Enemies die in 5 hits

>enemies die in 5 hits
>player aqquires substantially stronger gear
>every enemy scales to compensate
>enemies now die in 4.9 hits

what is the point of this

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How do you make an 0.9 attack?

numbers go higher

>enemies die
Why are games like this

Name 2 games.

>Player gets stronger gear
>enemy dies in 1 shot
>Game becomes a joke

The same way you make half a button press. You're a true gamer or not?

skyrim definitely does this at least
darkest dungeon too basically

>Enemies die in 5 hits
>Player acquires stronger gear
>Every enemy scales to compensate
>Enemies now die in 6 hits
I have fixed your game design

Enemies in Skyrim is scaled by your level.
What scaling is there in DD? Moving from easy to medium dungeon is a completely different concept.