes it would get it right and other times it'd get it wrong.
Acceptable only in a menu, paused.
It depends what you're playing. If you're playing something where the devs being able to focus the camera for you can add to it then it's fine. And for platform games the advantage is literally spelled out for you, it clears up potential visual noise. Plenty of things are competing for your gaze in your own example.
If you're playing something to get a competitive edge sure you disable it. But if you're going for that you probably do a bunch of other meme shit like remove all foliage.
>And for platform games the advantage is literally spelled out for you, it clears up potential visual noise. Plenty of things are competing for your gaze in your own example.
If you want to only be able to see 3cm in front of you so you can't even look in the distance to where you want to go, I guess it makes sense.
Literally never seen a game with a good DoF. Your monitor is not the same thing as your eyes, so I'm suspecting that DoF is always gonna be god awful.
Most games fully intend to guide you towards where you're supposed to go, so eliminating that visual noise is often perfectly fine.
Lmao what game is this?
>DOF is added into pointy shooty game to blur your peripheral vision while using iron sights
>pointy shooty game becomes popular
>other games wanna be popular too
>copy everything without a second thought
>terribly implemented and completely unnecessary DOF is in other games now
That would only make sense if it was a totally linear game, not one where you can travel wherever you want in any direction across a large map.
The shit they make up to make you believe your GPU is going obsolete
newfag
Replied to the wrong post
A substantial amount of games are totally linear.
But not the game in the OP.
It looks like it gives you everything you're going to interact with in the short and medium span. I don't see how it's a problem. If you just don't like it I mean, that's fine, but some people prefer the clear focus on a narrower area.
Film grain is the worst of the bunch.
I wouldn't know since the first time I saw a game with it, I turned it off immediately like needless motion blur on attacks and all, it only looks good when racing in a fast car.
it can be done well, but nobody does it well so it's shit
Because they are tasteless faggots.
Maybe you should join Majestic 12... in a body bag!
All those post processing barely affect your frame-rate though, with the exception of DoF
Black did it right, it only activate when you reload because they want you to admire your weapon and I guess you need to look at it