I’ve been playing fallout 1 and 4 recently and it’s astonishing how different these games are in tone. 1’s music and atmosphere really makes you feel like you entered a shattered world, with few people actually seeking to make it a better place against the cutthroats and criminals. 4 just seems a bit too cheery for me, especially with half the map overrun by raiders/super mutants and the existential threat of mad scientists underground steadily conquering the land above by murdering and implanting replacements.
I’ve been playing fallout 1 and 4 recently and it’s astonishing how different these games are in tone...
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Fallout 4 was written and designed by a literal moron.
What was that punk?
bethesda's fallout world is totally fucking retarded and flanderized. i'm a zoomer who started on 3 and when i played 1-2 i was shocked and confused that it was actually smart and realized my experience was gimped
>bethesda's fallout world is totally fucking retarded and flanderized
How?
everything wrong with bethesda's worldbuilding can be neatly summed up in a single image
First, they took retrofuturism, i.e. trying to make game future based upon a possible way people in the 1950's could've imagine a future and instead said that now the game is the 1950's but with lasers.
Todd Howard didn't write or design Fallout 4
What do they drink?
Love all the prohibition gangsters in my post-apocalyptic America.
molerats
I really liked Fallout 3 the first time I played it. But after playing NV I realized how uneventful Fallout 3 was and how it had barely any interesting characters. Also the writing in NV is much better.
I played most of Fallout 4 but stopped playing because I got bored. It felt like a mediocre FPS not an RPG.
it really does bother me how most characters in Bethesda's fallout games usually just act like modern people half pretending it's the '50s and the other half pretending it's post-apocalyptic
they're not believable characters in the world they live in
they do have a water purification system to be fair
idk where they pipe it in from though
>4 just seems a bit too cheery
Literally how?
There are dead people everywhere
youtube.com
try this one for size
Episode 3 is one of the better Star Wars Films.
the prequels were and are garbage
The ambient soundtrack for Fallout 1 and 2 are top notch.
In fact, a lot of old crpgs had great sound design because they had to compensate for the tactile limitations that comes with isometric perspective gameplay. It's a perfect example of how technological limitations forces developers to be creative and enhance other parts of game design that are not normally considered.
I think that it's natural for the Fallout world to go from shattered to kind of cheerful, the same way it went from post-apocalyptic to post-post. It feels like a natural progression because everyone would want to move on as fast as they possibly could and start rebuilding again.
They drink liquor from the Irish guy's bar. The stupidest thing in Bethesda Fallout games are the people with European accents.
They hate to see it
I absolutely love how they are everywhere in 4.
Fallout 4 was designed and written by Emil Paglarooroo, a person seemingly employed in lead design and writing positions solely on the merit of being Todd Howard's close friend. The guy seems to be a genuine brainlet, and judging by his master-class talks, is seemingly unaware of the basics of creative writing on a college entry level. I'm saying this because he seems to be unable to distinguish a THEME from SETTING, which is honestly perplexing. If you if think about it, Fallout 3 and Fallout 4 don't have any actual running themes, there is nothing in the narrative beyond the most basic script hooks (find Dad, find Shaun).
It doesn't help that Bethesda Studios has a design method/philosophy of "one designer designs a region, and outlines quests for it", which just add to Bethesda's games feeling like directionless theme parks with no internal logic or reason.
4 still tries to act like there is terror at every corner, with hostile creatures practically everywhere and shadowy organizations striking fear into the peons, but it just doesn’t stick.
Episode 3 is legit the best star wars movie
How?
Fallout 3 is more enjoyable if you imagine it as less of a true RPG and more of a Diablo-like but in 3D. Find a new location, kill everything there, collect loot, upgrade your character, rinse, repeat. It's not particularly great or deep, but it does scratch a certain kind of itch.
>it went from post-apocalyptic to post-post
>It feels like a natural progression
Nothing in Fallout 4 is a "natural progression" of anything, especially not the Fallout setting. It's the same Bethesda flanderized worldbuilding of people living as dirt farmers right outside a city with running water and electricity.
Natural progression was going from Fallout 1 junkyard ruin world to Fallout 2 technologically advanced Vault City and basically modern settlements like NCR
This perfectly describes why Fallout 3's world felt like a dumb theme park. All of the locations were stupid and it was impossible to be emotionally invested in anything because of the sheer improbabilty of how and why such a place could even exist.
Why is there a village entirely populated by children?
Why is there a raider hideout where they have a gigantic, high-maintenance Super Mutant kept in a pen?
Why does the grocery store still have supplies even though it should have been picked clean after so many years?
Moreover, there is no grander sense of these locations being related to one another. There is no sense of economy, trade, communication. Everythign just exists in a vacuum because that's literally how thoughtless the world design was.
>Why is there a village entirely populated by children
Because it’s cool and weird bro. It’s so nice they decided to shove it in your face in 4 as well!
This, out of all the new fallouts 3 is the only one that actually feels like a nuclear war has destroyed everything. NV was wacky cowboy western adventure, 4 was wacky 1950's theme park ride and I dont even want to think about 76. The tone seems to be getting worse with every installment.
>capture a super-mutant behemoth to enslave for unprecedented labor value
>there's literally no where it the capital wasteland where it could be used to do work
>now that he's caught, you have no way of getting rid of him without him killing you and your men
>even if you could sell him, he'd still go a rampage the second the electrical fence is powered down
Sorry, but the tonal dissonance with 3's dreary atmosphere being suddenly punctuated by stereotypical Russian pimps, a superhero battle between a guy dressed like a robot fighting lady dressed like an ant, and villages populated by foul-mouthed children makes the whole gritty and dreary tone feel disingenuous and LARPy.
>Why is there a village entirely populated by children?
Mad Max Thunderdome
>Why is there a raider hideout where they have a gigantic, high-maintenance Super Mutant kept in a pen?
Maybe use it like a war elephant or maybe they countdnt kill it
>Why does the grocery store still have supplies even though it should have been picked clean after so many years?
The raiders were living there and were keeping supplies in it.
>Schools out
>All of a sudden "I just played Fallout 1 for the first time" threads start cropping up everyday
Like fucking clockwork
>take over a grocery store following the apocalypse
>repeatedly restock it
this is the most wagie thing i've ever heard
What do you want?