Importing saves in the MET; why haven’t other games ever done something similar?

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because imagine bei0ng really high level in your average RPG and then transferring that save to the next one you would breeze through all the starting content and be so bored you wanted to shoot yourself

Because game devs are too lazy to make a deep and interesting experience that carries your choices over and spans across an entire trilogy. They would rather do Fortnite season passes with lootboxes instead. And if they can't have that, add in some forced virtue signaling shoved down your throat because they care more about their politics than making money.

Witcher does it, there's definitely others.

Ratchet and Clank does it too.

even mass effect dropped the ball

and it did it very badly.
It only carries over some gear from 1 to 2, and the only choices that carry over from 2 to 3 are whether you let Letho live and whether you got rid of that tattoo.

wrong, theres tons of sidequests that have consequences in witcher 3

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It didn't really mattered that much in the end since the consequences are marginal, they even fucked up the character import from 2 to 3 and you had to use external tools to generate one looking similar
Same thing with DA2 to DA inquisition, you had to go trough an online service to get an xml and it was buggy as fuck

.hack
.hack GU
suikoden 1/2(3 a bit)

I imported saves across all three games, but I only got one ending. Weird.

that's not how it works, retard

its how it HAS to work or it not TRUE save importing

Golden Sun on GBA had a save transfer to the sequel and that was the only way to fight the optional superboss. It worked on a code input system so you can just look one up without having to do it yourself.

nah, you're a retard

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So what? I achieved a very high level after all

It was only some minor story choices, the only really major one being Ashley or Kaidan. Couldn't you picked what happened in ME1 from a new game in ME2 anyway?

doesnt oracul of ages and seasons work in a very similar way but you have to link the two games

>oracul

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I forgot about Sile, but otherwise it's all peanuts. Lady la Valette has a different codex description when you killed her son, and there's some leaflet in oxenfurt mentioning Geralt might not be sterile anymore if you took that potion in Flotsam

truly game-changing consequences, considering you can kill a monarch or help a rebellion succeed in the previous game

>implying i should spellcheck

there is a dlc for that

Letho can be alive or dead and a couple other things too

>implying you shouldn't be a retard
my bad

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Not like there is a whole lot more being transfered throughout the ME:T. It's who you fucked, who you bombed and whether you were a chad or virgin commander.

>complaina about spelling on Yas Forums
>callls other retards

I'm not complaining, I'm calling you a retard while bumping the thread

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Quest for Glory did it 30 years ago and it let you import the save through 5 games.
I miss my acrobatic roguish Paladin with cheap magic tricks.

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CDPR was smart that they didn't really advertise save-carryover for TW2 and TW3 until the fans asked during Q&A.

Are you actually retarded?

I could imagine that implementing this in a meaningful way that really alters the game's course would take a lot of resources which is something most devs want to avoid or can't do and that's something I can live with. What I can't live with is how Bioware blatantly lied to us about the effects this would have on the ME:T or Dragon Age series.

You could export from Wizardry VI to Wizardry VII and export from VII and import into VIII. You could export and import your way through the Quest for Glory series too. Hell, you could even important into Baldur's Gate II from BG1. Several of the old DnD CRPGs allowed for this too, for example I could import into Ravenloft: The Stone Prophet from Strahd's Possession.

It's happened before. I think the main issue with important/export is that the team has to plan for it, long term. Even with Mass Effect where Bioware intended to export from ME1, they still basically reset you in ME2 because they didn't plan their shit out right with proper levels and abilities long term. The reality is ME1 should have had a level cap and abilities and ability splits you could not reach within ME1 because that stuff was for ME2/3 and so on but they didn't do that. They completely changed systems so they threw out your leveling going forward. Not because it's impossible or hard to do, but because they didn't plan their shit out right the first time so a system change was required from the ground up. No way to properly translate it.

So really, Mass Effect didn't even do the export/import thing right. Other older games did though. It's just Bioware who has a problem doing it right, for example in BG1 to BG2 they deleted all sorts of items you got in BG1 except for equipment they'd okayed to import to BG2. Again, they just didn't plan their shit out right. The same way companions who should be dead because of BG1 were alive in BG2. This is a Bioware issue. They never plan for the long game so they have to retcon shit. Goes all the way back to the beginning of the studio.

Post more Mass Effect tiddies!

You could start

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Stop spoilering images, it's annoying

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The Suffering and The Suffering Ties That Bind did it.

I love my blueberry.

witcher
Dragon age
baldur's gate
Banner saga?

ok why do the last three have bolt ons?

Because RPGs are fucking dead.

>Only the aliens are fuckable
Dare I say, based?