Brawl was the last good Smash

Brawl was the last good Smash.

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Just slapping a premade Wojak on a random image has got to the nadir of creativity on this website.

Wojak in general is the nadir, this is the bottom of the bottom of the barrel. It's like someone dropped a tiny barrel inside of another barrel just to scrape the bottom TWICE.

Brawl was the last one with soul.
U and Ultimate are better mechanically, but they have no soul.

I enjoyed it when I was a kid, but that was because I was a stupid kid
The game is designed to be unfun to play competitively, and in doing so they made a game that's unfun to play casually as well
I don't want to play any platform fighter that is so floaty and awkward. Even with items on in a 4-person FFA
barrel of monkeys > barrel of oil > barrel of wojacks

It's a shame that it's the absolute worst gameplay the series has to offer, because it has the best presentation and aesthetic of them all.
It was kind of seen as "lol be realistic" at the time but now I can see what they were really going for and it's great.

The smash games after brawl just seem pointless. They exist just to have a smash game on a new system. They haven't done anything innovative, it's all a minor new feature or gameplay mechanic. Single player content is fucking dead in the new games and the game itself sucks so why the fuck would I bother?

This. I'm not saying Brawl was perfect, it was far from. But you can't deny the game feels like it was made with love, and it feels like an experience. The Subspace Emissary was kino.

"Have a smash game on a new system" is kind of the entire point. It's Sakurai trying to refine the gameplay to a point where it matches Melee in complexity and potential without being as stilted and janky and unintuitive at times.

Wrong
Correct

well he's failing miserably at that. Movement in smash hasn't been intuitive SINCE melee because of dash dancing. The next biggest issue is conservation of momentum. Those two are the main offenders in smash now.

it's funny because I used to think brawl was soulless because of it's washed out edgy artstyle
but at least it has substance unlike the new games

If it had Melee's gameplay then sure, I kind of liked SubSpaceEmissary.

> melee was intuitive and ultimate isn't
Other way around for me and everyone else.

Nintendo, pulling a trick like that? You're nuts, nuts!

Funny how nostalgia affects people

>melee
>dash
>want to turn around
>just flick the stick in the other direction and you are now dashing in the other direction

>ult
>dash
>want to turn around
>must release the stick to end run and begin IASA THEN tap the other direction to run

alternatively
>dashing
>want to turn around
>cancel your dash within 5 frames of dashing to turn around, but if you wanted to turn around again it has to also be done within 5 frames, resulting in you just dashing in place


very simple, very intuitive, thank you sakurai, melee was simply too hard

Yes.

I hear this all the time. "Soul is just nostalgia!" No, it isn't. Undertale is soulful, and that game came out 5 years ago. Meanwhile, games like Skyrim and The Last of Us are soulless, and they're older. Soul is a lot more complicated than just nostalgia.

naw

Soul means "thing I like good"

>just flick the stick in the other direction and you are now dashing in the other direction
In what fucking universe? The momentum you lauded means that you need to come to a complete stop and then start your dash in the other direction or you'll be running at some awkward not-quite-full speed for, at least a second or two.
>must release the stick to end run and begin IASA THEN tap the other direction to run
At least you'll be moving at full fucking speed when you do it.
Ultimate dashdancing is retarded, I'll admit, but I prefer Ultimate's movement to Melee's.

Sorry I confused you, you're thinking of running, which is actually the state after you've completed a dash. In melee, dashing can be canceled at any time into a dash in the opposite direction by just tapping the stick in the other direction. You are correct in the case of running, which in melee, you can either do a long turnaround animation, or interrupt the run towards the end, or wavedash or something else to cancel the run. This video explains it pretty well youtube.com/watch?v=V3hjjNLCcMQ

In ultimate, due to the new ability to do moves out of a run, you can end your run and dash pretty quickly, which is what I think you're talking about in the second point.

I used to like Subspace. Then Smash Run and World of Light made me realize how much of a missed opportunity it was.
>tons of worlds from tons of Nintendo games, and Subspace used none of them, instead choosing to make a bunch of generic locations with the only game references being music. World of Light's map, while having some generic places, also has many familiar locations that acknowledge the vast worlds these games have.
>tons of potential enemies from tons of games, and Subspace instead makes a bunch of just plain weird OCs. Meanwhile, Smash Run exists.
Say what you will about World of Light. It at least remembered to be a crossover.

>Undertale is soulful

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>fun ranking
brawl > ultimate > 64 > 3DS > Melee > Wii U

>gameplay
ultimate > melee > brawl > wii u/3ds > 64

>content
ultimate = brawl > wii u > 3ds > melee > 64

Smash was never good, I liked dragon king more.

forgot to add that fun ranking applies to playing with friends mainly, the way the game is meant to be llayed.
lonely friendless anons need not reply

Are you fucking kidding me? I've called it "dashing" my entire life. When you press a during a run it becomes a "dash attack", implying that DASHING is somehow involved with it... in this case, that you perform it while dashing, or out of a dashing state.
I understand the premise of dash dancing and canceling runs, but what I thought you were saying was that you can turn around instantly from a run. My bad.

yeah that's exactly correct. Getting stuck in a run is rarely an issue in "good" melee because you can just dash dance all the way across the stage if you want, or wavedash to "refresh" your dash, among other things.

I agree with U, but ultimate has alot of soul in its characters, like how faithful the characters are to their games. Brawl has more soul with what it set out to do with its latin opera theme, subspae emissary story, boss fights, and making the cartoon characters "realistic"

brawl had soul but it has shitty gameplay.