Doom 64

>be me
>remember 1997
>Doom 64 on the Nintendo 64
>hyped
>game is awesome
>it's Doom with better graphics
>doesn't feel quite as brutal
>soft physics
>cool sound design
>cool weapons
>it's Doom 3

>flash forward to 2020
>see Doom 64 is on Steam for a few bucks
>buy it
>brace for nostalgia
>am reminded that "beating a level" literally meant beating the level itself, rather than the enemies in it
>every level is a maze
>you progress by pressing buttons and finding keys
>buttons are activated far away from what they open
>every time you must explore the entire level again
>it's tedious
>sometimes they give you a camera view of where the activation takes place
>sometimes
>90% of the game is exploring mazes
>frustrating, boring, I fucking hate this shit
>so glad games evolved

I will never again complain about any FPS being linear. Mazes are cool, but I don't play Doom for mazes. Rip and tear my fucking ass, more like turn left, turn right, get lost, resume the same path again, get lost again, get mad, get lost.

Who else is finding out that Doom 64 is kinda shit?

(Does it get better? I don't remember, my memories were all good, but it seems I had no taste in games.)

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Other urls found in this thread:

steamcharts.com/app/1148590
steamspy.com/app/1148590
classicdoom.com/d64maps.htm
youtu.be/H9HbBg_hkuo
youtu.be/Ia097A0pKNM
youtu.be/GxMt6XdrxVU
youtu.be/MLDtKqvSJFU
youtu.be/7qEHK4iBiXc
youtu.be/mKCSNSkxd_o
youtu.be/ilvsGl2Pk7g
twitter.com/NSFWRedditImage

>mazes
Unless you're talking about Wolf 3D then shut the fuck up, you have no idea what you're talking about.

Nostalgia, man. It fucks these manchildren consumers up and makes them believe these things are works of art and 'so much better than the new games'.

you have fuckawful taste and this bait is shit, D64's level design is great
D2's level design is cancer, though

Salty old bastards holding back gaming cause "Muh struggles" lol

> D64's level design is great

So great that only 951 losers own this shit on Steam, LUL -

steamcharts.com/app/1148590

Spare us your nostalgia koolaid

I never said they were interesting or good mazes, but they are mazes: intentionally designed to make you actively look for the exit. It's just done extremely poorly.

>found a button?
>activate it
>now explore everything again to find what changed!

Worst maze design ever imagined. And it's every fucking level so far.

>LUL
go back to twitch, faggot
most people who played D64 in the modern era did so with the D64 recreation mod, retard

>intentionally designed to make you actively look for the exit
My god, Yas Forums really does get dumber ever day.

>D64's level design is great
Sorry but finding buttons randomly that open doors in far away areas, every time, is not great design. It's lazy, unfun, and the lowest common denominator in level design. The original Doom games almost never did this.

>not counting Bethesda Launcher/PS4/Xbox/Switch numbers

>mfw I am one of those morons
Yeah, it's fucking shite. And it's only a few bucks.

That's a correct definition for a maze. You can't provide a better one, or you would have done so already. Pussy.

This game received a 6/10 from Edge Magazine back in the day. Whomever convinced you this was some hidden gem or masterpiece from the N64 era was guilty of revisionism, user.

i've played 64 recently with no nostalgia at all
the button-far-away-from-thing is true but only to an extent, a lot of the times the game guides you to the destination by spawning new enemies, but i agree there are a few instances where all you have is a half-second sound clue you have to guess the direction of.
also good luck if you just came in through a door because now you have 2 door sounds playing

caco and pain elementals look like shit, mancubus are underutilized and there's too many hell knights

but the levels are pretty creative and there''s some real oh-fuck moments

those chasing fireballs that do a bajillion damage everytime you pass in front of the trap need to fucking go tho

>The original Doom games almost never did this
Every 90s FPS did this, are you retarded or just trolling? Also you're greatly exaggerating about 'doors in far away areas, every time'

Why the fuck would you pay for Doom 64 when Doom 64:Retribution has been available for free for years, and works better than the "official" version anyways?

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>pain elementals look like shit
Now this is shitposting.

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951 peak means that's the most people who have played it simultaneously. steamspy.com/app/1148590 steam spy estimates 100k to 200k owners, presumably because it was a pack-in with the Eternal special edition too.


Some levels do actually have mazes
classicdoom.com/d64maps.htm

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People are strange, when you’re a stranger

Because the re-release is the most accurate version of the game and it comes with new official content. Besides, most people got it free for pre-ordering Eternal.

Doom 1 and 2 and Quake 1 have aged better than Doom 64. Doom 64 has aged like shit and you spend more time finding switches than actually killing monsters.

It was myself. I played that fucker in 1997. I remember the crying babies in the soundtrack, and the hell levels, in my mind, were cool, so maybe the game redeems itself. I'm on level 8 right now, and it's still the military base. Some of the WORST Düm maps I have EVER played. Not even Nu Masculinity Düm is that bad.

Faces look ugly, when you're alone

You're all playing on Watch Me Die, right? This game is way more fun than Doom 2.

>the button-far-away-from-thing is true but only to an extent,
Fuck you, it's not "to an extent", it's IN EVERY LEVEL, AT LEAST 5 TIMES. It's driving me fucking insane. There's nothing more boring than re-exploring the same level time and time again.

>Breakdown
Love that level.

>Because the re-release is the most accurate version of the game
lolno
>and it comes with new official content
From devs who were never involved with the original.
Holy fuck, Yas Forums just keeps getting worse every day

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>cacodemon now looks like pain elemental, but smaller
>pain elemental looks like nothing at all

>Every 90s FPS did this, are you retarded or just trolling?
Which 90's FPS did this in every level, and 6 times on average per level? Pray tell.

You've got shit taste, then. Granted, Doom 64's best levels are the Hell ones, which is 75% of the game, but the techbase levels are just fine.

I Own Doom and its laughably easier than the other Doom games, probably because it was made for the awful N64 controller

Because I am very poor and I saw this on Steam, and I thought buying Doom 64 -- a "blast from the past" -- would cheer me up and it was within my means. I thought I would have a cool few evenings playing a game from my teens with a hot can of beans and some salt.

I was wrong.

>lolno
Yes it is, you brainless retard.
>From devs who were never involved with the original.
Oh shit, you're the idiot who said No Rest for the Living wasn't official, yeah? Never mind, I'm not dealing with you; you're a special kind of stupid.

Thanks for illustrating the point: this looks like fucking shite. Why is he so goddam cute, what the fuck? Is this rip'n'tear or cute'n'cuddle?

they look like they designed a monster, tilted the sprite sideways and mirrored it DOOD vs MOOM style

they also spawn their little cunts way too fast

you either train your minigun/plasma rifle on them for 7 seconds or you just get swarmed

>Some levels do actually have mazes
Yes. And they're not fun at all. Post level 7.

Lost Levels were unironically better than the base game
Though I did get it for free at least

I actually specificly liked those levels. I enjoyed the exploration. You are just cynical OP. Doom was never Rip and Tear.

Now come on, the sprites for the Cacodemon and Pain Elemental in the classic Doom games are downright adorable. However it doesn't excuse the weird playdoh look of the sprites of the monsters in Doom64, that's my biggest problem with them

>pre-ordering
Woah, are there still homosexuals who do this? Have they not learned?

disdisdisdisiddsidsidisdisidsidisidisdisidsiddisidisdidsidsidsidsi

>Lost Levels were unironically better than the base game
They should be. They were made with the knowledge of level design 20+ years later from a guy who's really good at it.

Trust me, it's bad. I can tell you haven't played this in years and years.

And why should I trust you?

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>Because I am very poor and I saw this on Steam,
If you're poor, I ask again, why the fuck are you buying things you can get for free as mods? You could spend about five years playing nothing but Doom mods and never get bored or spend a single fucking penny.
youtu.be/H9HbBg_hkuo
youtu.be/Ia097A0pKNM
youtu.be/GxMt6XdrxVU
youtu.be/MLDtKqvSJFU
youtu.be/7qEHK4iBiXc
youtu.be/mKCSNSkxd_o
youtu.be/ilvsGl2Pk7g
Seriously, these were off the top of my head. Quit being a retarded newfag, do your own research, and stop wasting money if you're poor.

>rip and tear
God I fucking hate that shit so much. Easily the worst thing from the new games, that shit should’ve just been left to forums. It’s Like sonic acknowledging the “GOTTA GO FAST” meme.

Shit weapon design
>plasma gun is on
>makes awful buzzing sound continually
Thanks, Romero.

>However it doesn't excuse the weird playdoh look of the sprites of the monsters in Doom64
Probably because monster sprites in Doom 1/2 were the digitized photos of the RL puppets and clay models. Sprites in Doom 64 are digitized 3d renders, so it makes them look like they are made from plasticine. The same shit happens with HoMM 3 for instance.