No more support past June

>No more support past June
Is over, Battlefield is dead

Attached: image_cover.jpg (570x400, 40.04K)

>spread leaks for months about returning to world war 2
>previous game is the highest selling entry in your franchise coming at a time when people wanted a historical shooter
>new fans wanted BF1 with a WW2 skin
>release trailer with Trevor Noah of all things during a 1 hour talk show for a 2 minute trailer
>trailer opens with a decorated tank transitioning to the chick from hellblade quickscoping with a prosthetic limb
>immediate reaction is wtf that’s not what WW2 looked like
>cover your ass by saying you found an obscure picture or journal and say yes it was
>when people call you out say don’t like it don’t buy it
>ok I won’t
>wait we weren’t serious see we fired that guy
>release to lack luster sales
>nearly kill the franchise so two weeks after launch you sell it for $30
>begging people to play
>at least you have a fan base with its gameplay changes
>fuck that up in a TTK update
>only produce one good update after 8 months to add US and Japan to three maps
>end game without Stalingrad, DDay, Market Garden, or Battle of the Bulge
>in a massive online WW2 game

EA Games. Challenge everything.

Attached: 95E3BFF8-8E5D-4ED3-B94D-17D6ACEEB114.png (570x350, 232.97K)

Good, time to revive medal of Honor

It never felt like it was set in WWII and their decision to focus on the """lesser known""" elements was retarded from the outset. Yeah it's cool that the invasion of Norway is being depicted, but too bad everyone is hopping around with late-war weaponry and looks like a Mad Max murderhobo and the map design is dogshit. You could write a book on the fuckups DICE made with V.

Or, maybe, they're just making a new one.

Seriously what went wrong with BF5? BF5 when compared to BF1 looks like shit

Get woke go broke

Increased TTK is objectively better in a game like battlefield. Only aimlets dislike it.

/fpbp

BFV was dead like a month into release

the ttk was fine it didnt need increasing, if anything it was the only solid part of this trashfire of a game.

>noooooo i want to camp and get near-instant kills on people not camping because they die before they can react
>recoil? what's that? everything dies before it matters
t. aimlet with objectively bad taste

sounds like you lack situational awareness and have bad positioning to me bro.

>low TTK actively promotes camping
>leads to "who see's who first wins"
>weapon mechanics mean nothing
>open maps mean enemies can be in like 50+ spots to check
>punished for moving across said map
don't worry aimlet, you'll still have an advantage from camping, you just aren't guaranteed the frag. the fact you dislike high TTK but can't quantify why speaks volumes

Shame really, at its core BFV had really good gameplay elements (recoil based gunplay, attrition, limited health regen, squad revives, etc). I had a lot of fun with it, but it was obvious it was rushed to all hell and had barely any content. And they shot themselves in the foot with pandering to the woke crowd, a lot of people never gave it a fair chance because of that.
Honestly, putting all of their resources into BF6 is probably the smartest thing they could have done. Battlefield's not dead yet since the next game has been in development for about as much time as BFV and was confirmed to release by the end of 2021, but if that one also fails as hard, the franchise is probably over, ye.
Still have hopes tho.
And desu I hope there will be more cute girl soldiers in BF6, and hopefully people won't reee as hard since it will be back to modern/near-future setting. I just want to play as a cute operator.

All I wanted really was BF1 but in WW2

>Multiple factions
>Multiple fronts
>Many Operations
>Updated gameplay

Don't know why they decided to go into a completely direction given the success of BF1

>hurr more BF1
Fuck that, give me more BF4.
Battlefield 1 was just a reskin of Battlefront.

Because it made so much sense to have automatic weapons requiring 12-13 bullets to kill with a 20 round magazine.
The increase TTK update was one the worst thing DICE has ever done. Short range combat should feel lethal, while getting shot at long range should give you enough time to react (take cover or turn around and shoot back), which BFV achieved near perfectly.

Go away battlefield 1 was amazing

I'm sure glad they did because BF1 was complete garbage.
BF5 was rushed, lacked content, suffered from terrible decisions regarding the tone and presentation and from disastrous PR, but the core gameplay is miles ahead of BF1's

I'd accept it if it was a spinoff like Hardline, but the customization was shit and vehicles not being in the map and having to spawn in them was also shit.

It's ironic that MW's not-Battlefield mode is better than the latest Battlefields, mostly because it just ripped off Battlefield 4.

>low TTK actively promotes camping
how? lower ttk also means that flanking is much more rewarding since you can take out multiple people before they realize whats happening around them
>leads to "who see's who first wins"
Yes, if you get snuck up on or dont check corners you have bad positioning or were not aware of your surroundings so you lose what's so difficult to understand about that? you also have the peeker's advantage to boot so you can factually kill the enemy before you even appear on his screen.
>weapon mechanics mean nothing
so recoil should be the only mechanic that matters? controlling recoil and aiming are the easiest parts of getting good in any fps game, situational awareness and positioning are far more important because it involves more than just "me pointy shoot me drag mouse down"
>open maps mean enemies can be in like 50+ spots to check
dont run across an open field moron?
>punished for moving across said map
yeah if you are a tunnel-visioning retard you get punished in literally any multiplayer game

it literally flopped because of raging incels.

good

And the fact that BF5 had like half the development time of your average battlefield game and wasn't even meant to be the next BF title.

>Because it made so much sense to have automatic weapons requiring 12-13 bullets to kill with a 20 round magazine.
It makes for significantly better gameplay, yes.
>The increase TTK update was one the worst thing DICE has ever done.
Because you have no aim.
>Short range combat should feel lethal
It still does for those with aim.
Are you going quantify how high TTK is better or just cry about your lack of aim?

>Are you going quantify how high TTK is better or just cry about your lack of aim?
post your stats, lemme see what a good player looks like. I'm sure I could learn a thing or two from you.

Attached: stats.png (1113x707, 292.29K)

I made the mistake of buying this game a few months ago because I hadn't read about how much of a shitshow it was, but at least driving ww2 tanks around felt nice.

Post scriptum is having a free week end, anyone playing this can tell me if it's any good?

>how?
Being exposed puts you in an unfavourable position, but it shouldn't put you in an impossible position. BF maps are open, and have 50+ spots for you to check / be aware of when moving, even when hugging walls. Being able to react to an event is infinitely more rewarding than dying because
>Yes, if you get snuck up on or dont check corners you have bad positioning or were not aware of your surroundings so you lose what's so difficult to understand about that?
You still get that with high TKK. You still have a massive advantage, you literally get a free headshot if you're sneaking up on someone. High TTK doesn't mean every fight turns into a full on duel, but it stops aimlets and campers getting free frags.
>so recoil should be the only mechanic that matters?
No? But it should matter.
>situational awareness and positioning are far more important because it involves more than just "me pointy shoot me drag mouse down"
You still have that in with high TTK. You still get a massive advantage, but you have to actually have the aim the follow up on that advantage instead of easymode instagib.
>dont run across an open field moron?
Do you even play battlefield? It's not CS, most maps are literally open terrain with a couple buildings around. You can hug walls and play super safe and still be exposed.
>yeah if you are a tunnel-visioning retard you get punished in literally any multiplayer game
You're an aimlet that has zero counter-arguments against high TTK and have been BTFO.

so the buying power is in the hands of raging incels instead of screaming dangerhairs, seems ea backed the wrong horse there.

Attached: 2223245_2[1].jpg (540x309, 21.53K)

All previous BFs had WAY higher TTK. This low TTK bullshit has been implemented to attract CoD fanboys. Low TTK combined with overcrowded maps and spawns on any squad member makes this game less tactics and teamplay-based than any other BF game. This is coming from someone who played BF4 competitively, my BF:V KD is 5 and I still think it's the worst BF of all time because of the low TTK. YT niggers like JackFrags and Westie and aimlets form Reddit have way too much influence on DICE and did their part in ruining this game. Now they have to eat their own shit.

Attached: 103th.png (1500x922, 1.11M)

all they had to do was make BF 1942 with more maps and the graphics of BF 1, how can you fuck up printing money?

>WORLD war 2 game
>2 MP factions for months
>only 4 at the end of the day

No russians, italians or even french

what a fucking waste.

>All previous BFs had WAY higher TTK
BF3 and BF4's weapons pretty much had the same damage model (5.56 weapons requiring 4 bullets to kill at close range, maxing out at around 8), while the average weapon had way higher ROF and less recoil (but more spread).
In your average firefight, the TTK was around the same in BF4 when using any weapon with 750+ RPM ROF (which pretty much everyone was using), and would surpass nearly everything in BF5 if you were using the extreme ROF weapons (like the Famas, god I loved it).

I really liked Operations, as I cannot stand old school conquest mode anymore. It worked with dolphin diving casual BF1942/BF2 but it does not fucking work with BF3 onwards. It becomes "Spend all your time running from point to point like an ambulance". Operations with attacker/defender or just 1-2 points in close proximity to fight over leads to a great firefighting dynamic.

The diversity faggotry was one reason I didn't get it. I wouldn't mind it at all in BF2144 because yeah sure it doesn't compromise that atmosphere there. In modern day it'd be a bit janky to have black and white chinese soldiers but whatever. But jesus christ WW2 needs to have the WW2 aesthetic. Had they done some dieselpunk inglorious basterds ww2 then it'd have been fine. If you are selling me the WW2 experience, I want the WW2 experience. And that doesn't involve women shrieking every other kill unless it's Daucha simulator 2021.

I havent' done PS but I bought hell let loose. Only played it a bit but I like the dev's enthusiastic updating and communications with fans, the fact that combat is autistic but not too autistic (less than PS I'd say) and time between spawn and combat is not as bad as squad

MOH is gonna need a lot more time to lay dead for the salt about the last game to fully pass.