It's that time again. You ARE working on it, right user?
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Any tips for nodevs?
How's your videogame?
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bumperino
I'm making a lil' Quake episode, and one of the levels is set on a moving train. It's ugly, but I'm proud
Sounds neat.
I just came up with a really rough idea for a new game a few days ago.
>Set in a futuristic seedy city, think something like the cities in Blade Runner, Altered Carbon or Neo Tokyo in Akira
>Artstyle of Akira Toriyama
>Play as a detective who can talk to souls inbetween the plains of life and death and others trapped in objects
>can also call on some of said souls to aid him in combat (think persona style)
>Get party members on a case by case basis so no two cases will see you with the same party
Thats about all I have for the moment, as I said, just a rough idea.
Sounds like Murdered: Soul Suspect but with combat. You ever play that? It's on my backlog, sounds kind of neat
I wanted to make small scale online RPGs using the Intersect engine but I always give up because RPGs have so many moving parts and I inevitably get burnt out without having others to motivate me to keep pushing
...
When I first read your comment, no, I had no idea what that was, but I went and looked it up and recall seeing a really old promotional trailer for it before it released.
Also, I was thinking instead of just summoning souls like Personas, why not recruit them kinda like Valkyrie Profile or monster recruiting from Dragon Quest 5/6?
I mean we only have this thread once in a while, its not a general. Its fun to see what more casual devs who dont go to agdg are doing.