Mario Maker 2

Three days since the update. Have you finished that level yet?

Attached: 1550182615459.jpg (1000x1000, 249.41K)

last thread died before I got the chance to play the levels you gave me. Hope these dudes will read

>JBW-2DK-YYF
not bad but entering the pipe walking on an enemy feels a bit janky. Not your fault tho but try not to overdo it
also I wasted most of my lives trying to figure out what to do idk if that was what you were going to

>F8N-KQ8-HLG
there were no clear in over 150 attemps on this one and took me almost that much to beat it since precision levels aren't really my thing
but it's a very challenging and fun level, gg

>58V-9CP-FCG
zero clears in thousand of attempts, and that's because jumping between two spikes is pixel perfect and this require you to do it multiple times. I'm convinced the upload was made with a TAS or using a hidden power up

>H2C-J7D-XVG
kind of same as above even if jumping between two munchers is not pixel perfect but almost as hard
it's doable but very difficult, didn't clear this one but will give some tries later


give me some other challenging shit

also I'll leave you an author with an AMAZING world (which I haven't finished yet but I assure you it's good):
0D0 6RX WFF

LXG-75N-YTG

49 levels so far, 5 worlds (too big to place in the world maplet). Each level holds red coins that are hidden fairly well and can make the level very tricky to finish. They aren't hidden unfairly though with dev blocks that don't make sense or requiring leaf powerup. I'd say I hide the coins fairly well, can you find them?

I can't fucking finish any levels. Even if I come up with a nice concept, I'm a perfectionist and any challenge I come up with has to be reasonably cheese-free, all empty space used up either by secrets/aesthetics, for it to have a unique theme/context/location. I played that one user's Bit Crusade in its entirety and while it seemed needlessly dense with some of its obstacles I still wish I could make something like that.

Air Fortress 1
MKV-BPX-2NF
I updated this level and fixed a soft lock as well as added some big coins to collect.

I'll be done shilling this level now.

Did worlds lessen the value of single levels?
I had a look at the New tab, many of them have "1-2" or whatever in the title and no one is playing them.
It feels like I shouldn't bother making one without also making a world to put it in.

Also shilling my level I just finished

SD2-6D3-FYF

I started it before the update so it doesn't have the new parts but it should be fun.

found both, nice camera angle trickery

thanks for these threads. every time I pick up the game and there's no thread on Yas Forums I have to sift through the worst fucking levels made by some jap kiddies. and every time I remember why I dropped it in the first place. I swear the only good levels I've played are from my one friend and these threads, maybe a few from the top charts

Yeah, it's a fun one. It's a trickier and more interesting version of those falling blue platforms that everyone makes, but this would actually fit in a world.