Why doesn't Bethesda just just hire competent writers? Is it cheaper to hire shitty ones?

Why doesn't Bethesda just just hire competent writers? Is it cheaper to hire shitty ones?

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Main quests in TES are always shit, who cares.

It's not about good/bad writing. Most popular jap games have horrible writing, but what they lack in writing, they make it up with hot anime girls.

I actually think the writing is okay.

I'd rather they hired a competent VO director, a competent director of animation, and a competent art director.

Tell me what the Insitute's plans and motivations were off the top of your head.

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the storylines are fucking terrible, "giggles and shits" as the institute's motivation for replacing innocents with synth doppelgangers is fucking retarded
the whole thing is a gigantic fucking turd cake with a frosty piss icing

>you're a prototype synth
>your entire backstory and vault 111 were fabricated by the institute
>you were released on the surface to test your viability above ground
How hard would it have been to write a plot around that?

I don't care. That part of the writing didn't actually matter to me.

Then evidently the writing is shit if it doesn't interest you.

I honestly think it's nepotism at this point. Same exact writer as Fallout 3 and Skyrim

To be fair, OP just says "Bethesda", and I haven't played any of their Fallout games.

I'm just concerned about whether the next Elder Scrolls will be good.

theres a lot of spaces where there looked like there were going to be synths but there weren't, like i was expecting piper to be the synth in diamond city on account of her being the only person who it would make sense for to go around and find out as much about people's lifes as possible since she's a reporter. like she's been scouting everyone out for the institute. instead its the mayor which felt like someone should have noticed the figurehead of what is practically the only major city in the area was kidnapped in the middle of the night

I explicitly put Father as the image so clarify that I was talking about Fallout 4.

Perhaps. My reply to OP was about how Bethesda ought to allocate their resources.

I'm the OP. I'm not talking about allocation of resources, I'm talking about the writing.

I think the writers are part of the core of the company and they're too arrogant to admit they're shit, that's the only explanation

wasn't there a quest in skyrim where you assasinate the fucking emperor with nothing coming of it at all

Okay okay then.
But yeah. I assume it's cheaper to have a shitty writer, just like it's cheaper to have shitty animators, artists, and recording directors.

Or maybe it isn't as much about the price, as about the peoplle in those positions havin gbeen there since Bethesda was founded, and won't admit that they're shit at their jobs.

Do you not understand what resources is?

Well you implied it was shit because they aren't willing to spend enough on it. So let's instead assume it's shit because they don't know any better.

i heard they dont like to hire new people but keep the same core staff members around. Its just a bunch of old buddy buddy boomers that cant learn new things.

Hey, I'm not saying the writing in Skyrim is good.

The good writer they had quit ages ago

because writing doesnt fucking sell games and they are in the mega mass appeal business
why doesnt law & order svu just hire good writers?

Reminds me of Westwood asking Rick Parks to do 3D graphics for Lands of Lore 2 and 3.

What a bloody waste of time for a brilliant painter with schlerosis, when they could've hired someone who knew what they were doing.

Considering how slapdash their decision making and execution still is, and how they barely seem to learn from their mistakes, they're probably full of institutional inertia and favouritism, so the people high enough to matter but need to go are too well entrenched for positive changes from self-reflection or new, better people to take their place.

So in other words they probably don't see the problem and even if they did, they wouldn't know how to address it effectively

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I wondered the same not long ago. Just hire one good writer and let him work on my quest to set the tone.

Right now Bethesda writing is kind of insulting to be honest. What do you take me for? A blabbering imbecil? Because that's how it feels playing these games. Same with Blizzard games.

bethesda barely has employes as it is. they prided themselves on being a small studio for a LONG time and you can scroll through their games credits to see what its like. entire teams of one-three people on a fucking elder scrolls/fallout game is nonsense. Theyve said before that they frequently take quest suggestions from literally anyone who works there. Like imagine letting the janitor write a quest. its nonsense.

AND THEY HAVE ACTUAL WRITERS, they just chose to not give them the lead because ?????
they gave some asian guy far harbor lead and he did better than anything in the base game and then they turned around and did nuka world, pretty much starting us back to square one

How would YOU have written the story?

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Of course it is, I’m pretty sure most their senior staff are just Todd’s buddies

>because writing doesnt fucking sell games
Ever heard of Witcher 3?

Didn’t that game sell because of its graphics and open world?

Todd just hires his friends and says yes to everything, with nobody to actually push for quality they shit out the laziest shit they can. Emil has a whole Ted talk where he whines about how players throw away his 'next great american novel' so he doesn't actually try to write anything good. Bethesda doesn't care about story, at all, they are all about systems and exploration. Good quests are hard to design and implement, so they don't bother.

I bought it because of the writing.

fallout 4 is a treasure chest of missed opportunities and botched storytelling that i wouldnt even know where to begin describing what to change.
maybe give the institute a more coherent power structure instead of a literal mad scientist faction where anyone can seemingly do whatever they want with no repercussions
remove the retarded pre-war storyline, just be a wastelander like in most other fallouts because the pre-war thing opens up a huge can of worms concerning the characterization of kellogg (as in, he has to act out of character in order to get rid of the spouse character and tie up loose ends for the pc at the start of the game, so to speak)

institute is ran by a psychotic AI with a few loose screws whose original purpose was making sure that humanity could withstand the apocalypse, initially it started putting its own synth copy field agents to help lead the people by proxy but a mishandled calculation caused it to simply attempt to replace ALL humans
combine 's with that

Why doesn't Bethesda just hire competent anyone? No one working there is worth even half a shit, and they know it. I guess it's cool that they didn't just fire all their terrible employees once they got huge but it's really dragging their games down.

The lead writer for 3, Skyrim, and 4 was a level designer (who worked on some of the best levels in thief 2!) that Todd knew personally. If you watch his GDC talk on writing 4 and Skyrim it becomes evident quickly that he really has absolutely no idea what he's doing as a writer.

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I'm not talking about quests, I'm talking about having a storyline which is coherent and the factions actually have motive behind their actions.

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>yet another fallout faction run/guided by an AI

it makes slightly more sense than it being ran by your own fucking son for no actual, discernible reason.
its not original but trying to do something different just for the sake of being different is what led to the plot being fucking retarded in the first place

Will Fallout 76 be the last game in the franchise?

Literally just too hard for them to want to bother with. You get good guys and bad guys because that's easier to write and implement. Quests are also deeply tied to factions because they are your direct method of experiencing the faction in question. The factions in Fallout 4 are written with motivation, sans the main villains, probably because they have so many conflicting parts in the narrative as is they just straight up didn't want to bother. The core issue is laziness. Writing a faction like the NCR or The Legion takes time, effort, and talent. Their lead writer is flat out incompetent, Emil is arguably one of the worst writers working in the industry today, but Bethesda keeps him as the lead because he wrote one good questline and Todd only hires his friends.