Be honest - do you pirate your video game mods, or do you pay for them like a grown up?
Be honest - do you pirate your video game mods, or do you pay for them like a grown up?
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Mods are for cheaters
>discord screenshot
i wonder if this this worse than a twitter screenshot or a gaming news article taken out of context.
>he recognizes discord
i dont however go around posting actual whos admitted by the person from discord to create threads with zero discussion possible on Yas Forums. pretty stark difference id say.
how the hell do you pirate mods
by not paying for them?
someone buys the mod and post it on the internet for free
I gave the guy that made dsfix ten bucks because I appreciated his efforts
>every single great mods are always free (even the ones that literally improves the game like scripts and AI mods)
>shit mods are either mostly paid or behind patreon
>charging for mods
Literally cancer, mods should be free, why the fuck should anyone profit off of someone else's IP?
Mods are original IP. Bethesda didn't create that content.
I pirate them and you can't stop me.
So mods can work without the base game? If not, they're not original work, as they require the game files to run.
Not true. Arthmoor was able to successfully pursue legal action when people illegally removed his new oblivion gates from the open cities mod, as well as when people illegally made the unofficial patch work on Skyrim VR. If you pirate mods, you're putting yourself at risk, same as pirating anything else.
Can the game work without Windows? Does Microsoft own it now? Mods are original IP.
False equivalence.
>work without Windows
Why yes, it runs perfectly smooth on my Linux setup natively, thank you for asking. You were saying something about "Microsoft"?
How is it false? If X requires Y, it can't be an original work, that's your (false) premise.
Then does Linux own my work then? No, they don't. That's called "entitled".
where people sell mods? and what kind of simp pays for them?
retard
Nice argument. I guess being an entitled user doesn't come prepackaged with critical thinking skills.
There's a faggot charging like 10 bux a month for access to his hyperrealistic minecraft mod.
Creation Club, Nexus donations, Patreons, etc. And why "simp"? Why does a game developer deserve to get paid for their creative output, but a mod author doesn't?
what mods even ask for money anyways? every single high profile mod for every high profile game seems to be free with no strings other than
>it would be pretty nice if you donated but its cool if you dont
Can you even keep a coherent thought? The game CAN work without Windows, and CAN work without Linux, and CAN work without Apple, so your initial analogy is fucking stupid. A game doesn't have to be limited to any specific platform/OS. A mod quite literally cannot work without the base game. That's not to say it isn't "original IP", but it's still very clearly a derivative work.
Piracy can also be reuploading the mod without permission, altering the mod, using parts of the mod in another, etc. It isn't just about monetary theft, it's about theft of IP.
When you put a game on an operating system, you pay the original creators for the publishing rights to put it on an operating system. Then you're allowed to publish your product for profit.
Modders have not paid a licensing fee to the original creator of the game, and therefore should not be allowed to charge for their derivative work.
Okay, so if X requires Y, you aren't allowed to own your own work, but if X requires Y OR Z, then you can own your own work?
OR, do I get to own my own work regardless? Is my work MINE, my original content, my IP, regardless? Think about it before you answer.
Modders are such little bitches. Any time a modder takes his shit down for some gay reason I always reupload and try to distribute best as I can. There's no such thing as digital property.
>When you put a game on an operating system, you pay the original creators for the publishing rights to put it on an operating system.
I can't speak for Apple, but nobody has ever paid to release anything on Windows.
And yes, the modders DID pay a fee, when they purchased the game, and the EULA gave them exclusive rights over their own creations.
>you pay the original creators for the publishing rights to put it on an operating system
user, you know it's free to publish software on (good) operating systems, right? Consoles are closed systems and thus require you to pay to be on the store iirc (and Apple's iOS is the same way), but anyone can make Windows, Linux, or mac software and publish it online without paying anyone a dime.
So why is it that you can't release, say, a Half-Life 2 mod for profit, unless you buy a Source Engine license from Valve? If you bought the original game, surely by your logic you should be able to?
I'm not arguing that you can't publish freeware, but if you want to *sell* a product a lot of developers will insist on getting a slice of that pie.
Because Valve's license forbids it, and Bethesda's license does not.
user, that's explicitly false. You can publish and sell for, at the very least, Windows, macOS, Linux, and Android without paying anyone else a dime. It's a different matter if you want to sell it on a store like Steam, GOG, Epic Games, Google's Play Store, ect. - but those are obviously their services and they're free to take a "slice of that pie". The OS itself does not require a charge.
user I don't really give a shit what you think is or is not your "original content". I was simply pointing out that when you said it was braindead stupid. A mod is clearly, 100% a derivative work. Whether it's also considered an "original work" in and of itself, and whether that entitles one to sell mods or even make mods is ultimately up to the country you live in as well as the licence for the game itself, and you are free to autistically argue that with the others if you want to do so.
the last game I've bought for full price was mgs v. learned my lesson, never again.
Fair enough I suppose.
What do you mean buy the mods?
Mods are free.