""""Hard Mode"""

>""""Hard Mode"""
>it's exactly the same game, just enemies have 5 times as much health and inflict double damage
This is like saying a meal tastes better if you eat it with a toothpick.

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>Super Hard locked behind Hard
>Easy locked behind Super Hard
for what purpose

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>food analogy
into the trash it goes

>"""Normal Mode"""
>it's exactly the same game, just enemies have 5 times less health and inflict one-half damage

>game relies heavily on rng
>hard mode almost makes the game a pure coinflip

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Name 3 good games that rely on rng.

>game has no acknowledgement of any kind, in-game, cheevo, or otherwise, for beating the hardest difficulty/challenges

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some food does taste better with a stick

increasing mob life is a legitimate aspect of difficulty scaling since it requires more consistent performance from the player.

If Dark Souls enemies dealt half damage it wouldn't become huge with the casuals as a the hardest game of all time shit.
More health is boring, but double damage is unironically a good way to make a hard mode. I don't know why people still complain about this, as if development time could just be added to make complete structural AI changes on a mode for 5% players.

none

>game ends with the antagonist getting away without being punished for their crimes
any gamekinos for this feel?

Name 1 game that has easy mode locked behind beating the hardest difficulty

Who's the johan liebert of vidya?

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condemned if you consider an heroing a way to get away with it

How is Monster? Always been curious about it

it's entertaining if you can put up with everything urasawa writes being contrived

Zone of the Enders or 2nd Runner, or both, can't remember.

It's great. It doesn't feel like a typical manga/anime series. It's kind of novelesque if you know what I mean, I'm not sure how to say it in a less faggy way. It's very dense and has interesting complex characters. It's not afraid to take things slow and go on what might seem to be unrelated side tangents. There is action but it's often brief and intense. It's not for everyone so I'd recommend checking it out and making up your own mind.

10/10. Grimmer is best boy.

Does the dick you slurp taste good with my nut?

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Might check it out then. Cheers anons

There are plenty of Johanns. The real question is, who is the Grimmer of vidya?

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>devs can't actually balance around all of the different stats and build options they give the player, making the game easy as shit on all difficulties

>devs can't actually balance around all of the different stats and build options they give the player
>this allows absurd builds that can do hundreds of times the damage it would take to do to take down the toughest enemies in the game per attack
>game acknowledges your omnipotence

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>Hard difficulty
>new enemies appear
>old enemies get more moves
>everything is faster
>tough enemies appear much earlier
>bosses get reworked movesets, sometimes even aesthetic changes
>level progression itself changes with different routes and items

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if you read adult magazines like big comic superior you might find more things you like than if you just read shounenshit

>food analogy

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Which games do all of this

>hard difficulty introduces enemies from halfway through the game on normal in the first chapter instead
>fling so much shit at you that the FPS drops

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Sometimes extra damage can be good, but only if health is directly your "fuckup allowance" and skill is expressed by your ability to avoid damage, in any other case giving the enemy extra damage is only going to make it harder to engage with the systems that actually take skill.

I haven't watched Monster since I was in middle school
I remember loving it, but having a hard time sitting through it because of the pacing

I think it's time to revisit it, maybe I'll like it even more as an adult

Good show ruined by the ending.

is this anime overrated or is it worth a watch?