So my third world country somehow created one of my favorite games ever and that kinda inspired me of producing my own game, but where do I get the funds?
A Mexican company that is developing a Metroidvania launched a Kickstarter and it already has over 50k dollars
Why are there so many Mexican game development threads? Instead making so many threads learn C and blender and start making shit or atleast grab Unity. >Funds ZUN and Ukraine devs make their games with Alcohol alone, you can too. If you want to make games for money you ain't gonna make it.
For example the Shinobu VR game has been in development WITHOUT FUNDS for 2-3 years and the guy is going somewhere, and the dev is also Mexican.
>start work on a basic unity physics sandbox. >Start with the foundations. >Take a brief siesta of 10 years. >Add some minor content, release the game.
So glad they're replacing these lazy spics for the sequel.
Dylan Stewart
Kawaii
Parker Cooper
Source of him being Mexican
Landon Barnes
In his old youtube channel videos and in the patreon posts explaining about why the game is set in a Mexican house.
Jacob Ortiz
Bump
Nicholas Rivera
Stop calling yourself third world you uncle tom fuck
Josiah Watson
Do you have a portfolio, start making games even if they suck.
Noah Baker
Why?
Gavin Brooks
Remember that time when that guy made that "Refugee Quest" game, and THAT got shown at the game awards. That's not to say Africa doesn't create vidya kino. There's this one game where you play as African mythology figures.
Luis Morgan
Bump
Jose Cox
Make your own quality game without pay to know you're up to the task.
Alexander Miller
the refugee quest shit, that just fucking temple run with a different skin... yeah games like the latter part is more like it
Justin Wright
No
Cameron Long
I don't even remember what it was called
Nolan Scott
No, wait. It's called "Throne of Gods"
Ian Thomas
Just get a loan from one of the cartels, bro.
Ayden Gutierrez
How do you just "learn blender"? Besides beeing myself of course I'm already doing that.
Hudson Smith
>tfw also mexispic and recognized the house style and was also curious why it was Mexican-theme Shit's good. Based mexibro
Connor Clark
You learn to use it, you git gud at the version you want to use. Then you learn how to make models properly by fucking up over and over and creating abominations every now and then till you make decent stuff. There is also the part of being able to design cute/interesting/etc stuff so people like your model but that is something you develop and not exactly learn.
Juan Peterson
if you're lazy, type "blender tutorial" into youtube and pick a good one from the thousands of results you get if you're serious, search the web for free courses, guides, and tutorials
also consider pirating textbooks. takes a lot of time and effort to work through one properly but it's the best way to learn things properly.
Ryan Watson
Oh nice, didn't think there'd be textbooks because I'm retarded. Pirating textbooks is my favorite pasttime
Kayden Nelson
there's hundreds of "how to blender" books out there. i have no idea which ones are good and which ones are trash, go ask /g/ they probably know
Aaron Hernandez
>How do you just "learn blender"? Besides beeing myself of course I'm already doing that. user we have a whole board for 3DCG. Its like asking how do i learn to program here when /g/ exists.
Henry Parker
You need a prototype first before you even worry about funding.
Lrn2code and game engine, then build a prototype of a 2D/3D game with your gameplay hook. Then you can worry about pitching it into full-blown development.
Kevin Fisher
You're procastinating. If you really wanted to make a game right now you would search up one of the infinite tutorials freely available on Google. You don't need any money and you don't need to ask here.
Thomas Allen
Thanks for the advice
Jackson Reed
that implies most gamer maker can code. also >C kek they are too brainlet.
Justin Ramirez
The other thing you can do other than tutorials is just practice, once you have the basics down pick some simple items around your house and take a top/bottom/sides pictures of them and make it in blender and just keep ramping it up as you go. The fact you can just look at the item to see how you could "improve" it does wonders than trying to jump right into trying to make "non-existant" things or stuff you have to only rely on photos of to reproduce.