Progress thread. No derailing edition.
Progress thread. No derailing edition
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What's a good tablet for drawing my assets? Should I get a cintiq 22hd?
I am trying to make a tower defense game using tutorials. It is genuinely helping me with unity programming, I think.
I will start my mod any day now
Added one more idea to my idea list today. I'm gonna make it.
I wanna make a loli exhibitionism game. What are your favorite stealth mechanics in games?
They are good. Expensive, but good.
Always go for tablets with displays.
Im trying to come up with a design for a dialogue box that fits in my pixel looking game. I was thinking a dark color with a border and subtle texture but I cant think of anything good
Finished all the animations for the player character.
Trying to think of a title. The game's a tactical turn based RPG with travel between different times and a nature/cave motif. The party consists of people who have nothing to lose when they first abandon their time, like a wild west outlaw whose only means of escape is going in the cave and travelling to another time
I posted it few days ago so excuse my shilling but I got my long overdue Steam page up.
>store.steampowered.com
Looks great for a solodev. Is it 2d or 3d?
2D
Show me your main character.
>no clickteam fusion
weaklings
John Carter
what if the window was a hamburger bun texture and the text was written in sesame seeds?
Time Cave: The Cave of Time
Just finishing up redoing the menus on the last bit of things, in this case the options menu. Now I gotta go back to space cacti.
Sounds like a Syfy movie.
Wife took the laptop to learn haxeflixel. Using the crappy laptop to write short stories now :(
>No.504969634
Is right, expensive AF.
Cheaper option:
>Want to make some BLC/ASSFAGGOT thing
>Realize all the systems and mechanics I have to make along with figuring out how multiplayer stuff works.
>End up working on a conceptual prototype instead
Why do I always prefer making multiplayer games?
More like a BIG downgress, I completely fuck my switches because I tried to change one switch which I thought should been an early switch but it ended up messing with every other switches in the game and I had about over 60 switches in my rpgmaker project and it looks like I'll have redo them all one by one. FUCK!
For whatever reason, my autorun event for this event doesn't actually run like it should. The switch was set to on in a previous event meaning it should run automatically this event but it just doesn't.
Jurassic Park would be called Dinosaur Forest.
Finishing up a gameplay demo and trying to make a logo to replace the default one.
Here's the current idea. Based on this logo, what would you think the game was about?
I'm writing the plot for my adventure game.
It will be like Edith Finch but with race science, guns, and Islam.
Sniper Assassin missions. The logo makes me think of an anime girl version of Deadshot
Steampunk-ish anime pirates?
I added health bars. I already had health bars but now there's more. This was an efficient use of dev time
Migrated to 4.25 and the lighting is all fucky. I also get some weird DirectX error on launch, maybe these things are connected
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