Why the fuck are retro games so hard?
Why the fuck are retro games so hard?
Who the fuck is Lily Achty is she cute?
back in the NES days games were intentionally hard because they were extremely short, so they were a cycle of grinding over and over and over to artificially increase the game's length.
They were also quarter munchers at the arcade machines.
how do you know what the pressure plate does without trying? could lead to secret
not a single NES game does what your strawman comic says.
risk/reward
Some games require a certain level of literacy. You can't just jump into Harry Potter when you can't even read The Hungry Caterpillar.
Yeah bro Battletoads reward the player for "taking it slow" and "looking at your surroundings" instead of randomly sniping you every 5 steps
The thing about old video games is, the whole medium was still very new.
The concept of "video games" run in the same line of tabletop games or board games, in those types, you're supposed to know the rules and how to play before playing. So old video games tends to have a booklet with the game cartridge that explains how to play the game instead of in-game tutorials, for people today playing old games but too used to how modern games teach gameplay, the learning curve can seem difficult.
The knight deduced and correctly guessed.
You step on pressure plates and just stand there or something? Fake gamer desu
The answer to this question becomes clear when you flip the question on its head. Why are games today so fucking easy? It's then you realize games today are created for retards. because old games were developed with kids in mind majority of the time. So games that were invented for kids are too hard for grown ass adults today who complain about having to use their brain or reflexes for anything.
Mario 64 one of the most difficult?
I beat that shit when I was 9. The fuck happened to you lil faggots?
It's a comic about dark/demon's souls where there are several instances in-game that match this exact scenario.
Back then they didnt care if the game was short, because they already made the sale. It took a while to break the arcade trend of making it hard to munch quarters because that was just a design standard in games.
It's more of a good analogy in the sense that retards like you want to auto-pilot games and not actually think things out like the second guy. Not about taking it slow.
good thing we aren't talking about souls games and user is a fucking autist who sperged out because someone mentioned artificial difficulty in its proper sense
i can smell the seething and pretention coming from this comic, yikes
see
nah, shit fucking analogy
that isn't what artificial difficulty means and you're a sperg who saw the word and felt the need to post his shitty comic
They were made for people who were good at games.
Only people sperging here are the shitters who can't git gud at games made for children. I can see from behind my monitor how uncomfortable you get in a game without waypoints telling you where to go.
Git good, also fuck snowmangaming; retarded ass autist with a jewtube channel that says retro games suck because they're hard. Wannabe developer wigger
Too much scripted hallway games that play themselves.
Battletoads doesn't randomly snipe the player.
Lmao get filtered by a fucking old game hahahhahahhahaha go back to playing your animal crossing sweetie din-din is almost ready :)
Even if you don't have the manual like for emulated games, you can always just press buttons and experiment to see what they do. I've never understood why that's such a hard concept to grasp for most people.
damn you really cannot read can you
i wonder what are the shortest "retro" games out there. i mean in a way that you play it for the first time without really knowing anything about the game. maybe without going too much unheard of shovelware territory.
from top of my head little mermaid on nes is pretty short and not hard
yoshi's story is like 15 minutes but okay that one is literally made for toddlers
There's two types of people. Ones who shut off their brains, and ones who actually think. The ones who auto pilot continue to fail until their muscle memory carries them, and the ones who think either succeed right away or improve at a faster rate because they're not risk-averse or afraid to fail experimenting. Auto pilot people refuse to experiment and want every facet of the game handed to them beforehand.
There's a visible hole in the wall for arrows to come out at whoever steps on the plate, which the knight sees in that comic.
Even if you didn't also spot the hole, and didn't assume that it would be a trap in Sen's House of Traps, having your shield raised as you stepped on it would protect you from the arrows. If it actually turned out to not be a trap, you'd lose nothing from the extra bit of caution.