Goddamn I forgot how awesome this game is, it aged quite well.
Shootouts are a phenomenal but they don't get tiring or obnoxious because of how well they are interwoven with those classic shooter parts of navigating the map and figuring out the way to progress. Really good pacing and it's never boring.
Extreme difficulty isn't hard enough though, slow-mo bar is too big. I also thought I remembered there being more weapons in the game, there isn't much variety. Still an excellent game, can't believe there are people on Yas Forums who never played this.
>Extreme difficulty isn't hard enough though Big problem with this game. I love it but there's four difficulty levels and even on the hardest the game is still pretty easy. I wonder if that's because Monolith used to get shit for making their games too hard.
Nolan Cooper
I've heard the AI of this game was very advanced for its time, is it true?
Kevin Sanders
Yeah. They will flank you, sneak up on you. However the AI isn't particularly great on its own, as much as how it's complimented by clever level design. Maps are quite narrow, and while there are often those Y intersection loops where you take a left, pick up a secret item and then you get routed to the right way, it's still mostly linear. So the AI is programmed to take advantage of a fairly small playing field.
If you abuse slow mo, it's easy to kill a guy or two before they spot you and then just mow the rest of the squad up.
Real extreme difficulty is exercising self control to not use slow mo at all. Then it becomes the most hectic, chaotic shooter.
Nathaniel Ward
Yes Mostly for radio banter between enemies
William Rogers
Best shooter and one of my favourite games of all time
Jace Taylor
Still advanced by today's standards really
Ian Reed
it’s a lot of smoke and mirrors with cool environment interactions like knocking over tables and couches for cover, and realistic callouts/reactions to what/where the player is doing/going, coupled with actually being aggressive and moving in on you compared to things like cod where enemies never move and just pop their heads out
Josiah Baker
>it’s a lot of smoke and mirrors with cool environment interactions like knocking over tables and couches for cover
That's FEAR2.
Matthew Collins
It’s not that advanced per se, but it gives a very good illusion of being more clever than it really is. Not saying that as a bad thing, as everything in games is always smoke and mirrors in one way or another.
Cameron Ross
it’s also fear1
Jordan Gomez
You can't knock over anything for cover in FEAR1. Neither does the AI ever do it.
I'm playing the game as we speak, I'm on chapter 8.
Unpopular opinion here but I loved FEAR 3, it was nothing like one true but at least I could move fast again and dual wield instead of being a super clunky bucket in FEAR 2, felt like a badass and the game was just beyond fun as fuck. Main complaint is not being able to turn the point system off and the length, should have been longer. Had some decent scares (rng scares is a bit of a problem since you can miss the good ones) and beyond all odds the Co-op was great
After the shitfest that was fear 2 (outside of a couple of levels) it really felt like it was a bit back to form despite being super distant from one in everything but story, I wasn't expecting anything as good as one again so I wasn't disappointed like everyone else
Brayden Watson
Short answer is no. FEAR utilized something called goal oriented action planning AI. This was sort of advanced AI but FEAR was not really special for having it. Lot of games had it. RTS and RPG games had been using it for years. Radiant AI in TES, for example, is a GOAP implementation. It was a little unusual to see it in an FPS, mostly because because it doesn't really achieve much in that sort of game, but it's not like they implemented some super special secret advanced AI that no other game had. Relatively speaking it was actually pretty dumbed down. The developers responsible for it have actually downplayed it pretty heavily and said it's not that amazing. They credit players being impressed by what appears to be advanced AI more to the radio chatter in the game than any actual advanced AI. They flat out said apparent tactics like flanking are more the fault of level design than any sort of deliberate AI action.
Nicholas Hughes
The player can’t but enemies definitely slide out couches for cover if they’re near them
Benjamin Hernandez
>Neither does the AI ever do it. yes it does
Adam Sanchez
I remember having fun on one level, situated in the warehouse. Every time I loaded up the save file, the AI behaved different. This is just great.
Jeremiah Rogers
Despite the „edginess” and overall shallow gameplay, the game has a really great, moody atmosphere.
Ethan Martinez
I remember seeing troopers setting down a table as cover in front of a doorway, it's possible Any details? What did they do differently?
Joshua Richardson
The extensions added a bunch of weapons, that must be why you were mistaking about their variety.
Chase Hall
Loved this stupid game.
Kevin Hughes
ur stupid
Christian Nelson
Who needs other weapons when the shotgun and skeleton laser exist?
Angel Campbell
game gets pretty difficult if you dont use slow mo
Nathan Foster
>those sticky-bomb responses I had never heard those before, those are amazing. >GET THIS THING OFF ME! >GET AWAY FROM ME!
Michael Robinson
It gets harder. Still not hard though. Anything where I can play on the hardest difficult and still spend 90% of the game with a full supply of medkits in reserve, even when not using the slomo cheat the game is apparently built around, is not hard. On the other hand, at least FEAR isn't about savescumming like games like HL and Max Payne were about.
Xavier Collins
Grenades were fun as fuck to use in FEAR. And all of the different types too, regular, proximity and remote ones.
Robert Campbell
FEAR is as much about save scumming as Max Payne is. You save scum and quick load to try a couple different ways to kill shit, then you settle on the most efficient and coolest one and move on.
Ayden Miller
I assume he meant savescumming in regards to not ending an encounter with 5 health and having no chance against whatever comes next, which fear doesn’t have because there’s gorillions of medkits everywhere
Chase Baker
No, Max Payne is way more brutal than FEAR. In Max Payne enemies usually came from two or three sides and can be above or below you. In FEAR they pretty much always come from in front of you and always on the same level as you. In Max Payne when an enemy hits you it does a fair amount of damage. In FEAR it doesn't do much damage at all. In Max Payne painkillers are relatively rare. In FEAR you are drowned in medkits. Max Payne doesn't have armor. FEAR does. You actually do need to be efficient about your encounters in Max Payne. FEAR is much, much more forgiving. If you savescum in FEAR you just plain suck because for a normal gamer it's just not needed.
Jaxson Johnson
It, and the first Halo fucking defined the FPS genre.
The story in FEAR is fucked up, ridiculous and in the end, freakishly real.
Tyler Gomez
Sorry but, I was there and the engine they used was extremely shitty to us back then. It's like watching a subaru do jumps like "the fuck is going on we didn't know it could do that."