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True but also false but mostly true

It's true

>lisa poster
opinion discarded.

Not false but also false but mostly not false

if difficulties actually had mechanical changes and not just values ( health, damage, etc.) then I would agree with this statement. sadly this is not the case. " Do more with less" is not fun to me.

meh. the early CoD games way of ramping up the difficulty was to send literally endless enemies who have endless grenades. shit was dumb and had nothing to do with being good or bad.

>Round based games
>Action-rpg games
>both have RNG based boss fights
>implying its my fault for shit game design

Why would i ever want to get good at bad games?

You aren't entitled to win every battle your first attempt you baby.

where's the lie?

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Yea no
Shit like bullet sponges is not fun at all you dumb bitch

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>*blocks your path*
>*bloats your run with 3 damage scaled bosses*

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You aren't entitled to people liking your luck-based kusoge.

Totally and absolutely based, OP. Lots of redditbabies seething in this thread, they will never accept this fact.

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Ok. Have fun with your Cawadooty baby shit.

How so? Literally there's a fair change in difficulty between fighting 1 enemy at the same time w/o grenades vs 2 w/ grenades. Even if multiplying it per 1000 is silly, there's a discernible change in difficulty.

A more fair example would something as silly as one these ridiculous freemium games like kind crush, where it may give you impossible puzzles so you have to play for boosters or redo until an fair RNG

no one can explain what "artificial" means here. If it's artificial it wouldn't be difficult. if it weren't difficult you wouldn't be bitching about it.
you could just say bullshit difficulty but that doesn't let people save face like calling the difficulty "fake" does

>Game has intentionally poor controls, bad camera view, and input lag, while requiring precise control and quick reactions

*COUGH* Dark Souls 3 *COUGH*

>"kusoge"

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Artificial difficulty is when something is made difficult by either
a) just inflating the stats of an obstacle beyond any reasonable limit (eg: dynamic difficulty in REmake 2 making a zombie eat entire magazines of pistol ammo in their heads)
b) based on things that the player has no influence over, eg: extremely RNG-heavy fights, in which the RNG makes or breaks success more often than the player's skill
c) intentionally bad game design resulting in meta-level difficulty

>kusoge
you are not and will never be japanese

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t. DSP

>die to boss in seconds
>have to spend 3 minutes running back
>there are no challenges on the way
>at best some low level enemy you can easily skip
>die to boss again
>repeat 3 minute run cycle for 3 second of learning for 2 hours

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all difficulty is fundamentally artificial.
the problem is when the difficulty breaks the underlying rules of the game, as is the case in so many strategy games where the higher difficulty ai simply cheats in new resources instead of needing to gather them from the map as is established so often in those games

Enjoy your pick-a-pipe levels on mario maker

Artificial Difficulty:
Something that makes a game harder without increasing the skill needed to beat it.
Examples:
>RNG that can't be reasonably accounted for
>Required information that cannot be found in game before it's needed
>Something that cannot be consistently done by humans

Can someone give me an example of artificial difficulty?

capra demon in dark souls

again, you haven't explained what makes that difficulty fake. Darkest Dungeon is still hard, even if it's usually bad luck that fucks you and how is spongey enemies false challenge?
you can say it sucks. I hate tanky enemies too. you could even say it's unchallenging, but to call it fake is stupid and driven purely by cope. having to maximize ammo usage because of tanky zombies might be tedious but it's still a real, unartificial challenge

what does the n stand for

how is that artificially difficult? you literally said that there were no challenges along the way and the only thing killing you is the boss. how is any of this artificial?

Milon's secret castle gives you 1 life and no continues, while also giving no temporary invincibility when you get hit so touching an enemy for longer than a second wipes out hours of progress.

At times its being too good in video games. All velvet room battles for example, if you go full on autist and come on to the fight with all immunities you get nuked for being too good

That's a shame

you pea brained niggers keep responding to my post without responding to my post. why, specifically, is "artificial" the word you choose? bad difficulty is still real difficulty

"kusoge"

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nice

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>game mechanic is literally just random guessing
>it resets to a new right answer if you guess wrong the first time

I'd include things like traps or enemy ambushes that are almost guaranteed to deal damage and can't be noticed or known about prior to reaching. What makes it artificial is that you just get your progress kicked back despite having made no misplay or mistake; It's not a test of skill, perception or memory, it's just the game wasting some of your time.

There are entire games and mods built around this design but in those it's made quite clear that players should expect a masochistic experience if they want to complete it.

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If you use it as en excuse for losing then sure.

>shoot a guy point blank in his face with a rifle
>only 1/3 of his health bar goes away
>I’m bad at the game for thinking this is bad design

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You're right and you should say it.