Mario Maker 2 SnC vol. 2

MM2 Final Major Update
youtu.be/NABeP5oGygM

Level Shill n Chill Thread while we wait for the update

>previously shilled levels
8-2: Grape Soda Refinery 5KK-NVT-TYG
The Scary Tower ID: S4M-30P-7WG
Pipe Boom Trilogy ID: 6CF-DJ6-JCG
Music Level YF3 C7Y F0H
Trad Mario 3 4L2-JT4 -15G
3-1 Swingchomp Island Cliffsides 9NP-VBW-99G
Creator Code CDB-SMP-NXG
Mt. Frost Fire: YK8-NH5_JPG
Monty's Mill: PCH-J73-Y7G
and the rest is all new stuff.
Fungal Swamp: RXQ-89C-3QG
Fort Mayhem Mesa: PYR-N15-KJG
Sky City Assault: 1W5-7BD-KXF
Tranquil Garden: KM7-SXJ-JFG
Frightful Forest: DJK-M2D-TNF
Mario and the Blustery Day: J0L-J6D-3NF
Parabeetle Plunge: 0D9-42R-TSF
Two Pipe Paths:V0H-YDX-WJG
Coffin Fits: X9R-KK3-HDG
Superjump Spikeswitch JN6-3PD-KHF
Rocks & spikes GHH-6Y6-JLG
>Frosty desert SVG-LGS-CSG
>Bob-omb glacier 1XP-2D5-WCG
Banjo Kazooie GBW-B3R-MFF
20s speedrun DGL-XVN-7HG

sorry couldnt fit every ones levels, if someone wants to make a Google Doc or pastebin.

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BASED

Reposting since last thread died right after I posted:

>Winter Wild Ride - a comfy snow ride
>F17-4X8-S4G

>Pitch Perfect - A one-screen precision level, quite tough
>P34-51B-5MF

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Around which time should the update come out?

I'll just use the same pasta from last thread Here are my best levels so far, if you like any please consider trying my newer stuff
>Precise Pipes - Short level with precise jumps and very limited block palate
QF2-LKN-HXG
>Melting Castle - Frozen coin block gimmick level
FTL-4DQ-H5G
>Parkour Fortress - Just difficult jumps, no way to die
93N-XM7-TBG
>Coins Above Clouds - Easy but unique puzzle level
3VH-3H6-XGF
>Battle Box - You have to wait in a box full of enemies for a decent bit of time
X7G-P9Y-4KF
>Snowy Night - Just a standard snow-themed level
6WK-0M6-VMF
I'll play some of the levels posted here later

what aesthetic should i go with on for a level im working on in the SMB3 jungle theme? (the one with the pipes)

Asked this in a previous thread but do you guys think making all my levels the same style for consistency would be better, or make them different styles but still keep a main theme throughout the world?

I am excited about the possibility of creating entire worlds. I don't like gimmicks very much and that's why I never really dedicated myself to Mario Maker 2.
I made a level with a silly gimmick where the player needed to get through each screen as quickly as possible before a "door" closed and it was my highest rated level, despite being the worst I did.
Now with World Maps I think that more traditional levels will have a chance to be successful since they work well when played in sequence.

OP here, im on Hawaii Time I usually get them 9pm my time, so like 7 hours?

>snow level
Yeah im thinking its based.

Gonna try yours after this snow level. Thanks for sharing.

>20s speedrun DGL-XVN-7HG
I should have posted the title in the previous thread. It's called 'Forestial Frenzy 2' and has a nice ending. Also, thanks OP

Personally I think a themed set would be better, but seeing that we dont know if or how powerups are carried over yet, I think we have to wait for that determination.

SERVER MAINTENANCE IN ONE HOUR

here a level that i made to show the shit hitboxes of the munchers

>6GF-WJP-8VF

>Matinence
RIP thread

I think it depends a lot on your intention. If you want to make an absolutely traditional game, you might want to keep at least the same style in each world.
I personally think that mixing the styles is not a big problem, especially the three from the NES/SNES.

what

I just got the notification... nice.

Here's a level I made back when the game came out, I tired to make a traditional jungle level revolving around fishbones. It might be a bit short though
>Dying Swamp
5FJ-889-07G

So fucking hyped lads

God I can't wait, simply having the phantom key unlocks tons of ideas I've always wanted to try

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>Physics exam friday
>Mario maker update tomorrow
Fuck bros

Stoked for the update to drop. Fingers are crossed we get more than 1 World game per profile.

My Maker Code: 6H6-M6D-PPF

Bit Crusade 3 is an adventure series of Mario levels that play in the traditional sense
(scaling difficulty, hidden rooms and level theming). So if you like traditional Mario
stages you’ll probably like these. The “game” utilizes all 5 styles so there’s a little
something for everyone. Every stage has 5 red coins that are optional, but open a bonus room at the end of the level.

Rad, these will be fun to blow through once I finish the stage I'm working on, just gotta finish the bonus room and a give it a general once over and it'll be done.

Good question. I think they usually update MM late at night so possibly midnight after/if they do maintenance. Don't know for sure though.

Freestyle it man. Nothing says you cant do a mix of both.

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>>Pitch Perfect
You realize you can hit the on and off switch twice to take out the bouncing munchers?
Good level though

I'm so absolutely thrilled by having all the Koopalings. I'm boss-obsessed and create a whole environment where the boss makes sense, so with how distinct each of the new monsters' designs are I see basically no end to it. Even the basic ass levels you encounter on random with the empty boss room will feel fresh after so much tedium. Sorry Boom Boom, you just can't measure up anymore. I can't wait.

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>Sky Turtle v2
>TPF-BFT-TCG
My first map, but not the original version, hence the v2. Has some issues with too many enemies but there is a secret shortcut to get past the hardest part
>Pitfall Tower
>57K-TW7-WHG
A multipart castle stage, there's a secret shortcut
>Soft & Wet
>3G5-F3W-FBG
A much shorter and easier level featuring an overabundance of Cheep Cheeps
>Green Hill Zone Act 1
>H4M-BXP-PSF
My attempt at recreating a level that doesn't need to be recreated again
>The Summit of All Fears
>XQH-KNV-NSG
The red coins are a requirement to beat the level, you need to use Yoshi for only one of them
>Fleet of Foot
>LP3-L22-J8G
Features the shoe powerup, idk, kind of uninspired
>Sewer Side City
>QY8-TTN-4SF
People seem to have trouble with this one, personally it's one of my favorites that I've made. I like the aesthetic. There's a secret shortcut to skip most of the level in this one.
>Sand Castle
>BJW-GBK-JWF
Another multipart stage, I kinda like this one too

update out in an hour nintendo.com/consumer/network/en_na/network_status.jsp

whats going on with maintenance?

anyone know if a ninji speedrun level has been dropped since the smb3 claw level? I haven't seen anyone talking about ninji speedruns after that one dropped.

That was the last one

well fuck I'll have to rework some of my old levels I was doing for my "SMB1.5" series, but man am I hyped, the new update looks fantastic.
Here's the best level I've made:
>Forgotten Fortress
7X7-H3L-2VG

supa mario brothas 2


BABEEEEEEEEEEEEEEEEEEEEEEEEE

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>8 pst
>an hour

You guys going to make your worlds go in the normal Grass-Desert-Whatever order or mix it up?
I'm thinking of having my grass world be the 5th world and the snow world be the 1st

I am going to use the shit out of this powerup. I love SMB2

is it on pc ?

updates come out at the start of maintenance, the online wont be back on till 11pm EST, update at 9PM

This was insane, I was killed the first time I tried the 3rd tier, then made it through the 2nd time completely by accident when trying to get to the top.

Holy crap I didn't notice, you're right I forgot to put a cover blue block under it.... thanks for catching that will update it later

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wait WHAT

My levels enjoyable but don't expect them to be easy at all

>Hotel of Love

0QS-BQY-8QF

>Forest of Spiciness

Mario travels to Mexico for some spicky sauce

2YL-076-VTF

>Jumped and Ice walked!

5M0-4YL-9FG

>Mysterious Ice Cave:

G1V-F4V-FFF

>A Journey through the Starry Sky:

QRP-LG4-SNG

>Welcome to Sarasa!:

BKT-LW1-4MG

>A New Beginning!:

9RG-KQ3-2JF

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>Tower of Despair
>69T-QHG-JLG
A stage I just published. Vertical level.

>Space Double Trouble
>5H4-0RC-DMG
Two paths.

>Boo's Wild Ride
>MQX-LQ8-2BG
Self explanatory.

just to inform everyone as soon as the update comes out im making an non water frogsuit course

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I intend to make a small game, so I will use the grass world for the first world, desert with parts of water for the second and Bowser Castle for the third and last world.

is the world maker only going to be one screen worlds?

That level lol feel like you have to get lucky on that.

Be sure to put in a lot of hazards that make them harder to avoid because frog Mario is less agile.

SMB1 sprites look really good

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Mario in the Sky - Short, sweet, fast-paced, my favorite level.
1CH-6YS-KPG

Jungle Floods - Standard Mario Level. I like it a lot, but it's probably too hard.
CJ1-79M-XRG

Shelldenfreude - My kaizo level if you're into that. Would be cool if someone beat it.
YC2-37F-KPG

Nice level man. Hearted.

My prediction of how the World Map Editor will work:
Although it looks like a game, it will actually be more like a HUD where players can organize their levels.
When the player enters your game, he will download all levels and maps, so he will be able to play all levels in sequence but the next time he enters your world, he may be different, with other levels, another amount of lives, etc.
It is basically a more fun way to present your levels and not a real "game" that you publish.

Thank you, feels good to see that people like my levels, even though I've only posted one

seems like it