Post gameplay features that can instantly turn you into a coomer in a milisecond, no matter the game type
I'll start
>Upgradable base of operations >Visible damage on enemies during a fight (broken parts, cuts, bruises etc) >Dynamic music, especially if it syncs up with a bossfight >Armor dying, more colors/patterns the better >Spells that drain all of your mana/have a huge timer on them, but they completely wipe the area around you >Guns that feel and sounds like they can blast off a mountain
>Guns that feel and sounds like they can blast off a mountain The fucking 9mm from Killing Floor sweet jesus that had some oomph
Benjamin Lopez
For me it's magical or enchanted rings, applies to other kinds of gear as well but mostly rings. For some reason I love the idea of collecting small artifacts that help me in very specific tiny ways. It's why I love hand of fate 1&2, you can collect rings in those games and they all give small bonuses. Hate it when games only allow for one ring on each hand though or when the effect isn't unique
>Gear that acts as the healthbar It could be a gauge on their back, a light that keeps changing color, or visual battle damage. It means one less bar that’s cluttering up the screen.
Austin Hughes
>scolling below the bottom of the menu brings you to the top I don't care if it's not expressly gameplay, every game should do this
games within games that are really fun eg: my blaster runs hot tons of wardrobe options glitches that are funny but don't break the game that only add charm to the game ARG secrets in games that expand the lore or tease a new game functional vending machines with drinkable soda's for 1hp patting the dog/cat visible equipment on the overworld for everything cool magic systems that give you a ton of options not just for combat.
Connor Brooks
>guns that feel like they can blast off a mountain All mhw ranged weapons feel like shit to use desu, it's apparent the game was balanced around melee
Daniel Nguyen
Yes, that one wasn't part of "most of these". DakkaHBG can be nice though
Xavier Garcia
>characters head moves accordingly to where you are looking at, even looking behind you makes him turn his head >being able to shoot enemy limbs to disable arm/leg movement >killing any nps, no matter if they're important to the story
Benjamin Lopez
>boss fight against an opponent that matches/mirrors your abilities, style, and moves, but slightly better Bonus points if the characters have an emotional rivalry too as opposed to it just being a fun boss.
Justin Nguyen
>upgrading minor characters/units has visible change Only time I've seen this is in Paraworld. Stuff like armour or bladed horns appeared on the creatures as you upgrade them.
Camden Reyes
>bosses start showing up as regular enemies >they keep their entire moveset (kino if the damage is the same but its okay if it's lowered)
I think you might of missed the point of the thread friend.
Easton Anderson
Clowns are a gameplay feature durr, they are a type of character which affects the gameplay
Gavin Russell
Dressup or outfit-changing menus. I can't be the only one.
Austin Phillips
Epic Battle Fantasy 5 is fun with that. On the hardest difficulty you need to get autistically into status effects or you'll just never beat any of the bosses. The only ones they're always flat-out immune to are instant death and stunlocks.