How THE FUCK are you supposed to play a pure mage in this game? Spells are so weak...

How THE FUCK are you supposed to play a pure mage in this game? Spells are so weak, and the end-game spells cost like 500 mana to cast. Yet at level 21 and picking int every single level-up (didn't get 5+ every time because I wasn't aware of how to abuse the system until like lvl 15) I'm at like 220 mana.
Are you supposed to enchant int/mana on every single piece of equipment? Or are you supposed to chug boost mana/int potions before every single fight to even cast a single spell?

Also level-scaling loot/enemies is probably the worst idea I've ever seen implemented in an RPG. Completely kills all feeling of progression and exploration. Who the fuck thought it was a good idea? There's no sense of wonder when you stumble upon an end-game dungeon and you find basic zombies and iron/steel equipment inside castles which are obviously supposed to store some cool loot and monsters.

Attached: The_Elder_Scrolls_IV_Oblivion_cover.png (264x375, 210.24K)

By never levelling up beyond level 8 or so.

>enchant chameleon 20% on five pieces of equipment
>level up sneak to 100
>steamroll through everything

>level-scaling loot/enemies
Multiple mods to fix that.

at least uninstall wizard works great

It Just Works

Can anyone explain why Oblivion is a good game without citing "I was 16" or "comfy"

you're supposed to download mods or play a better game. morrowind sounds like your type of game.

Good quests, gives enough freedom to break the game.

While Morrowind gives you even more freedom, its production values are almost indie-trash tier. Oblivion is the perfect balance between morrowind's game-yness and skyrim's polish.

no, they can't. the only valid argument I've seen for someone liking oblivion is because they said something funny always happens when you play it, and they aren't wrong. too bad it isn't intentional

>good quests
with little to no replay value. also I would seriously debate a lot of the so called good quests actually being good. most of the "good" quests boil down to just entering (bad) combat with something