Why is eldritch horror so prevalent in Fallout 4...

Why is eldritch horror so prevalent in Fallout 4? The quarry where you fight all those raiders had those pre-war flashbacks and the giant sacrificial altar and then there was the quest where you save the world from some guy possessed by an alien-demon helmet. How was that deemed acceptable when they were determining where to allocate their time and resources? Is it truly so difficult to create quests that pertain to the theme of a post-apocalyptic wasteland?

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the real eldritch horror was realizing 6 hours in that i wasn't going to get my money back

...

That was literally the only area where it had anything like that, so it wasn't prevalent but it definitely felt very out of place

20 mods and the game was still fucking terrible.

Fallout 4 had a kid hiding inside of a fridge for 200 years

Man every time I try and go back to this game I just give up after a couple of hours. It felt like the worst open world they've done yet. It doesn't feel cohesive and I have a hard time seeing most of the communities surviving with the wandering raiders. Parts of me like so much of it, but then so much of hates so much of it. Feels bad man because no one makes rpgs that border on immersive sims like Bethesda.

F4 was pretty disappointing. They just ran out of ideas when they realised that making NV2 would also suck.

Those locations were two separate areas.

To be fair they never actually say he's been in there for that long
I remember seeing a video showing he might have got in there when the gunners took over the the town next to his house and the thing that turned him and his parents into ghouls was the radiation from a mininuke
however most likely I'm just giving Bethesda to much credit and was written just as bad as the rest of the game

because that, early colonialism, and retarded new englanders are the only things anyone ever associates with the entirety of massachusetts

it feels like they were going to have a "wild wasteland" perk for the game but they gave up trying to think of quest ideas that were sillier than the main quest and just decided to slap them all in the main game

>Ah sweet a Grognak The Barbarian Comic Book
>I bet I can read it just like Skyrim had readable books
>oh it's just a cover
>ok +5% crit chance cool
>oh crits are only available after you fill the meter inside of V.A.T.S.
Then it sank in when I went to Concord.
And then it really sank in when I confronted Kellogg
and then it really really sank in when I took the elevator back to the surface.

Bethesda just puts in whatever quests sound cool and don't worry about world cohesion in the slightest. That's how you got shit like "kid in the fridge" or "Mother of the Fog".

playing through it again in vr, gives me a reason to replay it, pretty cool so far.

I'm sure some dev has a hard-on for Lovecraft, and all the quests related to the book are written by him.

Incase it was unclear to you, they don't care anymore. That's why they made the dialogue options that fucking abomination that doesn't show what your character is actually going to say or even provide a decent description of it.

weird how he was such a staunch racist yet nearly everyone in any industry still loves using his fucking work. like they'll can the head directors over a 20 year old geocities webpage post about gay people but this gigantic racist with a cat named like a boss from really racy megaman mod is great and we should all take notes from his work

>post-apocalyptic
Thats not what Fallout is you retard

like 80 to 90% of every book you can read in skyrim was written a decade before for morrowind.

>Why is eldritch horror so prevalent in Fallout 4
>literally the only two examples of this ever happening anywhere in the game
Also Dunwich was already in FO3, and in case you didn't notice, Bethesda loves referencing their own games.

Though to be fair, massachusets would have been the right place to put Lovecraft references, but the namedrop of Pickman is the only time (to my knowledge) they actually reference Lovecraft.

Oh, sorry. "Post Nuclear".

Better, thank you

The quarry is one of the largest combat arenas in the entire game. Multi-leveled and contains the most effort in regards to in-game cinematics.

didn't he stop being racist at some point when he grew up?

He slowly became less racist as his friends told him he was being autistic about it, but he never stopped. Maybe if he didn't die he would've changed.

The quarry is literally called "Dunwich Borrers", if that aint a reference I don't know what is.

Oh well, who gives a shit. It's not like he did anything other than name his cat Niggerman as a mean-spirited joke and write a bunch of opium/laudanum fueled essays anyway. I'm pretty sure we don't even know anything about him other than what he's written.

It took you that long? It sank in an hour into it when all I was finding were pipe guns.

The answer is because Lovecraft was from Boston. There are tons of references to his work outside of the obvious cosmic horror stuff. Too many references, even if you aren't familiar with his work outside of dude tentacles lmao.

kek, it took me a little longer but I had the same feeling.