RDR2

Is this game actually any good?
Please explain as to why it is or isn't.

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It's basically call of duty but you ride a horse to get from one place to another to activate the next series of cinematic sequences.

I thought it is good, but then I realized "Red Dead" rhymes with "giving head"... Therefore it sucks? And it's kind of self-explanatory. Red Dead sucks because it sucks.

it's good but gets boring really fast

It was fantastic, not sure why Yas Forums hates it.

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it's not good imo. I don't like the linear mission designs in the open world, doesn't mesh well together. The day I quit the game was during a mission where I failed because I "walked to far away from my horse". That kind of killed it for me, if you're gonna have the game set in an open world then don't restrict the player for no reason at all.
Also the story wasn't really that great for the time I was playing, I never felt a connection to any of the characters or Arthur

If you love Western films this whole game is a wet dream.

it's a fantastic experience with excellent characters but the missions are largely the same and replayability is null

because Yas Forums hates everything?

It's not linear though. The simple fact you can interrupt people in a variety of ways is amazing, it's one of the most open games there is.

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Does it get too tedius?
Yea I didn't like that about previous rockstar games
I do love westerns.

this pretty much
after the horribly tedious epilogue i sold it, but it was a a kino experience during most of it

If you like walking slowly through snow for the first hour of a game and having unskippable story shoved down your throat then yeah its a great interactive movie.

He's talking about during missions. It's like call of duty where you instafail for going the wrong way, doing something to early, etc.

>and replayability is null
But you can just frag people and see what happens, something will always happen. You can also treat people like garbage instead of being nice to them, leading to different outcomes.

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The first time you bend over to perform a tedious trivial task you might think, wow rockstar are geniuses of the immersive sim, I love all the attention to fidelity

Later you will realize it was actually their vanity as self-seen legendary gamedevs that they thought it was beneath them to simply have a window appear and let you loot a body without a full animation of going through each pocket and wasting 20 minutes looting every single body for 2 cents and a previously coomed-in spittoon

oh right of course, I remember that scene when clint eastwood shoots 20 guys and then stoops to pick their pockets clean while ignoring his buddy yelling canned dialogue to get on with the plot

or maybe when he launched into a heartfelt and unasked-for defense of women's rights and the equality of races in the brotherhood of man when the topic was horse diuretics

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>pants catch on fire
>die

I fail to see how the fact that you can "interrupt people" makes it non-linear
>it's one of the most open games there is
Maybe if we're just talking about the space of nothingness you can walk around in then sure, but actual open ended game design? Definitely not. Honestly there isn't even anything wrong with this (see: Max Payne 3, super linear but doesn't suffer because of it), the only issue I have is that the open world doesn't mesh with the linear mission design

>. It's like call of duty
Dumb zoomers are complaining about failing a mission because you .. failed the mission. Good critique there.
Did you know you die in mario if you go the wrong way? Shit game.

>I do love westerns.
Then you'll love this game.

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the appeal is more to be found in doing anything but the main story. story is fine going through once, multiple times less so

I was expecting way more mods, hardly any have come out, but one of them fixed that and brings back the old shooting mechanics so you can disarm people or gimp them.

>I fail to see how the fact that you can "interrupt people" makes it non-linear
The game lets you interact with NPCs more than any other. If someone is talking about whatever and you want to fuck with them you can, and it'll mesh perfectly because the game has 999999 lines of dialogue most people never hear.

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i don't know how you can say that this game isn't like western movies when it is both a western and a movie

>The game lets you interact with NPCs more than any other.
You're missing the point of what I mean by open-ended, but whatever. I'm not going to argue since I have had this discussion a million times before in RDR2 threads and it never actually goes anywhere

I agree that it is both western and a movie.
But it uniquely fails at being like western movies

game is so soulless it created a paradox

The controls are non responsive and the writing is terrible.
Arthur is a criminal that hurts innocents for gain but the game tells you through NPCs that he is a good man and focuses on his feeling bad for what he did more than his actions. Micah is bidimensional at best and two girls important to the plot are meh.

>maybe when he launched into a heartfelt and unasked-for defense of women's rights

>Being triggered this hard because he gets coerced into driving a wagon
He also drives a wagon pretending to be a retard for money, what part of his character is that difficult to understand

>The game lets you interact with NPCs more than any other
No. That would be Oblivion. RDR2 only lets you shoot them, punch them and push them.

It's genuinely just different from the game's Rockstar makes. While the structure is the same, the pacing has nothing to do with the likes of RDR1 or GTAV, so people expecting that were disappointed. It's far slower and "grounded". If you've ever roleplayed a character in an RPG, treat it like that and you'll have the time of your life.

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This.
I have no idea why the story is jerked off so much.
It's so fucking predictable and corny.
And it's fine for a movie to be predictable, but for a game that's 50 hours it's terrible.

I fucking love westerns and this game is almost entirely made of scenes/shots/characters from other westerns. It's shameless but makes it great. Anybody who says otherwise hasn't seen enough western movies.
>All that kino from The Assassination of Jesse James by the Coward Robert Ford

>comfiest man fucking dies

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I thought it was good because:
-I really like how the shooting feels, its pretty weighty and impactful. The gore and physics add to it a lot and on your first playthrough fucking around with knocking people around in certain ways or shooting them in certain areas is a lot of fun
-The story is mostly solid and pulls off really good set-pieces and narrative moments, overall a good package the bad moments are only noticeable after its over. The characters are enjoyable and it can be very funny at times, not in a marvel quip-fest way i mean like actual jokes.
-The random encounters, unmarked locations, side quests and other open world stuff is fantastic with the hunting being probably the best in any game.
-Attention to detail with the AI and NPC design is great, i legitimately do not remember ever seeing an exact copy of an npc twice.
-Theres a comfy factor in exploring various locations the missions barely take you to and roleplaying with the light survival elements.
Weapon customization is as deep as it needs to be where you're able to make guns feel unique for a playthrough.
-Sense of progression is very noticeable and actually satisfying, its not a hard game or one you really have to practice at at all but there is somewhat of a learning curve at the beginning.
-Its visually stunning 90% of the time, suffers from that blue haze a lot of open world games to during some weather patterns but most of the time the lighting and atmosphere is 10/10
-Dirty Arty is a based retard

that answer your question user?

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>comparing RDR2 to The Assassination of Jesse James
Not doing the game a favor there lmao. Nothing wrong with the film but that's because it's a FILM, nothing in that movie would translate good into any game.

>its fantastic
>literally posts webm of a one-off mission where you can only press one button

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So right, I really liked that dude too -- and Arthur did as well! Poor ol' feller.

OP, don't listen to these absolute retards. Why do you even care what these niggers think?

Play the fucking game and make up your own Goddamn mind

>The controls are non responsive
opinion disregarded, if you have to be told to get good at fucking rdr2 your views on the rest of it go straight in the trash

>or maybe when he launched into a heartfelt and unasked-for defense of women's rights and the equality of races
when

Failing a mission for playing the game how you want, so much for "open" or "freedom".
>mario
Nintendo living in your head rent free yikes

the game isn't hard it just feels like shit. learn the difference

He's obviously flaunting the visuals, you FUCKING WEEB.

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After years of not playing many video games, I finally caved and played The Witcher 3 recently. Very fun, immersive and downright beautiful, but once you got a hang of the gameplay, it got really easy, really quickly, even on the hardest settings. I'm now playing Skyrim, which is way more buggy (couldn't finish the main questline without a console command), much uglier, is full of feminist propaganda and the production is nowhere near the level of TW3. On the other hand, TW3 has a very linear progression of quests and you must roleplay as Geralt to finish the game. In Skyrim, there are basically no limits and you can even go around killing all the NPCs in a town. On the other hand, the crafting components of both games get pretty tedious.

I'm looking at RDR2, and all the gameplay I've seen online looks to be either cinematic cut scenes or just boring horse-riding. Plus, I lived 12 years in the American West. I'm kind of sick of cowboy movies and I don't need an escapist video game to larp like I'm there. Will I like RDR2 despite this?

>get good at fucking rdr2
how can you get good at something that virtually plays itself? They put more effort into making the player not have to even touch the controller at all than they did the actual quality of the controls itself. You have built-in lag on MOVEMENT, and this retard is going to act like that's a problem with the player.

I loved TW3, hated RDR2. I figured RDR2 would be TW3 but with cowboys but the overall game design and gameplay isn't similar at all. If you are looking for something similar to TW3 I wouldn't look at RDR2, you should be comparing RDR2 more to GTA games in terms of gameplay

>visuals
Its all fog, its literally HIDING the visuals user.

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>Micah is bidimensional at best
Micah feels like they wrote him in last-minute, he's so obviously evil that it comes off as cartoonish. You spend the whole game wondering why anyone would like that faggot because he has zero charisma.
The game would've been fine with Dutch going crazy on his own because of civilization closing in on him and the imminent end of his way of life. They should've cut Micah to keep the focus on the conflict being around Arthur trying to overcome his own nature and misplaced loyalty to Dutch.

I enjoyed playing it when I was mostly exploring to hunt animals and just to see what was over the next hill. When I started to finish filling out the map and most of what I had left was to just do missions I kinda lost interest and never finished it. Think I'll just wait for it to be cheap on PC in a few years and run through the campaign in epic graphics and stuff.

Okay?

You can't speak positively or negatively to NPCs in that game, you just have quest dialogue which isn't open ended.

You also can't drag people around in Oblivion or kidnap them with a hogtie.

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rockstar will create create a cool system where you can literally see facial damage accumulate from specific punches but they don't actually care about creating a next gen melee system that you can play.
They will create a 5 hour epilogue complete with a shitty fence building mini game but a basic line of sight stealth system is too much work.

Good story, great visuals, great detail however I just can’t enjoy it because the controls feel so clunky

And it was amazing. The end part was really cool.

You can't play how you want during missions in practically any game, but there is more to the game than missions.
>getting mad about video games
Yikes!

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>You can't play how you want during missions in practically any game,
this is what happens when you only play moviegames

The movie has a fucking great aesthetic. There's no reason to not use it in a game. There's very little, if anything, borrowed from the plot.

>You can't play how you want during missions in practically any game
wow, is RDR2 the only video game you've ever played?

Story is shit but is worth the playthrough if you can get it cheap enough (or on console where u can resell).

A pretty face may last a year or two, but pretty sure we'll see what you can do.

But GRAPHICS

well when i started playing it was hard to move and fight and when i finished it was fluid so it would seem i got used to the controls

good post

>literally HIDING the visuals
Confirmed fucking blind and for not having played the game. The fog, clouds, and tree tops are all extremely detailed with fog noticeably rolling off and around trees, it is also extremely clear once you get closer to the penitentiary, and everything is still in incredible detail