Mario Maker 2 SnC vol. 2

MM2 Final Major Update
youtu.be/NABeP5oGygM

Level Shill n Chill Thread while we wait for the update

>previously shilled levels
8-2: Grape Soda Refinery 5KK-NVT-TYG
The Scary Tower ID: S4M-30P-7WG
Pipe Boom Trilogy ID: 6CF-DJ6-JCG
Music Level YF3 C7Y F0H
Trad Mario 3 4L2-JT4 -15G
3-1 Swingchomp Island Cliffsides 9NP-VBW-99G
Creator Code CDB-SMP-NXG
Mt. Frost Fire: YK8-NH5_JPG
Monty's Mill: PCH-J73-Y7G
and the rest is all new stuff.
Fungal Swamp: RXQ-89C-3QG
Fort Mayhem Mesa: PYR-N15-KJG
Sky City Assault: 1W5-7BD-KXF
Tranquil Garden: KM7-SXJ-JFG
Frightful Forest: DJK-M2D-TNF
Mario and the Blustery Day: J0L-J6D-3NF
Parabeetle Plunge: 0D9-42R-TSF
Two Pipe Paths:V0H-YDX-WJG
Coffin Fits: X9R-KK3-HDG
Superjump Spikeswitch JN6-3PD-KHF
Rocks & spikes GHH-6Y6-JLG
>Frosty desert SVG-LGS-CSG
>Bob-omb glacier 1XP-2D5-WCG
Banjo Kazooie GBW-B3R-MFF
20s speedrun DGL-XVN-7HG

sorry couldnt fit every ones levels, if someone wants to make a Google Doc or pastebin.

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BASED

Reposting since last thread died right after I posted:

>Winter Wild Ride - a comfy snow ride
>F17-4X8-S4G

>Pitch Perfect - A one-screen precision level, quite tough
>P34-51B-5MF

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Around which time should the update come out?

I'll just use the same pasta from last thread Here are my best levels so far, if you like any please consider trying my newer stuff
>Precise Pipes - Short level with precise jumps and very limited block palate
QF2-LKN-HXG
>Melting Castle - Frozen coin block gimmick level
FTL-4DQ-H5G
>Parkour Fortress - Just difficult jumps, no way to die
93N-XM7-TBG
>Coins Above Clouds - Easy but unique puzzle level
3VH-3H6-XGF
>Battle Box - You have to wait in a box full of enemies for a decent bit of time
X7G-P9Y-4KF
>Snowy Night - Just a standard snow-themed level
6WK-0M6-VMF
I'll play some of the levels posted here later

what aesthetic should i go with on for a level im working on in the SMB3 jungle theme? (the one with the pipes)

Asked this in a previous thread but do you guys think making all my levels the same style for consistency would be better, or make them different styles but still keep a main theme throughout the world?

I am excited about the possibility of creating entire worlds. I don't like gimmicks very much and that's why I never really dedicated myself to Mario Maker 2.
I made a level with a silly gimmick where the player needed to get through each screen as quickly as possible before a "door" closed and it was my highest rated level, despite being the worst I did.
Now with World Maps I think that more traditional levels will have a chance to be successful since they work well when played in sequence.

OP here, im on Hawaii Time I usually get them 9pm my time, so like 7 hours?

>snow level
Yeah im thinking its based.

Gonna try yours after this snow level. Thanks for sharing.

>20s speedrun DGL-XVN-7HG
I should have posted the title in the previous thread. It's called 'Forestial Frenzy 2' and has a nice ending. Also, thanks OP