Ray Tracing

So redpill me on ray tracing.
Is it a meme or is it the future of gaming?
A lot of the videos and screenshot comparisons I have seen look fairly impressive but I'm not sure if they're bullshots or what.

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youtube.com/watch?v=s_eeWr622Ss
youtube.com/watch?v=sFhc951RhfI
youtube.com/watch?v=efOR92n9mms
nvidia.com/content/dam/en-zz/Solutions/geforce/news/metro-exodus-nvidia-rtx-ray-tracing/Screen1_RTX_ON.png
twitter.com/NSFWRedditImage

it is a big deal, but basically only in a graphics sense. it'll make reflections and shadows look pretty, but it won't make a game any more fun. it can be used for other things like audio, but again, you're probably not going to base a game off of it, like how half like 2 was a showcase for new physics engines.

Very few games utilize it, and very few people here have the hardware to take advantage of it at meaningful resolution or framerates. I'm not trying to sound boomer or whatever, but its very impressive tech if you grew up when things like colored lighting didn't exist.
youtube.com/watch?v=s_eeWr622Ss

ray tracing is how lighting should have been all along. unfortunately it means everyone will need new graphics cards, and then constantly upgrade them because the new lighting needs so much power even when modded into old games.
youtube.com/watch?v=sFhc951RhfI

Raytracing is lazy and soulless.

OMG BROS I NEED TO CONSOOOOOOOME I NEED MORE POINTLESS OVERPRICED GADGETS SO I CAN CONSOOMEEEEEE MY FAVORITE GAMES WITH SLIGHTLY BETTER LIGHTING OMG GGGGGG I LOVE BUYING THINGS MORE MORE MORE MORE MORE

If modern hardware can barely run Minecraft with raytracing how is it supposed to run this?

it's a gimmick

you can use pseudo ray tracing in games using reshade and it does fuck all 99% of the time.

>that pic
>""ray tracing""
>can only reflect colors

The most soulles shit ever made in game industry.

smoothbrains

Future of gaming. Shit they're even finding ways to implement it on non RTX cards.
youtube.com/watch?v=efOR92n9mms

I downloaded the demo and it ran fucking fantastic all the way cranked, over 100 fps on a gtx 1080 TI and an overclocked ryzen 1600x.

If I were a wrinklebrain, I'd pay $1000 to see slightly different reflections in video games but alas.

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it probably is the future, but it'll melt my shitty i7 and 1070

>60fps
>1080p
>thinks he knows ray tracing

get help

It's just a picture, brainlet.

A picture that says RTX on it.

>a pic that says 60fps and 1080p on it?! You need professional help! Reflections?! What?? Where am I?!
You seem like a sane and well-adjusted individual.

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It does absolutely nothing for gameplay, so I'm marking it down as a gimmick. It CAN look nice, most of the time, at least in the few games I own that actually support raytracing, it's "look the puddles look a little nicer". Combine that with the fact that visibility is getting worse and worse every year in multiplayer gaming (shooters wise) and raytracing will likely only make it worse, so I'm perfectly fine leaving it as a niche "look at our game" gimmick.

It depends on how you look at it

Basically until now, lighting in games has either been prebaked or used tons of really hacky techniques to kind of visually simulate how light actually functions

Ray tracing is just how light actually functions. It's not a clever programming trick or worl around, and it's a fairly accurate simulation. And in that regard it's one of the biggest technological leaps weve had in the industry for ages. So that's a pretty good thing and will most definitely be the default within the decade

On the other hand many games look as good as they do -because- the lighting is prebaked. There's deliberate intention put into every scene. When ray tracing really takes off you're going to see a lot of games with identical lighting. Itll be good lighting, but it's going to be like how you could tell when a game was using Unreal just by the way it looked

>Is it a meme
yes
>or is it the future of gaming
yes

Have sex.

It's just a gimmick, but so was 3D games back in the 80s so who knows what will happen.

a theoretical future but not quite yet. just because the Xbox Series X can run Minecraft raytracing at 60 FPS, or so they claim, doesn't mean much in the long term. however the fact that the next gen wants built-in raytracing to begin with shows we will probably see more games with it in the future

What about the PS5?

Now you're propositioning me like a caveman? What is your deal, crackhead?

looks like absolute shit

Move the camera down where you can't see the trees and gaze upon your barren, reflectionless poor person water.

The most honest and objective answer here.

It's pretty much what all lighting in video games aspires to be, nothing faked, real reflections, real illumination from any source.
It'll probably have the biggest impact on development down the line.
If you can ray trace all the lighting you don't have to fake anything, prebake or think about how additional light sources will impact the scene or performance.

Currently not worth the tax on the framerate. I've got a 2080, and the framerate takes a distractingly bade FPS dip whenever I turn on raytracing.

It's the future. It's basically a realistic simulation of how lighting behaves.
But most games don't use it fully yet, t's mostly used for shadows and reflections. But for example, Metro Exodus uses it for global illumination and it looks amazing:
nvidia.com/content/dam/en-zz/Solutions/geforce/news/metro-exodus-nvidia-rtx-ray-tracing/Screen1_RTX_ON.png