Just finished this game and I'm surprised on how great it was. I Haven't done a second playthrough but I'm excited to see some clues and foreshadowing that I didn't notice the first time through.
>The gameplay is simple, and although easy, I really liked the puzzles acting like a Rube Goldberg Machine. It's engaging enough and is interwoven with the story very well.
>I Really liked the story, at one point it had so many questions that I was unsure if all of them would be resolved, but the conclusion came at a natural pace and was done perfectly. The dialogues are funny, the characters are well-written, especially Missile, he really sounded like a dog.
>The visuals were really good too, the flattened 3D models were made in a way to give them detail enough to create some depth, but not too much as not to clash with the background. Now some questions that may have some answers: When travelling through time to change someone fate, you usually start where you entered the corpse, but when detective Rindge died on the car crash, we started the 4-minute time travel on the park, this is the only instance I remember this happening in the game The game removes some objects like the Minister's present (the lighter) so you can't come back and help the lady in purple If the park is so heavily guarded like they said, why didn't anyone notice Kamila being kidnapped?
And that's it, I recommend everyone to play this game, it's almost criminal this game isn't more well-know.
Glad you enjoyed it OP, it blew me away when I first played and it's my favorite game. >but when detective Rindge died on the car crash, we started the 4-minute time travel on the park, this is the only instance I remember this happening in the game You start at Rindge's position relative to the van he was in. If you look at the silhouette of his corpse you come out in the park, it's him dead through the windshield. The only time the game actually makes an exception for this rule is Yomiel's death 10 years in the past. I chalked that one up to being so long ago that the planet had moved too much and the forces behind rewinds couldn't set the location properly, defaulting to the point of death in the park instead of somewhere underwater.
>If the park is so heavily guarded like they said, why didn't anyone notice Kamila being kidnapped? She didn't know there was undercover cops nearby and went with no resistance. IIRC she didn't scream for help or anything
Jaxson Moore
I wish there were more to the blue men. Feels like unresolved sequel bait.
Nathan Scott
One of my favorite DS games. Glad you enjoyed it, OP.
Love it when a reviewpost pops up, so refreshing reading well thought out posts instead of Twitter screencaps and low effort bait. There was just a NieR Automata high effort post last night and then a FF7R one before that
Eli Barnes
>"Ghost Trick is one of the most perfect games I've ever played. The music is superb, the gameplay is imaginative, the story is brilliant, and the visuals are fantastic. There's no part of Ghost Trick which performs its duties any less than spectacularly. Completing the game left me more satisfied than any game I can recall, thanks in large part to its amazing conclusion which wraps up nearly every loose end." >"Ghost Trick has probably the best story I've ever seen in a computer game."
>You start at Rindge's position relative to the van he was in. If you look at the silhouette of his corpse you come out in the park, it's him dead through the windshield. I Thought that was the case until Lynne's 5yh death, when we found her body she is floating in the water, and when we travel back in time, we start the time travel in the same position (it looks like lynne's body is floating in the air), So by that logic, rindge's body should also be in the air. Honestly idk that much, the devs probably forgot about it.
>If the park is so heavily guarded like they said, why didn't anyone notice Kamila being kidnapped? Yeah you are right, didn't thought of that.
Hudson Gonzalez
I didn't like it. The puzzles frustrated and overwhelmed me so I stopped playing not even half way through.
Aiden Green
I Was at that FF7R one, was really fun to have some honest discussion.
I Found the game through him, and then heard about it from Yas Forums, that was enough to make me want to check it out.