What's the matter motherfuckers, can't think of anything interesting to do with all the new toys? Shill your shit here as I'm about to do myself! Play other people's levels, comment and get ideas!
Mario Maker 2 Thread
First of the series, a small dip into the wolf's mouth dedicated to Iggy, because I love that nerd.
>Iggy's Abyssal Lair!
ID: 4QV-H3Q-SQF
Cowardly he spits at you, crawling in his narrow domain.
Repostan me and my gf's level
Boison BOG : 4S5-62K-56G
I'm the user who did all the previous collabs btw. Is there a way to collab with the new worlds? Either way, I might put all of the previous collabs into a world together to share more concisely.
I’ll post my level once I’m done with it and then play some levels posted in this thread.
It's a little claustrophobic, but I'm a big fan.
1TF-CXT-GKF Play my Super World, it's wip but there's 16 levels so far
I haven't made anything new with the update just yet, but I did put together a world featuring some of my old levels with varying levels of difficulty - some are well designed, some are not, but hey feel free to play if you want
SBT-J6R-MTF is MM2 ID
I've been busy playing Super Worlds but I'm gonna jump on the level making train soon enough.
Maker Code: 6H6-M6D-PPF
Bit Crusade 3 is an adventure series of Mario levels that play in the traditional sense
(scaling difficulty, hidden rooms and level theming). So if you like traditional Mario
stages you’ll probably like these. The “game” utilizes all 5 styles so there’s a little
something for everyone. Every stage has 5 red coins that are optional, but open a bonus room at the end of the level.
Currently contains 7 worlds, 35 stages total. Working on a machine themed world but since we can only have 8 Worlds per game I'm gonna skip space and make the final one so it can be an 8 World package. Code for my latest stage, just made it last night.
8-3: Spring Smash Sawmill G95-HJD-WPF
I'll give these a go. If anyone wants a webm of their stage lemme know
Tight squeeze to get at him but I liked it. Dug the chill ass ending too.
That'd be fun to make a Yas Forums world going if we could get enough people for it. Level was nice by the way, easy but it played well and I got the 10 coin.
Playing this one, your levels could use a little more gimmicks to be honest, some levels feel fairly samey. I liked the last level of the ice world the most so far.
Maker id, try my super world or my newest levels
>6YM-JP9-DRG
Alternatively, you can go for the first clear on this
>F8N-KQ8-HLG
playing the levels is okay but only lasts so long until you get fed up with the difficulty ranging from "easy enough to do blindfolded" and "DUDE KAIZO XD" with nothing in between but autoplay and gimmick stages. i'd try making levels but coming from the wii u version with the tablet and stylus... just no.
How do I use custom autoscroll in levels? The setting is unselectable for me and Googling doesn't give me any answers. Does it need to be unlocked in some way? The course is horizontal if that matters.
I'm trying to give each level its own specific gimmick, Desert level 3 is going to have the night theme and the castle will probably use spikes and World 1 is meant to be easy vanilla flavor. Thanks for the input though.
what are some good super acorn levels?
ITT: Literal manchildren
Shouldn't you be playing your snoy movie simulator?
Can anyone tell me why you can't throw a boomerang after a wall jump sometimes?
Air Fortress 1
6RV-C72J0H
A little challenging airship level with a few different ways to get through it, so it has a good incentive to replay through it. Wish alternate exits were a thing in world maker, so many of my levels would use them.
You probably like tomboys
There are different types of tomboys
Make a very subtle Green path level, and Fungal Wastes level. Then lay it on heavy with an ancient Basin Level where you use Phanto to recreate the siblings. and end the map with an infected crossroads level.
I'm thinking of doing a world with very hard levels but you get to choose 1 of 4 levels each subworld
Think that could work?
I tried out both of your levels - they were short and sweet though they almost felt too easy. Nice though.
I tried out your world, a lot of your levels feel the same and there seems to be virtually no difficulty until the looping haunted castle which was fun, and I have to give a special mention to that underwater SMB3 level you did - holy mackerel user that level was not nice to look at. SMB3 underwater tiles with no variation all the way through, just plain brown blocks! So painful on the eyes! You can do better than that user!
Swimming Castle is a real ass-clencher of a level. The one tile high paths in the rising lava section can get frustrating since theirs not really any breathing room through that section, but its definitely a good challenge and I'll be very satisfied once I beat it.
I have a similar level with 3QF-KX5-V1H
Lava Palooza 2. I hope you enjoy it.
I just got the game a few days ago and it's my first Mario Maker. Anyone mind playing my first level and giving me some tips? And feel free to shit on it. I'm pretty sure it's no good.
0QK-B34-7XF
I don't even know why im makeing these worlds since my levels are ultra hard and nobody will beat it
Not too bad for a first level. It's a bit simple, but key-finding made it more interesting and I think a simple level is better than a bad level.
>two first worlds
>all "press foward to win" shit
Just got finished with this a few minutes ago, definitely not one of my best, I’m a little rusty and this was sort of a warmup level. Revising my old levels one last time and adding some new ones to fill up the world maps and add in the Koopalings.
1-3 Iggy’s Watchtower Ruins
DN9-2BP-03G
If you wanna start from the beginning I’m uploading the first five levels after this gets posted.
1-1 Honeybell Hills
0QK-V7G-9NG
I will, code me when you're done nigga
I've spent the day putting some of my previous levels into worlds, finishing the last level I was working on before the update, and working on more levels for world 3. Classic SMB design with optional collectibles across the available styles.
2CY-3BW-8WG
Ludwig's Magikoopa Mega-Fort:
A tough auto scroller full of Magikoopa.
BH1-1PK-DRG
Webm please, and thanks for the comments earlier. I think I might make a whole sky based world due to the positive reception.
Thanks! Wasn't sure the best way to do a ghost house and the door limit was kinda a bummer. Did you find the secret area? I'm afraid I made it too hard.