FF1 and FF2 20th Anniversary remakes

FF1 and FF2 20th Anniversary remakes
>Smart, appealing upgrades to the visuals, with precedent set by the PS1 Origins remake
>Interesting bonus content, including everything carried over from Dawn of Souls
>Very simple progression, most bugs kinked out
>Nothing flashy, just two very well made games being shown off on a new platform for the anniversary

FF3 Remake
>Very, very poor looking graphics in a jarring attempt to recreate the game in '3D'
>Whored out to other platforms with little fanfare, FF1 and FF2 remakes always felt special
>Keeps BS elements from the NES version that no fans wanted
>Job system sucks ass

What the fuck were they thinking?

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Was FF3 the one that ended with some abstract mist as the main antagonist? On the DS? I thought it was pretty nice ;_;

Nah FF3 DS looks great.

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Yeah, Cloud of Darkness, one of the most annoying bosses in JRPG history.

Good designs, but they are rendered very poorly.

By this logic the FF4 remake for DS is also shit.
Fuck off nigger.

>FF1 and FF2 remakes always felt special
They're on three platforms and got the planned FF3 remake canceled because nobody bought a Wonderswan lmao. WS, GBA, and PS1. And that's not including the second remake on PSP.

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Ff1 and 2 remakes made the game mechanics worse and easier

>Job system sucks ass
YOU TAKE THAT BACK. NOW

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Your shit taste is worse than the Japanese.

>By this logic the FF4 remake for DS is also shit.
You're right. Once again, PSP did FF4 justice and NDS did not.

How?

Seriously, what is so appealing about it?

Man I thought it was pretty good, in a kinda dry-as-fuck and serious JRPG kind of way. I wish more games were as unapologetically hardcore 'save the world' as this one.
Also throwing shit as a ninja is dope

>Seriously, what is so appealing about it?
It was fun.

Max damage will always be awesome. Also yes killing the metaphyiscal concept of evil is a disgustingly cool plot line.

three main issues with it:

>jobs become obsolete
>time based penalty for switching jobs
>very few actually effective jobs

>Seriously, what is so appealing about it?
It's a core hallmark of the series. Give characters distinct focuses and abilities to diversify and role out your party on a dime, instead of being stuck with preset characters you shove whatever onto or literally grinding physically anything into game breaking absurdity. Customization is damn fun, and FFV expanding on and improving the system helped a great deal while making it more fair and simultaneously having fights that weren't just "have dragoons or sages with a certain item, or you're dead".

>jobs become obsolete
one job warrior
>Very few actually effective jobs
you have not gotten into the meta game of ff3

The OP picture just made me want to replay the FF3 DS remake. The text didn't change anything.

FF3's main flaw with the job system is that they didn't plan the game out with the idea that you'd pick jobs you liked and mix and match, most of the system is designed to obsolete the old jobs, presumably with the idea of keeping you mixing up your gameplay. But I don't know what the meta picks that stay relevant throughout the whole game are.

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In all honesty any squad without a dark knight and a ninja was pretty much fucked

Geomancer is true OP

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>Job system sucks ass
That was the worst version of the job system that i have ever played to be honest

ff5 is way better

not true. FF4 was also ported to the wonderswan. The only reason FF3 wasn't ported is because they lost the source code which is the entire reason they decided to remake it in the first place.

that kind of comes with the territory of being the first game with job switching, really. FF3 is far from a perfect game, and its brutality in the late game (especially on the DS) will turn people away. I see why some prefer FF1. but it's still better than 2, and 3 would cement numerous ideas and a lot of what Final Fantasy was that would be carried on to the rest of the franchise.

>but it's still better than 2
not really a high bar to reach there

what's with square and losing source codes? They did the same thing with ff8

it's a ds game you idiot sperg

Most Japanese companies just threw their source code in the trash, extremely poorly preserved it and easily lost it, or only kept it until they wanted spare space in the cabinets. Some really old games just printed out their source code on paper so if they lost that, that was it. Square is really bad at it, the Collection of Mana only happened because Nintendo had backups of Trials's source code, and they lost all of the pre-rendered backgrounds for FF9.

>they lost all of the pre-rendered backgrounds for FF9.
what a damn shame

You can still find a very small handful of them in high quality, but only in the portfolios of western CG artists who worked on the game at the time.

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ff3 ds was my first ff game

holy shit is there more of this?
I guess I never really considered the fact that prerendered backgrounds could actually be viewed like this

I'm...so so sorry user...

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Source code seems irrelevant for a game that was being remade as thoroughly as the NES FFs