Is turned-based combat just a relic of the past...

Is turned-based combat just a relic of the past? Will all successful RPGs be implementing a more action based combat system (like FF7)?

I have to admit, turned-based combat + random encounters is a guaranteed way to make me stop playing a game these days

Attached: suikoden-ii-dragon.jpg (800x600, 83.72K)

indeed it is. it's not a coincidence if FF7 RE and XV aren't like that anymore

nah nigga you just a faggot

yet ff7r and xv are both garbage games, average as fuck spammy combat
had much more fun with the turn based combat in persona 5 and dq11

Min-maxing, no grinding, smart turn-based combat is based. Keep your action elements out of my rpgs, fags.

Fucking persona 5 has it you whining hyperbole baby.

Attached: 1582937981285.jpg (640x480, 24.5K)

how does that question make any sense after the CRPG revival?
as for jap stuff, it can go ahead and die. any turn based system that doesn't take positioning into account is plain dogshit. Or a card game.

Turn based combat as it exists in most JRPGs is definitely antiquated and shit. Hopefully it gets replaced with real time combat that is integrated seamlessly with exploration. Or even better, a deep and nuanced turn based system involving movement, cover, distance etc like most turn based proper RPGs

Random encounters do suck.
But turn based is kino when implemented right and much better for multi party rpgs.

turn based isn't exempt from being equally as grindy and stats based at all

action combat is for women and children thats why mario, zelda, minecraft and fortnite all have real time combat.

>Will all successful RPGs be implementing a more action based combat system (like FF7)?

No, have you looked at up coming games?

>those don't count becau-

Kill yourself in advance.

Attached: 1587426390729.gif (500x500, 861.79K)

tone down the reddit spacing

that's why women love Pokemon right?

>kevin

Attached: DG_caim knows a way.png (216x300, 95.06K)

What game has the best turn-based combat system and why is it SMT / Persona?

Attached: 1582919780563.jpg (618x545, 162.19K)

Have you actually looked at what CRPGs are up to these days? There's more turn-based ones because niches are being catered.

Turn-based is the ultimate pleb filter.
I'm sorry, but only gaylords don't play turn-based dungeon crawlers.

No. Turnbased WRPGs (DOS2) and strategy games (XCOM) are selling well enough to secure a niche for it.

The original FFVII combat (and everything else besides graphics) is infinitely superior to the remake. Its not even a fair comparison as the remake is a garbage cash grab aimed at casual babbies and SE is a semi-dead company anyway, so what they do literally doesn't matter.

>you will never have a turn-based battle game with mechanics combined from digimon world 2, persona and pokemon, in addition to abilities, nature and terrain

Mana Khemia is peak turn based combat.

I haven't played 7R but the gameplay in the original is actually fucking awful and drags down the rest of a great game. Everything else aside, FF7 probably had the worst combat in the series except maybe 8. How fucking bad can the 7R combat be?

>muh reddit

Attached: 1455544627965.jpg (651x768, 71.97K)

this nigga named his character Kevin LMAO

Why can't we have games of both? Why do you have to make it a contest?

turn-based is perfectly acceptable but if there are random encounters the player should be able to toggle them on/off, or the game should have a turbo feature

also have more than one generic battle song, for fucks sake. i'd rather not have a generic battle song at all if the song for the specific area played, instead. it doesnt matter how good the battle song is, if you hear it dozens of times you're going to get fucking sick of it

the new threat mod for ff7 does all of these things and its ridiculous that these are not standard features for the genre. hell, the world ends with you does a bunch of this shit too, and it's not even turn-based

Attached: 1560451297073.jpg (1280x960, 62.3K)

>I have to admit, turned-based combat + random encounters is a guaranteed way to make me stop playing a game these days
Then don't play them. Plenty of people enjoy this style of game, so there's no reason to not make them.

FF as a whole is casual garbage, just like D:OS.
Don't even pretend it was any different in the past or that FFVII ever was a good game.

>How fucking bad can the 7R combat be?
You will probably enjoy it, as they changed the combat exactly to cater to casual babbies with shit taste like you.

>Or even better, a deep and nuanced turn based system involving movement, cover, distance etc like most turn based proper RPGs
This. There's no reason turn based games can't work more like tactics games. Make positioning count. Make ground hazards and AoE a thing. Heck take mechanics from action RPGs and make turn based variants. The boss telegraphs its going to do a big slow attack? Let the player choose a fast block or dodge skill. The enemies project an area onto the ground where they're going to attack? The player selects a move action to move out of it.

>Why can't we have games of both?
We do. Even have games that do both
Why do you have to make it a contest?
Autism, autism everywhere.

Attached: 1587183564288.jpg (915x958, 569.22K)

Don't be a fucking bitch user. If you think 7 had good combat you're the casual. It's one of the easiest games in the franchise and incredibly broken. ATB is awful in that title and the best strategy for competent players is to ignore your tools in 90% of encounters and spam attack and item abuse on the side.

No. Muh old school turn based combat is comfy and fun. I would stop playing JRPGs if everything was action or tactical. The simplicity isn’t a bad thing.

Persona 5's WAY too fucking flashy and has too many handicaps.
Party members will randomly buff the entire party with OP spells and shit.
Party members will randomly down an enemy in case you don't.
Party members will randomly do a duo supermove for massive damage.
Sometimes it'll start off by making you take off half of every enemy's HP by mashing X.
Hell, once in a while futaba will start the battle by giving you a free all-out-attack. Persona 5's additions over 3 and 4 are mainly baby mode handholding and instant wins. This isn't even getting into the fact the menu looks ugly as sin, with massive buttons and blocks all over the screen obscuring models and shit. The skill select screen is massive for no reason, why even have the characters summon personas behind them if they're entirely obscured by the menu?
You no longer surround enemies, personas aren't summoned in front of you to attack physically like in previous games.

Persona 5 has a few good QoL enhancements over previous titles but largely it's casualized to fuck and back. You no longer need to fuse smartly because your party members will just fucking blow everything apart.

I greatly prefer the press turn system of SMT. Persona 3 and 4 had an alright one-more system going too but Persona 5 just fucking ruined it.

And it was awful. Xenoblade is doing the modern JRPG formula correctly.

I hate random encounters but I love turn based RPGs.
Best way to do it is to have the enemies walking on the screen and you can engage or run from them freely.

>It's one of the easiest games in the franchise and incredibly broken
Every FF is easy except for optional bosses. Ruby and Emerald weapon are anything but easy unless you grind your ass off.

>ATB is awful in that title and the best strategy for competent players is to ignore your tools in 90% of encounters and spam attack and item abuse on the side.
Can you defeat the weapons using this "strategy for competent players"? You don't even know what you're talking about you retard.

OP asked if turn based is a relic of the past, meaning something that shouldn't be done anymore.

>You will probably enjoy it, as they changed the combat exactly to cater to casual babbies with shit taste like you
FF7 has shit combat, even for turn-based combat games that had been released by that point

Self-centered people hate turn-based combat because they can't understand how sharing works. Prove me wrong. Pro-tip: literally no Yas Forumsirgin can.

>4
Maybe the random encouters were just the cooms we left along the way?

Attached: coomer.jpg (708x1200, 71.98K)

>Every FF is easy except for optional bosses.
Every FF is easy INCLUDING optional bosses.
>Ruby and Emerald weapon are anything but easy
Oh please, as if abusing mimic and limit break or tons of other broken low effort bullshit was ever hard.

Then there should be an option to turn off random battles, have more meaningful story battles, and have XP be rewarded for progressing the story. Spending 60 hours of gameplay getting interrupted every minute by combat that involves spamming X over and over until the shitty canned attack animation has been seen enough times to kill the enemies is trash game design and a trash gameplay loop

Yes?
I'm not replying to OP.

>mimic and limit break
>or tons of other broken low effort bullshit
Yeah, breeding a gold chocobo or getting 50000BP in the battle square for omnislash is the definition of "low-effort"...Just stop talking about things you know nothing about please.

>gameplay loop

Attached: 72799A89-1EF8-4FAE-B623-6FCABF5F1C00.jpg (210x240, 18.8K)

The exception to the rule is hardly proof of anything. FF7 is easier than nearly every other title, most of the FF games boil down to finding some trick in the mechanics that lets you hit cap fast but FF7's meta game is primarily limit break abuse. ATB is unpolished as fuck in that title and normalized characters means that a normal attack with some optimized fury or equipment set up is almost always your best option since you're spending less time in the menu.
You're trying to claim people don't know shit when you aren't even trying to defend your stance. FF7 can be a good game despite its shitty combat, but its combat is still hot shit.

It's hard to innovate because turn based combat is already complete, I think most games fuck up trying to make turn based combat "thrilling" instead of it being about tactics and strategy. The most fun I ever had with turn based combat is Lunar, fighting the last boss hopelessly underleveled, getting one shotted if I was careless and having to guess the boss' next move to stay alive, I was just a kid but the thrill of consistently guessing your opponent's next move and acting accordingly felt a lot like gambling.

So yeah, if I had to design turn based combat I'd make the enemy very easy to guess but also very powerful, and reward the players for preparing in advance and knowing everything there is about the enemy. Turn based combat only works well with bosses and really tough enemies.

xv is like a middle ground right?
I just saw a vid and i wasn´t interested until a week ago

This, 100%. They struck a golden balance with Chrono Trigger; I wonder why no one ever did it again.

Dragon Quest soldiers on and isn't a laughing stock only because it doesn't fuck with its formula.

Octopath had kino turn-based combat

Attached: 1521038900296.gif (440x330, 452.98K)

>breeding a gold chocobo or getting 50000BP in the battle square for omnislash is the definition of "low-effort"
It is.
All of it mindless grind of the lowest degree with zero thought, planning or risk involved, completely low effort bullshit made to inflate playtime at best if you even want to waste time on it.

I genuinely like random encounters. I like the risk management mini-game of deciding what resources to burn and how I should explore. Many games don't handle it so well, especially games where you just get enough MP or whatever to always top yourself off, but in Dragon Quest and Etrian Odyssey random encounters always felt great to me. If I can see enemies on the map, I feel like it gives me too much control.

>Is turned-based combat just a relic of the past?
Thankfully not all turn-based combat is braindead weebshit.

Attached: 17480103173.jpg (2000x1302, 611.13K)