Anons why are there no good MMORPGs

anons why are there no good MMORPGs

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Coffee is good for you

Because they are all instanced carrot on a stick useless grindathons

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post the webm

How come such a petite, sweet little treat like you has such monstrously fat, jiggly tit tats?

pvpfags moved on to league of legends/dota years and years ago.

Pvefags just follow the carrot on a stick in XIV and are deeply rooted in their cult of personality now to ever recover.

Big-budget devs would never take a mmo risk so all that's left is chinkshit. It's over. It's been over for years.

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Because the jews

I want a Wildstar private server so bad...

>Everything before WoW was focused more on player input and interaction with a large world effecting each other, but laws and rules where loose and progression never well defined. If you couldn't figure things out, progress was null, and as such for the effort for making such, profits where abysmal.
>After WoW, the winning formula was found, one that grabbed a ton of people to dump money into your product. Those that did just like WoW sadly while earning strong early profits, couldn't hold sustained basis. Those not couldn't grab enough people to keep them afloat. Everything is now WoW clones as it's the only thing that sells.
Blame free market and the need for profit margins.

look. at. those. great. big. fucking. melon. tits.

I miss my magic gunslinging space cowboy so much.

I wanna squeeze, slap, jiggle and fondle those fat, squishy titties.

They aren't designed to be fun anymore. They're designed to be virtual Skinner Boxes and make as much money as possible.

returnofreckoning.com/
Try this, its not vanilla wow, but its a lot of fun, for a while at least.

It won’t be coming for another few years.

Sell me on this.
I never played WAR before it died.

because the entire genre is
>terrible story
>terrible grafix
>terrible gameplay
>but wait, in return you get the opportunity to do chores while being harassed by hackers and chinese currency farmers
>and the occasional good soundtrack
the only thing they ever really had going for them was the fleeting thrill of seeing some new shit for the first time with the few people you managed to find who weren't absolutely insufferable or speaking a different language because they signed up for the wrong fucking region but refuse to go back where they came from, and dataminers and autists ruined that forever

Well, I became an altoholic and havent gotten past lvl 21 yet(max is 40).
But basically, the game focuses heavily on PvP, and actually rewards you well for PvPing(in terms of exp).
The group behind this private server has pretty much openly gotten praise by the original devs, and they are creating new content for the game.
There might be some things thats a bit janky, but the game is definitely worth checking out.

What I would give for another MMO with Wildstars combat system and dungeon design. Too bad that everything outside of it was pretty fucked plus it ran terribly at launch.

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I love this titcow.

Because WoW spawned the Themepark epidemic that killed the genre.

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The real reason is actually simple. It's because consoles can't support big sandbox style MMOs due to hardware restraints and making a big MMORPG for PC only isn't possible financially anymore.

Maybe next-gen will change things?

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>cute, expressive face
>adorable southern accent
>slender waist and tight tummy
>those perfect breasts

I wish to impregnate and love forever.

Why does her head move around like that

whoever animated her deserves an oscar

The game definitely needed more polish, but from what I’ve heard internal development problems doomed the game long before it was released.

The worst part of MMOs being the same garbage is that the idea of the genre is so appealing

>most renown mmorpg releases expansion.
>expansion comes with a level boost.
>expansion mostly focuses on mobile game type stuff and hides it behind terms like 'mission table' and 'garrison'
>other companies see this and attempt to add in mobile game features into their games as well.
That's why.

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>people wanted hard content
>wildstar gave it to them
>even got insane housing system
>noooo this is too hard, I'm going back to WoW

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when is this faggot gonna leak the 1996-1997 build of ultima 9?

>other companies see this and attempt to add in mobile game features into their games as well.
Are you retarded? WoD only added that shit because other MMOs, like GW2, had added it already. You're a legitimate ape if you think WoD is responsible for boosts and "mobile game features."

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Because there's currently two types of mmos and few companies are willing to risk their money straying from them.

The WoW style/clone in which 99.99% of content is ultra casualized rocketing you towards end game where the game "begins" and you're the chosen badass who will save the world from endless daily chores.
And
The korean pay2win game in which you're the hero chosen to defeat the gacha and lootbox gods with your credit card.

God I'm praying blue protocol will be good.

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>Wildstar
>Good

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>that model wasnt even in the game at the start

that was the first sign of failure.

>plus it ran terribly at launch.
it ran bad up until the day it died

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