>enemies die in 5 hits
>player aqquires substantially stronger gear
>every enemy scales to compensate
>enemies now die in 4.9 hits
what is the point of this
>enemies die in 5 hits
>player aqquires substantially stronger gear
>every enemy scales to compensate
>enemies now die in 4.9 hits
what is the point of this
How do you make an 0.9 attack?
numbers go higher
>enemies die
Why are games like this
Name 2 games.
>Player gets stronger gear
>enemy dies in 1 shot
>Game becomes a joke
The same way you make half a button press. You're a true gamer or not?
skyrim definitely does this at least
darkest dungeon too basically
>Enemies die in 5 hits
>Player acquires stronger gear
>Every enemy scales to compensate
>Enemies now die in 6 hits
I have fixed your game design
Enemies in Skyrim is scaled by your level.
What scaling is there in DD? Moving from easy to medium dungeon is a completely different concept.