You have 7 seconds to come up with an ending for the remake series that doesn't suck.
Final Fantasy 7 Remake Ending
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explain?
cloud, zack, sephiroth and genesis work together to beat feral chaos while the ghost of angeal cheers them on from the lifestream.
Red XIII and his cubs run towards a cliffside.
remove the ghosts of christmas and make the remake 1 to 1 same as original FF7.
Sephiroth worked out how to create his own paradise by becoming a god but it requires absorbing the planet and starting again from scratch. He convinces Aerith to join his cause, with a deal that the two will fuse as to keep a balance of light and dark. Cloud has to kill her to stop her from casting Holy as it's now used in place of meteor to open up the lifestream for absorption. You find out later however that Aerith was using this to become one with the planet herself and reject Sephiroth/jenova as the parasite he is.
The game goes on as normal until the end when Cloud and Sephiroth fight, except holy is cast. Jenova, sensing a threat, calls in all the jenova cells forcibly. Sephiroth and Cloud both having jenova cells, come together and fuse into clephid and become a two winged angel. Sephiroth tries to maintain control and absorb the lifestream now that it's vulnerable but Cloud recognizes his needed sacrifice and takes over, allowing the two to be expelled from reality and save the planet. The final fight is metaphorical as the two internally struggle.
you mean the ending that was universally hated when the original game came out?
what the fuck is he talking about "7 seconds till the end"
Wonder why people praise this story driven game with an ending they all hate so much.
It's meant to sound mysterious. They even said "we look forward to seeing people's ideas on social media." They're telling a story that will appeal to Game Theory viewers and consoomers.
it's mostly zoomers and tortanicfags LARPing on Yas Forums. everyone who was alive when the original came out remembers all the fanboy outrage over aerith's death and the ending.
>expecting this to be explained
You just got Nomura’d, bitch
I like the ending, I just don't like the Midgar filler.
>The entire world is my middle school
Sure user.
7 seconds for Aerith to cast holy. he kills her before that
Literally just remake the fucking original
A comfy epilogue about tying up loose ends with quest NPCs you’ve met along the way and receiving their help rebuilding 7th Heaven. Game finally ends when Cloud goes to the Sector 5 Graveyard and puts his rusted Buster Sword in the ground in memory of those who couldn’t live to see the journey’s end. Also you’re straight tripping if you think the Fusion Swords won’t be endgame weapons.
Very probable but it does suck.
Good but doesn't fit the remake because it was already foreshadowed to not happen.
Then it wouldn't be the remake series we have no (I agree that a real remake would be better)
Liked the first half with Cloud having to kill Aerith but then it turned too much into anime fanfic shit. The metaphorical meaning is nice though.
No OP means the entire series, not part1.
And then it ends? That's brutal.
7/10. Pretty good.
>absorbing the planet and starting again from scratch
Okay, Final Fantasy Evangelion
>clephid
>two winged angel
kek
I wouldn't put it past Nomura to do this shit.
Sephi is close to orgasm.
Introduce the world map briefly and make their way to the midgar Zolom's corpse. Chocobo section would remain, with a boss battle against a child of the Zolom as approaching the corpse of the main one.
Would feature a lot more however than that, cutting out time jannies, all sephiroth appearances and featuring more Cloud internal dialogue.
At the end of the Midgar section, flashes to characters met in expanded content with branching outcomes shown based off how their questlines ended.
e.g. You succeed in beating Reno, but Reno is working hard to catch up with you and maybe has a new trick to use, Don Corneo's minions weren't all killed, so he sends them and some new hired help (maybe a former Soldier?) to get revenge on Avalanche. Some of those scenarios branching out from the Midgar story would play a role in the next game or game afterward.
Aerith is saved, which is exactly what Sephiroth wanted.
Cloud has to team up with Sephiroth to take on some greater threat alluded to in the ending.
Once the threat is dealt with, it turns out everything was part of Sephiroth's master keikaku to become even more powerful, and he summons Meteor with nothing to stop it.
Cloud is forced to kill Aerith himself so that she can summon the Lifestream to stop Meteor.
In the final battle, realities converge in the Lifestream so that Zack and Aerith can help defeat Sephiroth.
Escape Shinra, fight Motorball, leave Midgar, full stop. You don't like it? Go play the original.
>happy ending
you haven't been paying attention
I forgot about the flashback portion. I might recut the discussion a bit so it is partially talked about in the town before the Zolom, and then have the party camp out in the mountains, cutting away as Cloud begins to explain his history with Sephiroth. Next game would open with the flashback and you would be heading through the mountains upon return.
>Once the threat is dealt with, it turns out everything was part of Sephiroth's master keikaku to become even more powerful, and he summons Meteor with nothing to stop it.
>Cloud is forced to kill Aerith himself so that she can summon the Lifestream to stop Meteor.
Ugh I don't like that. Her death shouldn't be used like a magic spell activator. But I can honestly see them going for something like that. I imagine Aerith screaming "You have to let go Cloud! Let go!" and then she just jumps into his sword because he couldn't bring himself to do it. YUCK!
>In the final battle, realities converge in the Lifestream so that Zack and Aerith can help defeat Sephiroth.
Noped out right there. Horrible. 0/10.
Aerith's death was already a magic spell activator in the original, and she knew it had to be done, but Sephiroth didn't.
That's a less happy ending than the original.
Top tier ending of part 1 but OP is asking about the ending of the entire series.
I like that you get optional scenes based on completed questlines. Gives them more purpose. You need better quests than the ones we've got for that to work though.
>Aerith's death was already a magic spell activator
I am saying that I don't want her to be used like that. Aerith's soul succeeding to find Holy is not quite the same as "Oh shit we need Holy, let's knife Aerith real quick!"
>and she knew it had to be done
Is there actual evidence for that or is it your headcanon? Because I hate the idea that she willingly let herself be killed there because she knew it had to be done.
youtu.be
That was easy
I agree. What I'd do is a lot of expansion and rework of the quest lines as well. I'd go beyond much of simple ending rework because FF7R should be bigger and better working of characters and questlines.
Ending the whole series, I would keep the original ending as it was all those years ago, with most plot beats that get there. The branching questline options would extend through all three games with some having impact on some scenes in the game.
I might branch endings out a bit much in the way Chrono Trigger does and add optional boss fights and story expansions.
Importantly, many would only be available on NG+ or in a chapter replay mode or if you meet many prerequisite requirements.
For instance, say you have established a very deep relationship with Aeris. This could impact the North Crater Event and allow her to avoid death, but with a ramification with another party member taking the blow (I'd choose Tifa for the purposes of major impact).
You end up fighting "Sephiroth" here and beat him, with the ensuing story being about the destruction of Shinra in keeping with Tifa's final wishes. Shinra gets the Black Materia and wants to use it as a power source. Not a good idea.
It would be true to the character of the original plot and present another perspective on it.
At the end of the day, there would only be the original ending considered as canon, but some branch opportunities with alternate endings that should stay true to the overall messaging of the original game.
More emphasis on RP, embracing branching storylines and questlines of VN's and Western RPG's, all the while keeping the spiritual core with no baggage of the Compilation attached.