"Movie Games"

Movie Games are good.

It's a comfortable, tried and tested, workable format to have a gameplay segment delivered to you, put the controller down, then watch a well made cutscene that delivers some plot exposition, character development and sets up the next segment of gameplay.

There is nothing wrong with any of this. "Movie game" started as a nincel meme because they were assmad at the success of games like Uncharted and The Last of Us.

Actually, my favorite "movie game" is Halo 2. Which had at the time the best production values of any FPS game in terms of plot delivery. Link related, the intro to Halo 2 is one of the best ever made to a game:

youtube.com/watch?v=gfh0pNFHM0M

What are some of your favorite "movie games" Yas Forums, and why? And what are some of your favorite cut-scenes from them?

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idort here
movie games are shit and you're a dumb faggot
halo 2 isn't even a movie game either

There's a difference between a game having cutscenes and being a "movie game."

Since when does Halo count as movie games?

>idort here

No nincel. If Uncharted is a movie game then so is Halo 2. It has an enormous number of after-level and between-level cut scenes. I mean they're literally cinematic: on the older Halos they'd change into a widebox 16:9 format.

>Halo is a movie game
This board is absolutely retarded

>he doesn't know what idort means
lurk more you dumb fucking newfag

so what exactly is a movie game? The adjective I hear most commonly used to deride them is the marketing buzzword "cinematic". This is EXACTLY what Halo 2 and 3 were, their marketing copy even used this word! They were 100% cinematic.

Halo 2 has hardly any in between cutscenes.
Cutscenes also don't define a movie game retard

OP is a faggot.

Halo 3 and Halo 2 aren't movie games. No games in the Halo series are 'movie games'.

Movie games are games that have excessive cutscenes like MGS4 (90 minutes of cutscenes) or games made in the spirit of eliminating gameplay to make it as simple as possible to serve the story (The Order: 1886)

You're talking about story based games, dipshit.

oh no you think lots of cutscenes is specifically what makes a movie game
not the linear setpieces and qte nonsense
oh no no no

tlou or god of war is a movie game. halo isn't.

anyone else remember the ps3 kevin butler commercials where he's talking to a dude whose girlfriend literally thinks uncharted is a movie

Games with extremely linear gameplay and focus on cutscenes and story. If the gameplay is held back by the story being "realistic", it's a movie game

>Halo 2 has hardly any in between cutscenes.
Have you played a single one of Halo 2's 13 chapters?

>not the linear setpieces and qte nonsense

So it's linear scripted sequences that make a movie game, not cut scenes? I guess that makes Half Life a movie game then.

>Movie games are games that have excessive cutscenes like MGS4 (90 minutes of cutscenes)

Halo 2 has 65-70 minutes of cutscenes.

>Games with extremely linear gameplay and focus on cutscenes and story.
So Grim Fandango is a movie game? It doesn't get more linear than that.

this thread is stupid
op sucks fat cocks

ITT OP thinks he's smart for calling everything a movie game

If the game seems like it's made by someone who'd rather be making a movie, it's a movie game.

>Movie games are games with cut-scenes

So Halo 2 is a movie game?

>N....No! They're games with lots and lots of cut-scenes!

But Halo 2 has well over an hour of cut-scenes.

>Akshually.... Games with QTEs are movie games

So Alpha Protocol is a movie game.

>Ah no.... Ummm.... They're games with lots of linear set pieces!

So Half Life was a movie game

>No! I got it! They're games which are just really linear full stop!

So Grim Fandango was a movie game.

Gee Yas Forums. It's almost like the term "movie game" has no fixed definition at all and was always used in a consciously dishonest way as part of gay console war threads.

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>Have you played a single one of Halo 2's 13 chapters?
There's like 2 missions that have a mid mission cutscene, and they're both right near the end

I legitimately agree with this. I greatly prefer the way Halo tells its story to say, Half Life, precisely because it's more cinematic and feels more impactful as a result. I loved slogging through something like High Charity in Halo 2 and then getting rewarded with a nice bit of story development in a cool format.

Is the game created because they have a gameplay idea, or is it created because they have a story they want to tell?
If it's created because they have a story to tell and will tell that through overly long cinematics, then it's a movie game
Halo 2 had a lot of focus on story but it's clear that it was made for different reasons.

this. "movie game" means almost the opposite. when you're walking around the gameworld for 15 mins in a straight line while people talk, and you fucking wish it was a cutscene because having to control your character when there's no gameplay is fucking annoying.

>Is the game created because they have a gameplay idea, or is it created because they have a story they want to tell?
You heard it hear first guys, Western RPGs and text-based adventures/MUDs are actually movie games.

Red Dead 2 would have been far more enjoyable if every mission just had the horse riding part be a cutscene. It's so long and monotonous that it'd be easier to take it if I could just fucking watch it.

You don't understand what a movie game is but I agree that there isn't anything necessarily wrong with them on paper. But for future reference: Movie game =/= Cinematic game =/= Games with cutscenes

Not every genre has the same standards. Obviously RPG's are gonna be story focused, that's what your there for. But with action adventure games your there for the gameplay, and having to walk and listen to character speak for a long time doing nothing interesting taht leads to a cutscene because the story guys want you to care is fucking over the line.

>You don't understand what a movie game is

No one here does because there's zero fixed definition on what actually constitutes a "movie game" beyond "something I don't like [usually on a platform I have fanboy enmity towards]"

luckily in RDR2 you can trigger a cutscene and have your horse auto ride. I did that every time. Sorry you didn't know you could do that.

no there's a good definition here

Oh yeah, well this is a Reddit post.

>Not every genre has the same standards.

Wait a minute, so the term is "movie game" but it has a completely variable standard of proof depending upon genre? How is this a useful term in any way?

Maybe just accept Yas Forums neologisms are largely retarded and low IQ and use your own brain to come up with something that isn't equally stupid. Here, I'll have a go for you:

"I've got no problem with story emphasis, but when it takes agency out of the player's hands and force them to play out a linear scene that have no input into, it's boring and pointless. Although this depends on the genre and I'm more forgiving in it than some genres rather than others."

Instead you use nigger-tier terms with absolutely no fixed meaning that some low IQ college dropout on Yas Forums came up with.

Easiest way is when you think about replaying it. When I think of replaying TLOU or God of War I think about all the moments where they shove story into my face that isnt skippable, whether that be walking slowly in a straight line or control straight up taken away from me or a cutscene in general. To me, that's a movie game. No one would argue Halo 2 is a movie game becuase besides for maybe some transition moments in High Charity and cutscenes, you're always in control of the MC in the same way from beginning to end. They don't arbitrarily slow you down. Halo 3 did that and it's the worse parts of the game