Goal: grinding the levels - very tedious task so people are more likely to group up
Means: - go solo at a normal speed - go in small groups (duo-trio) for accelerated speeds - go in full groups for faster speed All of these are viable and you're free to do whichever one you want
Flavor: - insane class diversity that fits the means listed above, so that nobody is left out because they're "suboptimal" (except for the trader/crafter classes) - collectotoon built in in the forms of cards that makes it worthwile having a goal unrelated to direct grinding - communication is rewarded through getting to know better spots for farming exp, getting some buffs, or even finding a partner for exping - market is location and position based which opens it up to a variety of different tricks for making more profit, for example buying low in one part of the city (from which adventurers come with pockets full of needed items) and selling high in the busier part of the city (where buyers hang around on their alts) - some pvp stuff for sweaty minmaxers so that they also don't feel left out - journey matters more than the end goal (which most people don't even reach, but they still enjoy the game throughout)
>Goal: Grinding the levels - very tedious ... Wait so the goal is to be grindy and tedious?
Charles Collins
I feel like the lack of unique builds / equipment / stats is the biggest problem
Like in ffxiv there's a linear progression of gear which is time gated, stat placement and racial attributes are like an Infinitesimal small part of damage output
Everyone has the same stat / skill toolkit, most of the gameplay is at level cap
Parker Hughes
>japshit Garbage
Anthony Nelson
yeah the level cap should be a herculean feat like in old maplestory not a tutorial like new mmos, that you can just buy into
James Brown
Router?
Xavier Collins
Ro was fun for the time.
Matthew Jenkins
>Name a flaw you can't
- Retarded items like GTB card, Icepick or Valkyria shield. - Retarded skills like Acid Demo, Asura or linked EDP Sonic - Only Holy or Dark element monsters in the endgame - Pay2win shit in cash shop
Apart from this RO can be a good example. It could use some more class sprites and customization beside headgears.
Juan Harris
>go solo There's your flaw. If this isn't a nearly guaranteed failure, then it's a singleplayer game.
Jeremiah Jenkins
>bring a sin to the party >literally adds nothing
Gabriel Murphy
The rampant bots that they refused to do anything about.
t. botter
Dominic Allen
Sorry dude but I've played a lot since the quarantine started and there are flaws Most of al : it's impossible for new players to start and enjoy Ragnarok Online. It's the pinnacle of databasing MMO, you cannot enjoy this game if you don't have someone to tell you things and walk you through it.
Scalling in all over the place Refine system is absolute garbage >Mechanics Small groups just can't into late game
Thomas Morgan
but bro look at all my CRITS
Xavier Rogers
>Blank-Wallpaper-HD.jpg please tell me you didnt just google "blank" for your joke instead of just making a blank image in paint in 5 seconds
William Sullivan
>- market is location and position based which opens it up to a variety of different tricks for making more profit, for example buying low in one part of the city (from which adventurers come with pockets full of needed items) and selling high in the busier part of the city (where buyers hang around on their alts) Fuck no. This will just grind the market to a halt because nobody can bother selling less important items. If the game doesn't have a centralised auction house, I'm using a third party one on the internet.
Julian Rodriguez
its retarded to create what is supposed to be a living world and not allow people to do their own thing. its the right thing to make chunks of the game unavailable to people who want to solo which is what RO did just fine.
Ryan Campbell
I absolutely LOVED this game and its probably my most played mmo. Is there anything similar out there or a good and alive EU server these days?
Henry Jenkins
It was called City of Heroes/Villians. Or at least that was the closest any MMO has come to OPs ideal.
>Another good MMO Will not happen for 20 years minimum.
The problem with MMOs in general is mainly the so called "solo content" that just shouldn't exist. In the past MMOs were so successful because they were too difficult to play alone. You had to overcome challenges through socializing with other players. It was not up to debate. The problem is those "solo content" retards suddenly were more and more. Why would anybody play solo in a Massive Multiplyer Online Game? Which main selling point is y'know its massive playerbase and its multiplayer content? No clue. Another problem is stuff like dungeon finder. The charm of MMOs were mainly that you had to make do with what you have or find yet another player. Again you had to socialize or think of strategies how your current group may succeed on its own. All of that was taken away, what you have now is essentially not a MMO but a solo game. Where every other player is a slightly more intelligent NPC.
Eli Bailey
-most cities are pathetically underutilized many only have one shitty unique quest attached to them which is just sad -brute forcing content with player numbers trivializes most content -resource management is hamhanded. if you dont have SP items it takes hours to recover your shit, if you have money you will never run out of SP again and can spam shit forever because the only limitation is the shit you bring with you -drop rates so low that you can reach maximum level several times over before you get a proper gearset, when it should be the opposite way. -extremely clunky NPC interactions and tons of dead systems that were forgotten -flywing spam is kinda stupid
why would I not want to play solo every now and then in this big game? I dont need party gameplay when I just want to gather and craft some shit and then interact with the economy (which is multiplayer anyways). I reserve multiplayer for grander things like boss and treasure hunting. its extremely limiting and stupid to only design your game around multiplayer. I'm really glad RO wasnt like that.
you're only first because you played the beta, you beta cheater, cheta, b-beater, YOU BEATER!
Julian Fisher
>why would I not want to play solo every now and then in this big game? Because the whole game is meant to be played with other people. Nobody buys battlefield to only play against bots, which is exactly what you're doing. >I dont need party gameplay when I just want to gather and craft some shit and then interact with the economy I didn't play RO so I don't know about that. But in vanilla WoW every single crafting skill was dependent on one another. Meaning you could be a fucking retard. Get 5 stacks of a resource sell it in the auction house to buy 1 stack of the stuff you actually need. Or you could just ask a guildmate or a friend that has the right profession to get some for you. For example even as smith who mainly needs ore to smith things with you eventually will have to use some kind of leather. So even there its retarded to play alone. Or at least used to be. >I reserve multiplayer for grander things like boss and treasure hunting. But you see, here is the problem. I remember WoW used to be fairly difficult. You didn't always win in a raid or a dungeon. It was not self explanatory that you go in anywhere and go out successful. You know why that was the case? Because of the so called "trash" that we used to call mobs, that were a challenge on themselves. Not just the ones in dungeons but also the ones in the regular world. Even for that you had to work together sometimes. Which is not the case at all any longer. >its extremely limiting and stupid to only design your game around multiplayer. Yet, it made Runescape, World of Warcraft, Everquest and so on successful. Now that they casualize everything, it all gets worse. At this point the MMO genre is about to flat out die out sooner than later.
Lincoln Cruz
The whole genre's been, for over 15 fucking years.
Joshua Rogers
tldr just give me fantasy eve
Henry Harris
puzzle pirates
Noah Gray
>trying to argue against RO having soloable content >while using the game that succeeded, and ruined the whole genre forever, by making the entire main fucking game easy, efficient, and convenient to solo no matter what you were playing >Yet, it made Runescape, World of Warcraft, Everquest and so on successful No. Shitting all over that, and letting retards solo to cap in Everquest for babies, is what made WoW successful.
Luis Gomez
Needs more interesting mechanics then 20-30 infantrymen just wailing on big numbers in a gear threadmill. WoW almost broke out of that bubble several times experimenting with things like siege vehicles, that engineering mech that jacks up your stats, giving certain classes an all new dynamic if they're willing to grind for it but only in a certain area, novelty abilities like Eye of Kilrog that added depth to the game, glitches that allowed mounted combat, kiting and item special abilities completely changing the way a class plays, creative uses of abilities that allowed certain classes to solo certain bosses... Only to strip it all out come mid-Cataclysm, homogenizing the mechanics into a linear progression based on your spec. No more experimenting, no more wacky builds that are good for situational circumstances.