SMT will never be in the spotlight again because this shit fucking game was a success

>SMT will never be in the spotlight again because this shit fucking game was a success
I'll never forgive you Persona shitters

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I remember buying this in the ps2 days because seeing teenagers shoot themselves in the head was rad.

if p3/4/5 had law neutral and chaos, which chars would agree with which alignment? junpei and akihiko are chaos obviously

What do you mean?
SMT: Strange journey redux was pretty well recieved.
SMT 4 and apocalypse are also great.
There's eventually gonna be a smt 5 Probably never on switch

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>handheld games
This is exactly what I'm talking about. SMT V with Persona 5's budget never ever.

Imagine being a nocturntard revelling in games with random encounter and some bullshit demon negotiation system that is actually luck based. Dumbass nocturntard probably doesn't even know that shit is luck based and believed they are master negotiators

I wonder, was it just the dating sim mechanics that made them so successful and marketable? Or just the basic highschool anime setting? What made them decide to cut demon negotiation for them?
Mitsuru would be law. Aigis and Elizabeth would probably be neutral. I have a hard time seeing most of the 4 cast as anything but neutral, barring Kanji and bitchesnwhoresman.

>demon negotiation is luck based
>but getting personas through cards randomly dropped by enemies isn't
Personerds, everyone

Dungeon crawling is boring shit if you do it for a long time as proven in FES. The visual novel stuff added the much needed breaks between dungeon crawling.

The shoot themselves in the head thing made a lot of articles and put eyeballs on the game. Since the actual game was very good the series started off.

>but getting personas through cards randomly dropped by enemies isn't

look at this strawmanning faggot.

>Since the actual game was very good
Play real games personababy

The entire purpose of Persona 3 was to cut out anything too hard or weird about mainline SMT and change it to pander to the lowest common denominator. The other spinoff series would do this about one or two aspects, but they didn't make enough money so that wasn't enough for atlus.

Soon we will have old people wearing diapers in retirement homes complaining about persona killing off SMT

>FOURTEEN (14!) years later
>smtfags still seething over door-kun hijacking their boring generic jrpg
rent free

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>Japanese boxart has unique artwork
>they just slapped some character renders on for the US boxart and called it a day
Why did they do this?

Barring Nocturne SMT was never in the spotlight considering Raidou is a spinoff and the rest is handheld

>What made them decide to cut demon negotiation for them?
It did not made sense considering the shadows were random blobs, now in P5 where the shadows take the demon form made sense so negotiation was back

I don't care about it "being in the spotlight" because popular things usually attract shitty fanbases. All I care about is that they continue to make games.
Unfortunately that's in doubt now.

>SMT is boring and generic
>Persona 3's hit weakness to "I'VE BEEN WAITING FOR THIS" combat and 264 floors of samey randomly generated rooms and hallways of BABYBABYBABY isn't
You are fucking delusional.
Especially wheb you take into consideration which SMT games were on the PS2.
I'm glad P4 and P5 improved so much because P3 is mechanically and aestheticaly bland as fuck.

persona 3 was one of the most overrated game i have played. it was the first persona for the ps2. ppl rate it so high bc they have such a nostalgic memories for it.
btw the new smt will come to the switch. still to this day i'm mad bc they suck nintendos dick so hard and release every smt to their platform.

Atlus would die in this era of gaming without Persona.

There is no longer a portable platform for a low scale niche but mechanically satisfying game like Strange Journey. Portable developers are doomed to either rot with halfass attempts at making 3DS quality games on the switch to zero interest and approval (like how Octopath was and BD2 will be) or make shitty waifu gacha games for profit. There's no place for another SMT game in this market.

The main team is working on Project ReFantasy. It's probably next gen launch window.
They're literally risking capital for their developmental integrity instead of cashing in on a P6, a P3 remake or a cult classic like Strange Journey. Atlus is doing fine.

>like how Octopath was
It sold millions

What? It was p4 the one that destroyed SMT monly weebs knee about P3, but even normies were spanking their meat to Chie.

>There is no longer a portable platform for a low scale niche but mechanically satisfying game like Strange Journey.

It is call smartphone

>attempts to call a game generic by quoting memes and iconic songs
Good job retard, you played yourself.

No character in any SMT game could achieve the degree of memorable personality as Aki's battle quotes, no song in SMT is as memeable or iconic as BABYBABYBABY, and your gay franchise will never capture those elements because SMT is, say it with me, fucking generic. It has basically zero personality or style. Its mechanics are great and it's a well-made jrpg, but no more. Persona has always been the more stylish, memorable franchise.

>ABLOOBLOO WHY NO MORE SMT GAMES FATLUS
because your games are boring and don't make enough money, get over it.

Checkmate atheists

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Giga cope
Persona is only memorable for turbo weebs who desperately wish they were japanese. Literally every anime has the same plotline and characters

P3 was a niche hit. It was P4, or more accurately the 10 years of P4 spinoffs and anime adaptations, that brought in the faggot normies.

I don't see why. From day one Persona games were basically more casual friendly SMT entries.

After P3 only handheld games for SMT. It's no coincidence.

That's quite a bold thing to say considering that SMT is a series that coasts by on nothing but style.
>Its mechanics are great and it's a well-made jrpg
This isn't even true, SMT gameplay is fairly weak and only eclipses the most entry level JRPGs like Pokemon and Final Fantasy. It's the context that makes SMT interesting.

>persona fan
>coping in any capacity
Fucking lel. I have nothing to cope with dumbass, I'm getting spinoffs of the games I like twice a year while you're still waiting for even a droplet of news about SMT5. Get fucked, loser.

>SMT

Nah, I'll take another subseries instead.

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>thinking Atlus ever released a game on time
i hate you fucking zoomers so fucking much. p5 was supposed to be a 2014 game. kys

>SMT is a series that coasts by on nothing but style.
I guess that explains why it's so unsuccessful these days, because it has no style in the first place. Really makes me think.

I'm pretty sure Atlus simply used to release on what's still the biggest thing in Japan at the time. This is why we got Persona 4 for PS2 and Persona 5 for PS3 despite both coming out WAY late in consoles' lifespans.

that's a joke, right? gacha trash is the only thing that succeeds on smartphones, and those are slot machines, not games.

>h-haha yeah I love my shitty rhythm games and and terrible etrian odyssey spinoff! w-we're doing great!