So what does it actually do for gaming?

So what does it actually do for gaming?

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faster load times and smaller game sizes
faster load times also means you can do stuff like mix and match more types of enemies faster too

But PC already does that

n... no

It puts consoles on the same level as PCs from 2013.

But it does

because it is faster than most of the ssds and has a great memory controller it will be able to stream assets much faster. So in Theory it would be easier to bruteforce games, reduce pop in and have more detailed things without it beeing like in botw.
But even then, the xbox will be much more powerful. So if you like a loud console, housefire and detailed stuff go with sony. If you like resolution, frames, graphical fidelity and the rtx thing then go with xbox.

>5.5gbps

how?

even the fastest PC consumer SSD barely tops 4.8mbps

Games are designed for consoles not pc. That's why next gen will put pc in the bin.

Less of the RAM has to be used to store data not being seen by the camera, but still has to be in RAM for quick camera pans.

With a fast enough hard drive and access latency and bandwidth, more RAM space can be used for assets seen on camera and less on storing data not actively on camera.

tl;dr, more detailed worlds. It makes RAM usage more efficient.

it gives plausible deniability to fanboys
it's a power we can't measure accurately

It'll be on fire, baby!
Literally, those speeds are the reason Sony still hasn't shown the actual console.

But your games aren't programmed to take advantage of it.

see

That's Bytes, not bits.

>128 GB of RAM

PC's can just use RAM as a hard drive.

i tried this with ramdisk and i do not recommend

They can cut all those wall climbing and elevator sections from games.

Just like X1 and PS4, the first year of games will just be current gen ones that run faster and at better resolution.

The better consoles get, the wider the bottleneck they put on game development becomes.
Focusing so hard on graphics was slowing that process, so this is honestly refreshing.

you can have the fastest storage in the world, it won't help you when games designed for consoles put you in long hallways designed to mask loading.

Faster loads and better LODs, thats basically it. The people deluding themselves into thinking this is going to get Sony to stop shoehorning those gay "squeezing through a crack" scenes into their games are retarded. Sony will still shoehorn stuff like that in so they can have gay dialogue constantly happening.

I wasn't even talking about level design.

I mean that the game isn't coded to stream in assets on anything faster than a SATA 5400 rpm hard drive.

When the game programmers assume a multi-channel NVME'ish SSD with low-low latency and huge bandwidth, their streaming code will use that capacity to good use. Also, the hardware I/O and asset decompression on the new consoles will accelerate load times.

A current console port onto a PC with the fastest nvme ssd today still isn't using the SSD to it's full potential because it probably wasn't programmed to use many I/O threads than nvme affords and also because it's assuming the console/ pc can't decompress assets as fast as if it had dedicated I/O hardware.

To clarify a bit more.

Today's games in terms of getting data off a HDD (including ports to the PC) is like using a DirectX 8 API game on a current DX12 Ultimate GPU.

The game simply isn't using the new features the hardware affords.

Longer cutscenes loaded FASTER

The same things a PCIe 4 SSD does. Practically no load times, enables more dynamic loading of assets since swapping data into RAM is very fast, texture pop-in should be gone. It's all nice QoL stuff, but Sony spent way too much time and money specializing this part.

>Still shilling for xbox
Keep it up child.

How come on PCs the load times are the same on nvme drives as sata SSDs?

youtu.be/V3AMz-xZ2VM

Nothing, really. It's called loading assets into RAM, we've been doing it for decades at this point, all an SSD does is improve how fast you can do that, and we've likewise had many years to optimize that process as well.

BECAUSE PC IS SHIIIIIIIT

For real tho this does nothing for end users. This is all about making gamedev even easier. Now they don't have to spend any time with improving load speed.

Consoles hold us back to the 2000s era of technology by merely existing.

Because loading a game is more complex than just some I/O best case number.

It depends on the CPU speed and how well the SSD loads small, random files. It depends how many threads and what queue depth it uses to access the HDD.

Today's games are simply not designed to utilize nvme drives.

It allows Sony to cheap out on RAM by using the SSD as a swap drive. Eh, good enough, I guess.

>faster load times
Sure
>and smaller game sizes
No, retard.