2 > 1 > 3

2 > 1 > 3

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Yes

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You got it backwards, you contrarian faggot.

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I agree fighting Looking Glass Knight is best with 2 people, then 1, then 3

Oh boy here we go again...

People have actual taste? Holy shit.

>OP can't make a thread without trying to baitpost, for the umpteenth billion time.

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Smash, thps, mvc, Halo, smb, borderlands (although I feel like borderlands doesn't need a "plot")

2 is the normie choice. I know a bunch of call of duty bros who hate the series but really like 2 for some reason.

>3
>Good

DeS = D1 = BB = D3 > D2

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depends on where you put your values but consensus is 1>3>2 so sit on a spike

No it's

1>>>>>>>>>shit>3>>>>>>>>>asscancer>2

Bloodborne > sekiro > 3 > 1 > 2

This is the correct ranking

it has the most polished combat of any souls game to date

chad souls 2 making souls cucks seethe hard

Decent combat but shit everything else. DS3 is like the MGS4 of souls games, nobody needed it.

Don't presume to speak for everyone, faggot.

DS1 >= Bloodborne > Sekiro >= DeS > DS3 > DS2

My bad. Nobody except the most infantile franchise fanboy needed it.

>roll
>swing
>roll
>chug
>roll
>attempt to parry
>miss the parry
>roll away anyway because you can roll faster than the enemy can punish
>summon 3 phantoms
>roll
>get hit by plunging attack
>roll
>disconnect

Sekiro>Bloodborne>DS1>=DS2>>>DS3

It's combat is fun, it has a good enemy variety, and the firekeeper is cute. Why should "need" have anything to do with it? Do you complain when you get extra fries too you fucking idiot?

Why does everyone say that liking DS2 the most is bait?

It's a personal preference, it's subjective

2>3>1

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DS1 with DS3's melee combat and covenants plus DS2's spellcasting and build variety would be objectively the best Souls game in existence

Saying DaS2 is the best is like saying a manilla Machintosh from the ninties is your favorite computer and you'd rather keep using that than upgrade to something that works. DaS2 is objectlivly inferior by all measurable metrics.

>DaS2 is objectlivly inferior by all measurable metrics.
Give me some objective examples.

ok now elaborate. remember objective points only.

He fell for the video games shouldn't be fun meme

Things Dark Souls 2 did that were far better than Dark Souls 3:

>No bonfire and no death challenge where you can beat the game without resting at a bonfire or dying to gain a cool reward and bragging rights

>Non-linear first half of the game allows you to rush straight to the areas of the game that contain the items for your build and also allows for much greater replayability

>Chugging Estus immobilizes you, and the heal isn't instantaneous meaning trying to chug while someone is close to you can result in death. Chugging more than one estus will greatly speed up the healing at the cost of depleting your estus faster

>Phantoms and Dark Spirits cannot chug estus, spirits can only heal via spells which is slow unless they gimp themselves by taking Great Heal Excerpt which has only 1/3 as many casts as regular Great Heal. This makes fighting hosts and phantoms together much more enjoyable since any damage you do sticks

>Stamina regeneration is tied to weight, so a character at 10% burden will recover their bar faster than a character at 70% burden, giving a reason to make a low burden character

>Poise exists and armor provides relevant, but not overpowering damage reduction, giving a reason to make a high burden character

>You can only perform four rolls before running out of stamina rather than almost infinite roll chains

>You can only perform 5 attacks of a rapier or straight sword before running out of stamina and even fewer attacks with heavier weapons rather than constant r1 spam of almost any weapon. Also ultra weapon heavy attacks are unparryable, giving them an actual use in PvP rather than just being parry/backstab bait

>Parrying has longer recovery frames and consumes more stamina, timings also change based on what weapon or shield you parry with making parry fishing riskier and making parrying require higher skill

1/2

Hitboxes, soul memory, enemy variety, sensible level design. Let's not forget adaptability, turning everyone's bread and butter skill into one that needs investment is just adding extra slog to the game.

>Power stance allows for unique combinations of dual wielding and unlocking an alternative moveset for weapons. While dual weapons in DS3 were good they were severely limited and almost every single one was just two of the same weapon rather than interesting weapon combinations

>Armor and weapons affect your spells, doing everything from giving you faster casting speed, longer lasting buffs, more raw damage and more spell slots meaning spellcasters have their own dedicated equipment

>Many different weapons and shields allow for spellcasting, giving variety. White DS3 had these as well their performance was so bad that they might as well not have been in the game. Also DS3 didn't have any shield catalysts

>Spells in general are just so much better, their damage scales better, spell casting speed scales better and the number of casts scales off of attunement, making it worthwhile to invest in spellcasting stats beyond the minimum required stats to cast the magic. This makes playing a dedicated spellcaster not only viable both in and out of PvP, but also actually fun to play

>You're able to use the full moveset of a weapon in your off-hand including running, rolling, backstepping, etc. attacks rather than just being able to do a basic R1 swing and blocking with the weapon as it is in Ds3 (who would ever want to weapon block?)

>Bell Tower covenant providing two unique optional areas to PvP for Titanite Chunks, Slabs, and Twinkling, making farming for upgrades fun

>Bonfire ascetics allow you to replay levels and bosses you enjoyed fighting or gain items from NG+ and beyond without grinding through the whole game again

2/2

DS3 is the most enjoyable to play out of the three

It's not polished in the slightest, you're overpowered and none of the enemies can keep up with you at all

I'm currently at the sewers in DaS1, too spooky for me, gonna install Sekiro now

>Hitboxes,
Dark Souls 3's hitboxes are just about as bad. Joseph Anderson's video on the game has a section dedicated to showing them.
>soul memory
I'll give you that
>enemy variety
> sensible level design.
Explain how

But that's not true, the enemies are just as fast and can be aggrivatingly unpredictable at times. Did you even play past the starting area?

He's probably talking about the elevator

>Hitboxes
Every Souls game has its issues with these, I see this argument over-exaggerated with 2 too many times to care
>Soul Memory
Literally not a bad mechanic
>Enemy variety
Has the best enemy variety in the franchise, what are you talking about
>ADP
Nerfing rolls is a good thing