How do I become a game developer?
How do I become a game developer?
Develop games.
id say that counts as valid HTML experience.
then again, HTML on a dev's resume isnt much.
learn how to code and make small stuff at first to gather more experience
Game jams are a perfect way to get a small idea rolling. It's probably shit but you need to see it to completion and learn from it. Doesnt even need to be a current jam, lifting a theme from a gimmick jam that's already done still works, just be mindful of your time invested.
You'll never make a big game as your breakout title, discard your hopes for that
Eventually you'll find a small prohect that you want to see flourish into something bigger. Temper expectations and set realistic goals, get help if necessary but dont string people along until you have something tangible
actual cringe at my past self
I just came here to say that was a cute comic, please post more cute comics
Thank you
make a game
that's pretty impressive for a preschooler...
like what do you mean
you just like
fucking do it man
like its all free
like just install unity my dude
Ok.
reminder that there's an Unity asset store sale going on as we speak.
Have a useful skill and send your CV to game developers.
Being an idea guy is not a skill
Focus on writing scripts instead of the game itself. After awhile you'll realize writing scripts to make things work is way more fun. A person who can code can have an amazing game with shit graphics. A person who can't code has no control over their game or scripts and often looks good but plays like dogshit.
the world can't wait for the asset flips user is going to create
i love this type of shit
Why the hell would you want to develop games?
If you want to be a dev there are so many industries to choose from, most of which pay more than video games and are also more respectable on your CV/when you talk about your job.
I mean, that's a pretty legitimate experience
unless the part she's embarrassed about was her past interest
>"make a game."
>posts template maket
Do ypurself a favor op, stay away from this garbage. Learn a propper coding language from scratch and look in to engines related to that language.
I don't have much skill, but I'd be literally a great idea guy, I'd make so much money with the right group, holy shit
>Learn a propper coding language from scratch
Nobody bothers with that shit any more.
Pre-made engines + visual scripting are how things work today.
>mean, that's a pretty legitimate experience
oh so when she edits her neopets site that's experience, but when I have a full github I get the phone hung up on me, fuck this entrylevel/junior shit
Saying you know HTML/Unreal/Unity/whatever is like saying you can read hiragana/katakana.
It's the combined 2 weeks of work before the kanji slog.
Because I'm not smart enough
This 100%
What are you doing I work in software and I didnt even go to college lol dude get it together
Nice
lmao
sounds like a you problem
shower next time before you go to an interview
How realistic it is to think I could some day make a 3D RPG game like PSX Final Fantasies all by myself? Is it possible for one man to do it, even if it takes 10 years?
>I mean, that's a pretty legitimate experience
I can't imagine there's many webdev jobs these days involving basic HTML editing.
i'm sure it's just a coincidence steam is filled with shovelware once that became the norm
Studying react and all these other meme frameworks so HR will do their fucking job
legitimate HTML experience
I started learning how to code about a month ago. I did Towers of Hanoi in the console
I have no clue how to do graphics yet
Is visual scripting really easier than coding?
Text representation allows you to change things and refactor so quickly compared to gui I would imagine.
You gotta try.
file:///C:/Users/Roman%20Porretta/Downloads/Unity%205.5.1f1%20Personal%20(64bit)%20-%20Somewhere.unity%20-%20Somewhere%20-%20PC,%20Mac%20&%20Linux%20Standalone_%20_DX11_%202020-04-19%2012-12-17_Trim.webm
Like this.
Smarts have very little to do with it; I got a fucking D in math.
Just enjoy yourself and finish small projects to begin with. The more you practice the easier it will become, regardless of language or engine.
Knowing HTML is useful for anyone working in an office. It means you can get behind the concept of markup, maybe you can get working on xml.
It also means you have no issues editing details of web content pages
Sick angelfire page kid.
Damn I miss the old internet.
>Roman Porretta
>intern at Walgreens
Can you art? That alone takes years and years of dedication to get even halfway okay at. Then there's music, have you ever composed anything? Can you write? Code?
The actual work; creating assets, game logic, putting to altogether? Yeah maybe 10 years. But to obtain the skills to do so on the level and scale of a FF game? Probably not going to happen
3D libraries, wait until you have a semi grasp on OOP before touching it though
I didn't realize people still hand edited HTML/XML.
You fucked up Roman.
It depends. Visual scripting lets you do the simple shit easier but when it comes to more complex stuff it's a tossup.
Fpbp
>Is visual scripting really easier than coding?
Yes.
>Text representation allows you to change things and refactor so quickly
No.
I'm a very visual person myself. I get crosseyed and exhausted if I need to stare at dry text for more than a minute, and I hate hate HATE it if things can break down because of some stupid typo.
With visual scripting, you can literally see the entire machine you've built, you are often limited to working, logical actions only, and quite often you see the things work with visualized flow-chart effects, that make de-bugging and experimentation much more enjoyable.
Roman, get off the chan
Why is she speaking out the code? Do people actually do this?
It's easier in the sense that you are removing much of the boilerplate that comes with actual scripting.
The downside, imo, is that you are working yourself in to quite a narrow corner. You simply lose a lot of flexibility in terms of growing your projects.
I use Game Maker but I do the code myself
They don't, developers use templating engines and content creators just use a web editor, but most of the time that editor is shitty and allows you to insert classes and attributes by operating on the source
>female
>needing any kind of qualification
lel
>blue tops white soles
>soles have some blood on them
people who make these things have never heard of occams razor
He wasn't barefoot, he had shoes on. Likely someone yanked them off to put on themselves as they ran out.
As someone used to programming this looks like a clunky headache.
I guess it's whatever you're used to.
Visual scripting is just scripting with lots of function calls. You can get fancy if you understand what is actually going on logically but its workable for small projects. If you try doing complicated stuff with visual scripting it's a pain in the ass to work with especially if you want to work as a team.
T. Did this shit like 15 years ago and never looked back once I learned how to type faster
there are two types of female hires in tech companies
the "don't sue me, look, we have a female" hire
and then the "oh shit, you can code" hire
That might be the dumbest explanation I've heard
oh thanks dude
How does that work hough? (genuinely curious).
Wouldn't that defeat the purpose of Game Maker?
fucking lol
watch tutorials on youtube, copy it and add your own shitty pixel art. or buy some game kit.
Shit like this is why I keep coming back here
Cute!
Better explanation than someone putting blue socks on a dead body
Is this meta shitposting?
fpbp
Game maker is just an engine. GML scripting is a thing, it's not all visual coding.
>YouTube
Unity is better just because not all their shit's on YouTube. It's a thousand times faster to read a tutorial and examine their code at your leisure than it is to find information in a video that was padded for an algorithm and try to freeze the video while the code's visible.
I dunno, its just got its own language.
The drag'n drop shortcuts seemed gay so I never fucked with them. I just looked up some tutorials on youtube where dudes walk through making a simple game, but at each step I'd mess around with the new thing we just did and see what else I could do with it.
The shortcuts might be nice, but I've never really tried them.
Her nose looks like a DBZ vein bulging in the middle of her face and it bothers me.
What's with the Michael Jackson noses? This is the first time I've ever seen anyone draw a nose (or lack thereof) like that.
there are a lot of different jobs in game development, so i guess try out some stuff like sculpting rocks or programming rocks, and if you find something you like, and you are a fucking insane psychopath, who is okay not having any friends, and working pretty much all the time, then go for it
Oh shit dude
Yours is cute too.
Even when using a prebaked engine game development is not about asset flipping, you need to write shit yourself to implement any form of idea