>SOUL
fuck off and die
>soul is dumb autistic things no one cares about
FUCK OFF AND DIE
NieR: Automata
>character died to raise tension
thats not a thing
Soul is the little touches that show passion, ambition, originality and the dev team having fun; details that a more corporate, focus-tested game would lack because most people are just doing their job to keep the game on-brand.
Ice cubes you could easily miss melting if you wait and look in MGS2 is soul. Original characters and designs being replaced by generic Toads in Paper Mario Sticker Star is soulless. Similarly, just having the same generic loading screen for every situation (when it specifically mentions your health) remain unchanged when your characters are dying horribly is soulless.
It's literally editing text, how could they miss something like that? It's the kind of oversight a big budget EA game would have because there's too many cooks in the kitchen.
Nice, a NieR thread.
I agree with most of your points, and that other user already brought up the deal with character deaths.
The combat isn't that interesting, and sidequests are boring but important.
But for me just wandering around the world was pretty enjoyable desu. The music and aesthetic of the game were great. And aside from a few minor issues, the story was also really good imo.
It's far from perfect, and the PC port is ass, but it's still one of my favorites.
You've played the first NieR, right?