Boring, repetitive. Like most of these kind of games.
Boring, repetitive. Like most of these kind of games
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Like most of your threads and posts, you mean
I heard it's good?
I don't see how it's good. What you see in the picture is how most fights look. You move each character slightly forward and make mostly the same attacks over and over. Each person has stats but it doesn't seem to mean much, just equip them with a weapon. Overworld and scenarios are randomly generated (boring).
They level up and then you can choose something like "Melee damage +2" but it's impossible to know how it affects gameplay, same thing with their perks.
It's really good for like 15 hours. Then it gets boring and repetitive. I still like it.
okay now you're just being retarded
there are just some people who can play these games forever
why are they all buried up to their shoulders?
Yeah this. It does get very samey after a run, I did have fun with it until then but after a while into a second one I just realized I wasn't having fun, it leaves little room for creative runs most of the time and (most) starting scenarior are just that, starting scenario that do not really affect the continued gameplay past that in meaningful ways.
Leaping trench warfare son, but you gotta fill in your hole when you move on, don't want anyone else to use your now empty hole.
What kind of Rim world mod is this?
>second run
I thought it's an endless sandbox?
Yes and no, there is a small endgame crisis that is the "end" but you can just keep going.
pfft no new DLC in millenia
at least introduce a new faction
is there a game out there that isn't repetitive?
Another thread of people too smooth brained to handle anything turn based
At least this one doesn't post 'smug' anime hoes
And yes, Battle Brothers is really good. You just need to not have ADD.
Perhaps not, but there are those who are enjoyable enough or do a good enough job at masking it that they don't feel it.
There's nothing good about it. Within 15 hours you have basically experienced everything the game has to offer, with very little replayability. Samey quests, samey fights, ugly aesthetic. It could've been good but they didn't put any effort in.
lol you're actually retarded
If you can't understand what perks like 'moves use less action points' or 'your head is more resistant to damage' do then you're actually smoothbrained
K.
And yet I put 60 hours into it
Maybe because its actually good
that's one ugly artstyle
It's pretty good
Stats matter a lot, units get more abilities, weapons have different attacks, enemies have various patterns, no shit the base gameplay is gonna look similar between fights though
That's where you're wrong kiddo.
en.wikipedia.org
Weeb opinions dont matter
anime website
It's part management part tactics game
You have to know what you're doing on the overworld to manage your resources such as time and money, and you need to git gud at the tactical and strategical aspects of the combat
The game is at its best when you put it as difficult as you can manage, where you have to scrape together every last piece of gold to get enough equipment to make it another day
Urtuk > battle brothers.
I Don't think it's the art style so much as the choice of having bust. I fucking hate bust. I never understood why someone would buy one of those character bust they sell. Maybe I'm just weird, but I hate it. Either do a full drawing/model, or do something abstract like a symbol.
What I mean is there's no reason to apply it to a specific character. Everything works in every situation.
I never said it was hard.
faggot
>explore boring, bland randomly generated overworld
>samey fights over and over
>character customization is bland, boring. Basically just ranged vs. melee. Spend money to outfit them with more expensive gear you've seen everywhere before.
That's the game for ya
sounds like the the game was too hard for you
git gud
I never really lost a scenario, I just got bored.