Why isn't turn based combat a thing anymore?
Why isn't turn based combat a thing anymore?
1. It is
2. Because it's really boring and not skill-intenstive
>not skill-intenstive
Gamers don't want to play purely skillful games.
All 1v1 games are dead. Starcraft, Quake, etc
It's all about pseudo-skillful games: games that are skillful enough to feel like you can improve and make a difference, but enough chance (other teammates) to blame when you lose.
Battles are too repetitive. What Pokemon does well is that there are so many combinations of Pokemon/types/moves/abilities/stats that the battles are kept fresh (at least competitively)
>Because it's really boring and not skill-intenstive
Pretty retarded take on like over 5000 games. The idea that you can hand wave away that many games as all not taking skill when you haven't even played 25% of the turn based games out there is beyond retarded.
Why would you think they aren't a thing anymore when the game your image parodies is still turn based and and still sells millions of units? Not to mention the popularity of games like Dragon Quest XI, Persona 5, Divinity: Original Sin, XCOM 2, Fire Emblem, and more. If anything turn based combat has been making a comeback in recent years.
It wasn't immersive for people locked in battle to politely wait their turn while their opponents beat them down.
Liking JRPGs but hating turn-based combat is like wanting to be a part of the cool kids gang but being lactose intolerant.
Basically, you’re subhuman.
outstandingly based post
Pokemon is one of the worst examples dude and it's not variety that makes pokemon fun at higher skill levels, it's the mind games. A game that has 100s of moves, abilities and monsters but people use the same 10 in every battle with the same moves, nature and ability is not variety. LIke shit man, why do you think fags on smogon have created so many artificial tiers where you can't use anything else? Because many people would never be able to use their favorite pokemon in any human vs. human battles where people are trying to win seriously. If a community has to do that to make 90 percent of the game viable I don't know how you can claim it has variety. I would say you're kind of right about the battles against NPCs but those are way too easy most of the time and the AI is still pretty bad even in the new games. Not to mention you specified "competitively".