how would you change him?
How would you change him?
remove facestab
i would not. all tf2 characters are perfect
fix melee in general
Make backstabs not hitscan. Remove deadringer.
Remove deadringer and get rid of interp fuckery.
Disguising as heavy/soldier/demo raises your max health
Remove backstabs, add an Intel mechanic that makes you defend it by standing in it, as well as capturing it by standing in it. Give him gadgets and let him hack sentries to turn them on the enemy team if the engineer isn't paying attention. Fuck scouts that run in and run out. And also fuck all of valves changes after 2014.
button to run at spy speed regardless of disguise
better mimic the effects of certain weapons while disguised. for example disguising as a heavy and swapping to his GRU will have you run a GRU speed and put a passive health decrease on the disguise.
remove the increased cloak drain on the eternal reward.
Restore dead ringer to what it used to be. Hightower's fuckery was the only fun way to play him
I like it. Spy disguises aren't all that good in the game, and I wish there were ways to more closely emulate your enemies' behaviors.
if we are open to the idea of making him a even more stronger he'll could receive the passive buffs from enemy players while disguised too. like he can get banner buffs or the whip speed buff from the soldier but still take damage from the hit.
fix the garbage fucking hit registration
>stab a heavy in the back as spy
>doesn't count as a backstab and i die 5 seconds later because they turned around and shot me through a wall
>shove a minigun up a spy's ass as he's falling on top of me
>he gets a backstab somehow
what does this expression even convey? It doesn't make sense in context.
remove the heal on backstab knife, nerf dr.
>I wish there were ways to more closely emulate your enemies' behaviors
No you don't. If disguises became more realistic all it would do is encourage spychecking even more.
Cloak and disguise are meant to work together to get you where you need to go to start stabbing or sapping. If you feel the need to clown around pretending to be other people this badly, you should probably rethink the way you approach them.
>Hit registration but that's a global issue
>Normal run speed while disguised button
>Bugs like the Hot Rod being up while disguised, cosmetic styles being different, etc. - make Spy 100% aesthetically identical to whomever he's disguised as
>Changing Pyro's flames to be the obligatory lightning gun suggestion so Spy isn't useless around him
>Sapper can now be thrown; thrown sappers generate an electric field. Electric field can reveal enemy locations and slowly damage buildings over time (but not disabling them).
Disguises are fucking useless user, that's why the average deadnigger runs forward as scout and never bothers trying to be convincing.
add a taser as another weapon to switch sapper.
this + heavy rev up, sniper scope, and swinging melee while disguised
maybe when you disguise as a class that the enemy doesn't have, your disguise gets your equipped cosmetics for that class instead of being naked
give spy more shit that lets him trick enemies because disguises are pretty much worthless for doing anything besides getting past sentries. is there someone on your team who isn't firing or doing any of his class functions? he's a spy. you should be able to
>reload your weapon at any time. only being able to mimic a reload when you're already short on ammo sucks ass, and being able to do this at any time would make for more convincing back ups into the enemy team to set yourself up for a stab.
>look like you're performing specific class actions, though not necessarily firing weapons. you should be able to scope in as sniper, rev up as heavy and haul buildings as engineer. maybe heavy disguises would actually be worth a damn then.
a big problem with spy is that spychecking as pyro is so completely brainless that the only way you can fuck it up is by not doing it at all, so the only countermeasure to spychecking is equally brainless, unless you count getting a stab while on fire with the kunai. i'm honestly not sure how i'd fix this issue without yet another massive pyro overhaul that just gave him a damn lightning gun already.
I always thought it'd be fun if you could pretend to fire your weapon rather than just holding it motionlessly. Like have it mimic the weapon and fire blanks.
Obviously the old disguise needs to be fixed so you don't see legless players and other obvious tells that its a spy.
But that wouldn't stop it being almost useless against a veteran player, you can just tell somehow, the information must be coming across subconsciously if you can get a spider sense and turn around to see a spy there.
I think if there was another kind of disguise kit that gave you a different disguise it would make it harder to obviously pick out a spy just at a glance by making there be multiple obvious-ish tells for different kinds of disguise kits.
I'm not entirely sure how to do this but one way you get picked out as a spy is that you see two of the same player and know to check both. If the kit gave you a disguise of random cosmetics and a random name of a player not on the server it might fool people since its
much harder to check the entire list of players and keep track of what everyone looks like.
This doesn't work in comp but who gives a fuck.
I wouldn't change a thing about him.
And you think a full on pantomime is going to make it better somehow?
I'll say it again: it's one part of a two part system. If you're relying on a disguise to get you somewhere for more than a second or two, you're playing Spy wrong
>fix facestab exploit
>revert Ambassador
>give him more wacky gadgets
>QoL upgrades to the Disguise Kit
>alternate Disguise Kits?
>remove Pyro
prophunt style disguises.
how about a new disguise kit that lowers your maximum HP by 50% (including overheal) but causes you while in disguise to gain the maximum HP of the class you disguise as.
the catch is that if you lose HP in disguise and leave disguise, you keep proportionally the same HP (i.e. lose 30 HP as heavy, you only have 112.5 HP out of it), AND that you have to be in disguise for 4(?) seconds before the extra HP kicks in
They should just make that the base way to disguise period. Being able to tell that someone is disguised as someone else already on the server is too easy for the enemy as is, probably even for unskilled players. Having your disguise be randomized somewhat, or even giving you the cosmetics of YOUR own merc, but the name of someone else would be far better, as it would acrually require people to do more work in finding out if you’re a spy or not, thus causing them to let you go more often due to simply not wanting to go through the trouble
Probably just clean up backstab detection and that's about it, Spy still shines as a subterfuge class like he's supposed to be and sometimes playing Spy well is knowing when to play something that isn't Spy. Revolver is very powerful in close-quarters as a low-ammo emergency tool that peters off hard at longer ranges, sapper makes him a hard-counter to sentry nests and inattentive Engineers, disguises force you to know how to pretend to be a real player if you want to convince anyone, cloaking is some serious mind-game if you aren't a "cloak and retreat straight backwards" type of Spy, and backstabs let you instantly kill high-priority and inattentive targets. Boom, done, that's all Spy needs. Look, I didn't change anything. Learn to fucking play Spy, he doesn't need to be more powerful. Yes Sniper is more capable an assassin-class on paper, no he isn't more capable an assassin-class in actual practice.
>exploit
Facestabs are not exploits.
protip: the stab registration doesn't check for your direction when aiming vertically. This means that if you're aiming straight up and can clearly see the spy above you and a little behind you, the game doesn't give a fuck and just cares that he's behind you.
slightly faster run speed while not cloaked or disguised, double all crouching speeds
improve disguises as per this thread's suggestions
alternate pda2 that lets you poison health packs- applies marked for death effect 5 seconds after being picked up by an enemy
unnerf amby
give him a welrod to fire while cloaked