"Why didn't people like our game, Ajna?"

"Why didn't people like our game, Ajna?"

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Gameplay style was too boring for most people.

Because there was no mice list and you get over losing your village in a few minutes and team up with the guy who did it.

Were it an H game it would have done a lot better.

Because Ajna is close to Vagina and she has a sperm globe on her head

I heard it was shit so I didn't bother

>mice

Move list

Well, didn't he like.. teleport into your mind or something?
I mean I'm not really defending it or anything but it wasn't really a voluntary thing, was it?

her game bombed and now shes my mexican house cleaner

>Promised Shantae DLC
>Over half a year later, there is still no DLC
>Ajna sounds like she's pushing 50

Writing was awful and the gameplay was meh

I liked the demo just waiting for it to come out on switch

But people did like it

Skullgirls was better.

korra the game

Ironically enough Skullgirls got a decent sized network update the other day

A handful of subhumans doesn't count as people

Gameplay wasn't even as good as the gameplay in the games they ripped off.

The few cool character designs on the horizon were eventually ditched for way worse designs.

Writing was unbearable and so was the pacing.

Aren't they releasing a new character this year?

Ajna and Baozhai should have just been Skullgirls characters.

Can they fix her game with patches, bros?

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is any of the DLC out?

"Razmi, why are you a Peridot analogue?"
"HAWH?"

not enough porn

None of the characters in this game are worth having porn of.

That one dancing girl is cute. You're mostly right about the rest though.

It was half baked and had almost nothing going for it besides the big cast of character designs. There should have been big red flags about this shit when they had to get an extension on their funding period to even get it to their baseline funding level.

>Fucked over Alex Ahad

There's you answer.

>an extension on their funding period
How did they even do that anyways? Were there other cases of that happening on indiegogo?

too brown

Story pretty bad, most characters are really unlikable to the point where you sympathize with the poor villain they're constantly bullying, combat is easy and doesn't really have any stakes, exploring feels unrewarding.
Overall it just felt short of literally everything it was trying to do.

They probably made a case with the fact that they had made Skullgirls and that was a big hit.

I liked it, but Ajna could easily win the award for "dumbest protagonist ever". As in room temperature IQ dumb.
The pirate chick is hot.

>make game in genre known for being notoriously difficult to develop for as an indie dev
>what should we do for our next game?
>how about something more toned down that allows us to repurpose assets in a way peope would actually enjoy like a beat em up or something
>no fuck that just make a game in another notoriously difficult to develop genre, add fucktons of character and have it be inspired by a game that was backed by one of the most successful devs of its time
are they literally suicidal?

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The tried to do Valkyrie Profile but instead we got a kind of boring platformer button masher

waiting my switch version, thats all.