>be me >remember 1997 >Doom 64 on the Nintendo 64 >hyped >game is awesome >it's Doom with better graphics >doesn't feel quite as brutal >soft physics >cool sound design >cool weapons >it's Doom 3
>flash forward to 2020 >see Doom 64 is on Steam for a few bucks >buy it >brace for nostalgia >am reminded that "beating a level" literally meant beating the level itself, rather than the enemies in it >every level is a maze >you progress by pressing buttons and finding keys >buttons are activated far away from what they open >every time you must explore the entire level again >it's tedious >sometimes they give you a camera view of where the activation takes place >sometimes >90% of the game is exploring mazes >frustrating, boring, I fucking hate this shit >so glad games evolved
I will never again complain about any FPS being linear. Mazes are cool, but I don't play Doom for mazes. Rip and tear my fucking ass, more like turn left, turn right, get lost, resume the same path again, get lost again, get mad, get lost.
Who else is finding out that Doom 64 is kinda shit?
(Does it get better? I don't remember, my memories were all good, but it seems I had no taste in games.)
I never said they were interesting or good mazes, but they are mazes: intentionally designed to make you actively look for the exit. It's just done extremely poorly.
>found a button? >activate it >now explore everything again to find what changed!
Worst maze design ever imagined. And it's every fucking level so far.
Alexander Morris
>LUL go back to twitch, faggot most people who played D64 in the modern era did so with the D64 recreation mod, retard
Ayden Reed
>intentionally designed to make you actively look for the exit My god, Yas Forums really does get dumber ever day.
Lucas Garcia
>D64's level design is great Sorry but finding buttons randomly that open doors in far away areas, every time, is not great design. It's lazy, unfun, and the lowest common denominator in level design. The original Doom games almost never did this.
>mfw I am one of those morons Yeah, it's fucking shite. And it's only a few bucks.
That's a correct definition for a maze. You can't provide a better one, or you would have done so already. Pussy.
Connor Sanders
This game received a 6/10 from Edge Magazine back in the day. Whomever convinced you this was some hidden gem or masterpiece from the N64 era was guilty of revisionism, user.
Dominic Murphy
i've played 64 recently with no nostalgia at all the button-far-away-from-thing is true but only to an extent, a lot of the times the game guides you to the destination by spawning new enemies, but i agree there are a few instances where all you have is a half-second sound clue you have to guess the direction of. also good luck if you just came in through a door because now you have 2 door sounds playing
caco and pain elementals look like shit, mancubus are underutilized and there's too many hell knights
but the levels are pretty creative and there''s some real oh-fuck moments
those chasing fireballs that do a bajillion damage everytime you pass in front of the trap need to fucking go tho
Easton Watson
>The original Doom games almost never did this Every 90s FPS did this, are you retarded or just trolling? Also you're greatly exaggerating about 'doors in far away areas, every time'
Isaiah Jones
Why the fuck would you pay for Doom 64 when Doom 64:Retribution has been available for free for years, and works better than the "official" version anyways?
951 peak means that's the most people who have played it simultaneously. steamspy.com/app/1148590 steam spy estimates 100k to 200k owners, presumably because it was a pack-in with the Eternal special edition too.
Because the re-release is the most accurate version of the game and it comes with new official content. Besides, most people got it free for pre-ordering Eternal.
Adrian Wilson
Doom 1 and 2 and Quake 1 have aged better than Doom 64. Doom 64 has aged like shit and you spend more time finding switches than actually killing monsters.
Ayden Torres
It was myself. I played that fucker in 1997. I remember the crying babies in the soundtrack, and the hell levels, in my mind, were cool, so maybe the game redeems itself. I'm on level 8 right now, and it's still the military base. Some of the WORST Düm maps I have EVER played. Not even Nu Masculinity Düm is that bad.
Levi Watson
Faces look ugly, when you're alone
Dominic Adams
You're all playing on Watch Me Die, right? This game is way more fun than Doom 2.
Dominic Ortiz
>the button-far-away-from-thing is true but only to an extent, Fuck you, it's not "to an extent", it's IN EVERY LEVEL, AT LEAST 5 TIMES. It's driving me fucking insane. There's nothing more boring than re-exploring the same level time and time again.
Carson Hill
>Breakdown Love that level.
Ayden Walker
>Because the re-release is the most accurate version of the game lolno >and it comes with new official content From devs who were never involved with the original. Holy fuck, Yas Forums just keeps getting worse every day
>cacodemon now looks like pain elemental, but smaller >pain elemental looks like nothing at all
>Every 90s FPS did this, are you retarded or just trolling? Which 90's FPS did this in every level, and 6 times on average per level? Pray tell.
Jaxson Edwards
You've got shit taste, then. Granted, Doom 64's best levels are the Hell ones, which is 75% of the game, but the techbase levels are just fine.
Jaxon Phillips
I Own Doom and its laughably easier than the other Doom games, probably because it was made for the awful N64 controller
Jose Barnes
Because I am very poor and I saw this on Steam, and I thought buying Doom 64 -- a "blast from the past" -- would cheer me up and it was within my means. I thought I would have a cool few evenings playing a game from my teens with a hot can of beans and some salt.
I was wrong.
Kayden Davis
>lolno Yes it is, you brainless retard. >From devs who were never involved with the original. Oh shit, you're the idiot who said No Rest for the Living wasn't official, yeah? Never mind, I'm not dealing with you; you're a special kind of stupid.
Matthew Harris
Thanks for illustrating the point: this looks like fucking shite. Why is he so goddam cute, what the fuck? Is this rip'n'tear or cute'n'cuddle?
Daniel Thomas
they look like they designed a monster, tilted the sprite sideways and mirrored it DOOD vs MOOM style
they also spawn their little cunts way too fast
you either train your minigun/plasma rifle on them for 7 seconds or you just get swarmed
David Robinson
>Some levels do actually have mazes Yes. And they're not fun at all. Post level 7.
Blake Carter
Lost Levels were unironically better than the base game Though I did get it for free at least
Henry Price
I actually specificly liked those levels. I enjoyed the exploration. You are just cynical OP. Doom was never Rip and Tear.
Ryan Myers
Now come on, the sprites for the Cacodemon and Pain Elemental in the classic Doom games are downright adorable. However it doesn't excuse the weird playdoh look of the sprites of the monsters in Doom64, that's my biggest problem with them
Tyler Gutierrez
>pre-ordering Woah, are there still homosexuals who do this? Have they not learned?
>Lost Levels were unironically better than the base game They should be. They were made with the knowledge of level design 20+ years later from a guy who's really good at it.
Noah Cruz
Trust me, it's bad. I can tell you haven't played this in years and years.
>rip and tear God I fucking hate that shit so much. Easily the worst thing from the new games, that shit should’ve just been left to forums. It’s Like sonic acknowledging the “GOTTA GO FAST” meme.
Matthew Morris
Shit weapon design >plasma gun is on >makes awful buzzing sound continually Thanks, Romero.
Carson Nguyen
>However it doesn't excuse the weird playdoh look of the sprites of the monsters in Doom64 Probably because monster sprites in Doom 1/2 were the digitized photos of the RL puppets and clay models. Sprites in Doom 64 are digitized 3d renders, so it makes them look like they are made from plasticine. The same shit happens with HoMM 3 for instance.