>here is your AAA VR game bro
Here is your AAA VR game bro
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>some fucking Quest exclusive dev is capable of better game design than the makers of Half Life
Thanks, looks good.
ok. s word.
If the continuous movement is any faster you'll be fucking puking
But you wouldn't know that, because you've never tried VR, have you?
Thanks, bro. It was worth the wait.
>Guy in video purposely walks slow
>THE GAME IS BAD
lol
people make excuses for this shit but the truth is the locomotion option was just lazily tagged on, Valve has learned nothing from the VR games of recent years, it might aswell have come out with the Vive
You can change the run speed yourself user. Sorry to blow you the fuck out poorfag.
>he doesn't know
you literally can't walk faster because the game is designed around teleportation.
Valve saw the success of boneworks and hastely put in some other movement option, most of the obstacles in the game most be teleported over, crawling through vents requires a teleport. Basically you can only use smooth locomotion in open spaces.
The only other environment interaction that moves you is ladders, but you can tell thats just quickly implemented aswell the game is designed around teleportation.
Valve developed this shit in their dumb bubble of artificial movement = bad
How am I a poorfag if I have the game?
Dumb retard
>you can change walking speed in the ini file that makes the shitty game design okay
lol
You do realize VR is also about utilizing the physical space of your room so you actually move around the environment yourself as well, right? And you can basically count the amount of times you crawl through a tight space and have to teleport through on one hand. Everything else is fluid, including movement. But you can combine it with the jump/teleport so that you can do quick flanking maneuvers as well. It's really great if you've utilized too much of your physical space already but still need to move. You literally have 3 movement types to utilize all at once during gameplay.
Unlimited teleport is bad game design, other VR devs learned this 3 years ago. No way around it.
Especially since half the encounters are melee enemies
Works on my machine ;)
renaming your trip doesnt work
fuck off
A tripcode doesn't change newfag. Also I don't post on sp how many times do I have to tell you dumb anglos?
>you literally can't walk faster
Yes you fucking can. You can change your move speed
what is with your obsession with anglos? they're living rent free
>heh, Valve being a shitty VR dev is oke because gnome
>zig zagging around endlessly is actually good because I can flank the enemy bro im super fast bro
stop being a dumb fucking retard
It's just a word anglo calm down
>Ini file
Wrong
>I have the game
Sure you do
What is with your autistic obsession with anglos? You look like a faggot though top kek
Git gud retard. Learn to change your settings so you can play the way you want with the right move speed.
Do you think when Gabe Newell dies, people will leave garden gnomes on his grave?
That's because you're looking at a picture of an anglo, a race that I am not (luckily for me).
Isn't it clumsy as fuck to walk in VR or something? They probably gave you 2 modes for going fast and slow. So you could have the option to place yourself in a specific spot. If you went mach 5 you'd have to shuffle in place while you overshoot a spot you want to stand in.
Imagine being a lying, fat, tripfag. I can't imagine a worse existence
They should
>OP doesn't know you can change movement speed
Also when the fuck will a difficulty mod come out? The game is too fucking easy.
naguide.com
>changing speed in launch options is totally normal bro
>I can change speed to 1000 units per second thats totally intentional design
Why do people make so many excuses for valve?
its okay when valve is lazy
My suggestion for a new difficulty is insta-death on any damage taken (or maybe death in two hits) but it also makes non-zombie enemies easier to kill via headshots
>B-But I can make myself go too fast if I decide too
lol