This guy single-handedly proved how bad a lot of people are at shooter games.
This guy single-handedly proved how bad a lot of people are at shooter games
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played doom eternal last night after changing my key bindings a few days ago and i beat him in a matter of seconds
literally the only people complaining about this guy are the ones who didn't read the tutorials and the console tards who are aiming by pushing a stick around
How can you be bad at single player shooters? There's literally no skill or thinking required at all.
Christ, it's been years since I've touched Yas Forums and the takes/bait have gotten surprisingly even worse
i beat the game without ever figuring out why the fuck half my ssg shots would just go right through him
i just charged up an arbalest shot whenever i saw him coming
Nope, there are also the assholes who autistically refuse to switch weapons too.
On the contrary- many people get stuck on him because they read the tutorial and attempt to follow its instruction. The tutorial states:
>Wait for green eyes flash
>Maintain medium distance
Here is where problems begin:
>Green eyes? Better not to shoot him at any other circumstances
>Shoot to early/late due to stress/panic- and he auto blocs you, further solidifying the notion that he's vulnerable only when eyes flash
>What is even medium distance?
>Let's stand here. Oh, he threw an axe
>Let's try closer. Oh, here's the shotgun
>Fucking hell, can't get away from him
>And now the eyes flahs?! He dashed into me because I can't outpace him and it's closer distance than the shotgun
If anything, it's the tutorial that's worded poorly while people relay on it to the point where they don't experiment or try to observe cause and effect outside the context given by the tutorial. Mechanics like the dog are never clearly stated, which leaves people even more confused.
khan makyr is not for lewds
she is for marriage and procreation
>people shouldn't listen to the tutorial
>proceeds to list an abundance of reasons to listen to the tutorial
explain
>Wait for green eyes flash
>Maintain medium distance
there nothing really wrong with this information, it's telling you everything you need to know. The player should figure out how spash damage can affect him. Running away from him is also pretty easy too so if there's another enemy giving you flak you can kill them first.
To be fair, the tutorial explaining how he works confused alot of people.
she is for RIPPING and TEARING
I haven't played Eternal. What kind of convoluted enemy design needs a fucking tutorial to understand?
Started playing yesterday and played up until I got the super shotty, but I'm getting pretty annoyed by it.
The game is fun enough by why the fuck are there so much climbing, platforming, and block punching segments between arenas. Who the fuck thinks this is fun? The cooldown segments worked in Furi because the game was really intense and the boss fights consumed all your attention for a long period of time. Finding secrets/collectables is kind of fun but definitely not why I'm here.
Fuck you, the Marauder is fucking shit and id know it fully well. You can fucking bet that if he's in Doom 2024 or whatever he will be completely reworked. You can tell they were embarrassed about him because
1. He never shows up in the middle of the fights to add an element of pressure like literally any other super heavy demon (Baron, Tyrant and Archviles)
2. There's never more than 1 of them at once
They designed an enemy, realised that he was actually performing laughably bad in group fights (because he is too slow to attack the player effectively but his shield is too good, so if he was actually put in the middle of a big fight the average player would just ignore him and suffer no consequence), but since they had already a fair bit of marketing about him they just stuck him at the end of some fights or in minor arenas where you have to worry about at most Prowlers or a single snek
How did you bear with the tutorials when I got pissed at them by the time the first Cacodemon showed up (yeah thanks game for interrupting my game to me how to defeat a demon I literally haven't seen yet, 10 seconds later and I would've had to guess, phew) ?
Needs more interaction mechanics
Maybe have sword to parry his attack or gice him super armor instead of shield
Is it supposed to be difficult? I mean the game tells you exactly how to handle it as soon as you encounter it. I admit I haven't finished the game yet so I've only tangled with the first one, but maybe it's more difficult if it shows up with other demons?
They explain all of the enemies.
The way they explain the marauder is you have to stay mid range for him to flash green and be countered, but it's actually bullshit, you just need to dodge his attack and not be too far. He's not a bad enemy but he's poorly explained, it's why people are mad.
When I stuck one of these faggots on the back mid-air and he still somehow blocked the damage with his shield is when I knew that everyone defending him was objectively wrong.
with your penis and in a consensual romantic way
According to id, all of them.
Someone on id pushed very hard to treat the player as a complete fucking retard, so a few seconds before any new demon appears, the game pauses, and you get a little window that tells you the demon which is about to appear and the best way to kill it.
It's literally as bad as it sounds. I was playing the first level, and all of a sudden the game pauses, there's a pop-up that tells me Cacodemons can be staggered by launching a grenade into their open mouth), and five seconds after I close the tips a Cacodemon spawns. That's honestly insulting. I obviously turned off tutorials after that (I'm pretty sure that the game gives you the same tips anyway in the loading screenw when you die)
But it's wrong though, the range you are from him is irrelevant, you just need to dodge the attacks and wait for an opening.
>wait for an opening.
which only comes reliably when you're at mid-range.
>mid range
Fucking retards. Stay at long range and he throws one axe and then charges in to melee you.
You're gonna have to wait a while for him to swing his axe for a melee strike when you're halfway across the arena. If you're about 10 meters away from him he'll do them very often, only sometimes using energy attacks or summoning a wolf.
The tutorial gives what sounds to most people like by-the-letter instructions for the conditions for shooting him. People don't stray from what the holy tutorial said: they wait atmedium distance and wait for green eyes. The problem is that they never find what "medium distance" is, resulting in getting the axe and SSG to the face constantly while the green eyes seem to appear at random because they think that it depends on the distance mechanic that still struggle to figure out. It's indeed very frustrating and irritating to fight him like. This people almost never figure out that there are other ways to hurt and expose him and the dog mechanic is never explained and mentioned at all, making the it look like yet another random attack.
standing at mid-range will get you an axe beam to the face half the time
what actually consistently works is to keep away from him and dodge his beams until he decides to come at you on his own accord, that is always followed up by an axe swing
>This people almost never figure out that there are other ways to hurt and expose him
All of which effectively worthless because it's easier to simply back off to stay at "medium range" and chain him with the SSG+Ballista.
How did he do that exactly? I'm serious, tell me how he proved anything of the sort? Have you actually played the game?
All that thing does, is hide behind godmode, until a big fucking prompt pops up. When it does, you do a stupid fucking shot-swap-shot-swap-shot combo that is so fucking meta for Doom Eternal it's literally never used in any other game, ever. And no testament to any kind of skill at. Besides that there's nothing even hard about him.
That guy is cheap, boring, completely fucking unimaginative, and ultimately really fucking easy in a way that tests no skills whatsoever, at least none that would matter outside Doom Eternal itself. I loved the game, and still play it, but there are 10 enemies in there a hundred times better, and a better test of skill than that boring, unimaginative cunt. That said, the same retard weaponswap combo decimates every other hard enemy in the game too. Not exactly my idea of skill, that.
I'm convinced it is only consoletards who have a hard time with marauders. Surely people didn't make it that far in Eternal only to get stopped by an enemy that has a shield and moves a little faster.
>How did he do that exactly? I'm serious, tell me how he proved anything of the sort?
ask the people who bitched about him