What advancement would it take for you to get into VR if you don't have one.
Asking for a friend in a different department.
What advancement would it take for you to get into VR if you don't have one
Other urls found in this thread:
Full body tracking
Games worth playing.
I don't buy a console until it's got a dozen worthwhile exclusives, no different for VR and it's got a long way to go.
Being able to feel the anime titties.
This.
>Games worth playing.
This. Fuck man, even a shitty offspin like BF: Hardline would be 100x better than anything VR has in multiplayer.
I'm pretty sure the couple of headset owners I know got theirs for the porn, but pretend it was for Beat Saber or some other shitty minigame.
me getting a raise
Games.
Games games games. Always games. You can make them fully wireless, you can make the control method just straight up gloves that have 100% responsiveness and tactile feedback. It doesn't matter if there's no fucking worthwhile GAMES.
You'll have to make the gameplay experience more fun than using a controller, which isn't possible. This is like back when Mario Kart Wii was released and it came with that stupid fucking wheel thing. Playing with that was nowhere near as fun as just plugging in a GameCube controller.
It's the same deal here. The VR experience is shallow compared to the traditional method of playing video games. The only games that have made full use of the VR and resulted in a memorable experience were Beat Saber and VR Chat because of this Donald Duck who went around talking mad shit to everybody.
pavlov is pretty great. not worth buying a headset for. RIGS was worth buying a psvr for, a shame the psvr failed so bad cause that was a fucking fantastic game.
Well duh, that's what i'm getting it for but still I "really" want to play HL alyx
This. Or give us sexdolls that can be plugged and give us immediate feedback on what's happening in VR.
>pavlov is pretty great.
It's serviceable, but it's long ways from being good and especially great.
All the things that work are stolen/knock off ideas, all the things that don't work will never be addressed because the dev is a retarded crybaby.
BCI to control body and limb movement in-game without actually moving IRL. I simply don't have the free space anywhere near my PC to move my arms much or walk around or whatever so I'd pretty much be restricted to flight simulators and other sit-only games if I bought VR now.
It's too expensive for what it is.
I'm kinda planning on getting an index once I've got a decent PC.
Dive system
Haptic pain feedback
Smell-o-Vision
Food delivery device
>>What advancement would it take for you to get into VR
Take your pick
>full immersion
likely 2 decades away
>existence of an acceptable omnitreadmill with a bunch of games supported
I loathe cardio so that would be a no-brainer
>actually good VR games with interesting systems and so on
HLVR was a step in the right direction but it's still fairly underwhelming overall - and no other vr 'game' comes even close to it
>a shame the psvr failed
?
Did we try the same thing? Main issue is that the camera has a too small FOV to reliably track more than medium stationary movements.
We still got gems like Firewall Zero Hour
youtube.com
But we are still lacking a larger game push for marked penetration at more than small size arcade games
Ultrawide FOV
Proper resolution (at least 4k per eye)
AMOLED or Microled
144Hz MINIMUM
then we can talk.
I got my Index last week. I will probably stop using it in a couple of weeks for the following reasons :
1) still too heavy to be comfortable
2) has to be adjusted just right or image is too blurry - so it has to be strapped very tightly which quickly gets uncomfortable
3) Resolution is still too low for the distance the screen is from your face - feels like we need 8k to not see big ass pixels.
That said, I can't wait for the technology to advance to a point where I can stay in VR for 10 hours a day. Alyx has been blowing my mind, just walking around alien fauna is incredibly. Subnautica barely works in VR but simply flying around in creative mode, looking at the sea monsters gives you vertigo. It's impossible to feel the scale of things on a flat screen, but when you strap that bucket on your head and go pet a leviathan you absolutely can't stop grinning like a retard. Even the weakest of the weak combine goons are actually intimidating when you are trapped in there for real.
less lowest common denominator design philosophy
don't want devs making cell phone games for quest, or limited/seated design scale, or teleporting, or bad controller mapping because vive/oculus controllers are so basic
probably has a tiny internal res because you left it on auto and have a bad pc
Cheaper, more durable, standardization and more unique games that are more than just first person shooter/wagging sword stuff. Nothing truly unique has come out for VR that sets it apart from traditional gaming.
Personally I think some sort of VR roguelike, puzzle game or something like that would be nice.
Good variants of it being at least relatively cheap
cash advancement.
i could buy a new rig + vr set or do anything else with 3k AUD
Twice the quality and a quarter of the price.
I'm waiting.
My 1070 is getting a bit old by now, yes.
But the current headset resolution is nonetheless insufficient to read big amounts of text comfortably.
so turn the render res up