I'll just use the same pasta from last thread Here are my best levels so far, if you like any please consider trying my newer stuff >Precise Pipes - Short level with precise jumps and very limited block palate QF2-LKN-HXG >Melting Castle - Frozen coin block gimmick level FTL-4DQ-H5G >Parkour Fortress - Just difficult jumps, no way to die 93N-XM7-TBG >Coins Above Clouds - Easy but unique puzzle level 3VH-3H6-XGF >Battle Box - You have to wait in a box full of enemies for a decent bit of time X7G-P9Y-4KF >Snowy Night - Just a standard snow-themed level 6WK-0M6-VMF I'll play some of the levels posted here later
Jayden Perez
what aesthetic should i go with on for a level im working on in the SMB3 jungle theme? (the one with the pipes)
Ayden Hall
Asked this in a previous thread but do you guys think making all my levels the same style for consistency would be better, or make them different styles but still keep a main theme throughout the world?
Zachary Bailey
I am excited about the possibility of creating entire worlds. I don't like gimmicks very much and that's why I never really dedicated myself to Mario Maker 2. I made a level with a silly gimmick where the player needed to get through each screen as quickly as possible before a "door" closed and it was my highest rated level, despite being the worst I did. Now with World Maps I think that more traditional levels will have a chance to be successful since they work well when played in sequence.
Lincoln Gutierrez
OP here, im on Hawaii Time I usually get them 9pm my time, so like 7 hours?
>snow level Yeah im thinking its based.
Gonna try yours after this snow level. Thanks for sharing.
Austin Lewis
>20s speedrun DGL-XVN-7HG I should have posted the title in the previous thread. It's called 'Forestial Frenzy 2' and has a nice ending. Also, thanks OP