Is it really THAT complex?

Yes. Tech-chasing and resets is something Melee does uniquely well in the series. There is a great balance to being in disadvantage still but not making it free. On a similar note, dodges in general are that way. Rolls aren't worthless and spotdodges certainly aren't, but they are easily punishable.
>Watching people panic roll when back to ledge in Ultimate at top level because it's basically unpunishable
First habit that's beat out of you in Melee

It's as complex as you want to make it. It has a skill floor in the basement down with the dinosaur bones and a skill ceiling in orbit. It can be played both absolute casually or absolute tryhard.

This is what Sakurai still doesn't seem to ever understand. A stratospheric skill ceiling doesn't raise your skill floor. Your five year old can pick up Melee and have fun, or a thirty year old neckbeard can reverse funcancel cheatdash around the stage having fun too. Is it going to be fun for a worse player to play a better player and get wrecked? No, but that's inevitable in any game unless it's literally just a spinner and whoever the spinner lands on wins. I can utterly buttfuck someone in Ultimate just as much as I can in Melee, it's just more simple when I do it in Ultimate and it's less fun to play against someone of even skill level because you can't do as much cool fun stuff.

The Smash series will continue to live in Melee's mechanical shadow as long as Sakurai lives under the illusion that having many levels to execution somehow makes the game inaccessible to casual players. Melee was an incredibly popular game and the majority of people who ever played it have no idea what an L-cancel is.

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It is so satisfying to throw someone onto a side platform and then waveland to grab them. Then throw them onto the top platform and tech chase them again either into a strong move or another grab which can lead to to either a kill confirm or a di mixup or a down throw to another tech chase. The possibilities seem almost endless