Was it good?

Was it good?

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Yes

Worse than Hitman 2016, but still good. Hitman is the best modern stealth series out there.

still not played it
I've only recently finished the first games missions

Elusive Targets ruined the game.

Absolutely

>stealth
It's a puzzle game, user. The stealth is perfunctory, it's no different than waiting for a tetromino to fall into place. If there was ever any real variance, or room for skillful gameplay, or actual player agency, then maybe it could be more than a puzzle game, but here we are.

shitty sandbox that reminded me of Just cause and other soulless world like that.

Hitman lost its way after Absolution, deal with it incels.

Yes. The levels were more consistently good when compared to 2016, but none topped World of Tomorrow or The Showstopper.

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The burnout hit me hard. 3 is gonna be a hard sell.

Yes, but I hate episodic games.
Also the always online thing sucks too

If you ignore the bullshit online functionality and the elusive targets disappearing if you don't play it in time, and also ignore the gameplay being TOO streamlined in many ways and the lack of voice acting diversity and accents, then yeah it's a pretty great fucking game. I'm talking about Hitman 2 Gold, since I hadn't played it in 2016 and had the privilege of playing all the levels in one go without waiting.

Talk to your isp if you have an unstable connection. Always online should not be noticeable.

No, awful awful game for awful awful gamers.
It doesn't come close to Blood Money or even Contracts, yet nufans won't shut the fuck up about how the new games are "back to original form"... fuck off.

You know those CSI episodes where they create a new fake video game? That's what te new games look/play like. Everything is SO FUCKING RIGID AND BLAND.

I don't have connection problems, I just don't like the fact that you have to stay online to play

I love stealth games. I played every Hitman game in existence. I played them on their Day 1 releases. Yes, I go back 20 years with this franchise. I loved all the games except for Hitman and Hitman 2. Something changed after Hitman: Absolution. I'm not sure what exactly.

Look, I don't care about stories in games. I don't care about graphics, either. I care only about gameplay, level design, artificial intelligence, and the like. Something about the last two Hitman games just don't feel like Hitman games to me. They feel way, way too overly engineered to me. I never felt a sense of open-endedness. Sure, these last two games said they included a vast number of options to complete each mission, and they do. And yet, every one of those options feels so tightly scripted. And the level design was just a deal breaker for me. That "Miami: The Finish Line" mission was just horrendous. The map is so extremely enormous, and there is no way to tell what is going to happen until you observe. The characters go from place to place to place, so you really never know how to prepare for the kill until after you see what they do. And worst off all, they put a time limit on the completion. What is IO Interactive thinking? Do they expect people to play the same level over and over and over and over? How boring. That poor mission design was such a turn off to me that I quickly lost interest in Hitman 2. It is still the only game in the series that I have not completed.

Are you gonna pretend like playing them over and over and reloading is not EXACTLY what you had to do in the previous fucking games? You'd inadvertently alert the entire map and try to shoot everyone and then fucking die and just be disappointed in your shit stealth skill, and then you'd try again, with some new piece of information. That's exactly how nuHitman works. You're better off turning all the UI help off and just exploring an entire level to see how everything clicks together, and even if you somehow fuck yourself out of one or a couple of methods, you'll always have some other ones to finish your mission in a satisfactory manner. If you loved Hitman, you'd be replaying it all the time anyway just to see what new paths and combinations of paths with personal challenges you could pull off.

max payne is a puzzle game too, the way the enemies more towards you, which weapon to use at what distance, when to use bullet time if at all, just like waiting for a tetromino to fall in place.

>You're better off turning all the UI help off and just exploring an entire level to see how everything clicks together

Isn't that just cheating? Playing that way defeats the entire purpose of the Hitman games, in my opinion.

In Hitman 2, there needed to be meta information given as you move around the map. NPC conversations that provide hints or information, books or magazines or televisions or loud speakers that provide clues, something, anything that gives you a sense of instinct, something that gives you direction in anticipation of something that you have learned is going to happen in the future. Hitman 2's design makes it so that you almost need to "cheat" by replaying over and over. I get no sense of accomplishment from that.

On such a gigantic map where sections are gated behind obstacles that require preparation in order to overcome, it does little good when a loudspeaker says something like "Mr Morris, please come to Conference Room A" when you have no clue where that room is and when it takes so long to roam around the enormous map to find it that Mr Morris has long left the conference room by the time you get there. And so, know you know where the conference room is and when this event happens within the mission, so you replay and head right there. To me, that's cheating, and it's not my fault. That's the fault of the level designer. Hitman 2 is just a poorly made game.

>Isn't that just cheating? Playing that way defeats the entire purpose of the Hitman games, in my opinion.
What the fuck are you doing?

>In Hitman 2, there needed to be meta information given as you move around the map. NPC conversations that provide hints or information, books or magazines or televisions or loud speakers that provide clues, something, anything that gives you a sense of instinct, something that gives you direction in anticipation of something that you have learned is going to happen in the future
Yeah, there is, and they do that. The amount of info you are given is enough. The UI was made for absolutely braindead console casuals.

>it does little good when a loudspeaker says something like "Mr Morris, please come to Conference Room A" when you have no clue where that room is and when it takes so long to roam around the enormous map to find it that Mr Morris has long left the conference room by the time you get there
Then it's your fault that you're such a fuck-up and didn't take advantage of an opportunity. Oftentimes you can just wait since things are scheduled and repeated, but if they aren't, oh well. Older games also had one-time-only events. The difference is that nuHitman usually times them around you, so that things are easier- chains of events and conversations usually only start unfolding once you are close enough, while in the older games they were just on a pre-determined path from the first second of the game.

>so you replay and head right there. To me, that's cheating, and it's not my fault. That's the fault of the level designer. Hitman 2 is just a poorly made game.
Is a priori information 'cheating'? Any time you replay any section of any game ever- you are cheating. Retard logic. You could have seized the opportunity on your first go. You didn't. It's fine, I like to explore and relax in levels too. Don't blame the game for it.

Yesyes. One of my favorites this gen. I can just fuck around maps for hours

How?

pretty much the best game in the series if you combine it with 2016.
Though the old games still beats it in terms of atmosphere and music

bank level is pure kino

I'm with you user but I finished 2 last night and Miami is by far the most bloated level.

>In Hitman 2, there needed to be meta information given as you move around the map. NPC conversations that provide hints or information, books or magazines or televisions or loud speakers that provide clues, something, anything that gives you a sense of instinct, something that gives you direction in anticipation of something that you have learned is going to happen in the future.
The game is full of this. There's at least 3 long story strings on every level. I beat the entire game with all tips turned off, never had to restart a mission, and only resorted to just popping the target in the head or strangling them a few times. If that's not enough for you, each level has a list of challenges that act as guidelines.
>kill target with a cannon
Okay how? Figure it out
>kill target with a statue
Okay how? Figure it out
>kill target by placing an explosive in a molehill
etc

>Was it good?
>Lost 90% of its player base

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Nope, it had Denuvo. Messed with the performance.

I just did Santa Fortuna last night and what was up with the hippie opportunity? You have to sneak past guards and find a spot where you can talk to the guy that's out of sight of the enforcers and there's another enforcer you have to sneak past when he leads you to the tunnel.
I had opportunity hints turned off so maybe there's a way to lure him away from the coca fields but I couldn't find it and the whole situation felt wrong.

it was removed a year ago.
Hitman is just very heavy on the cpu because of the large crowds and ai

It messed with your wallet you fucking serf

Hitman died when Jesper Kyd left.

Unironically yes. The combined seasons with the legacy shit is the best Hitman game since Blood Money. Fight me.