If you were hired to make a new Zelda game, how would you get the series back to its roots?

If you were hired to make a new Zelda game, how would you get the series back to its roots?

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>how would you get the series back to its roots?
I'd make botw

But BotW doesn't feel like old Zelda at all.

>But BotW doesn't feel like old Zelda at all.

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>windshit
>real zelda

It was the last classic Zelda game.

I'd create a fairly large open world with obtuse clues to extremely hidden secrets that starts with you naked in a field before some old guy that was perving on you gives you some clothes and a wooden sword

Yeah, Zelda II and beyond. It feels exactly like Zelda 1 minus dungeons.

Which is how it would be fixed primarily - dungeons and all that they entail.

I love Wind Waker as much as the next guy, but come on man. The game's significantly easier combat wise and dungeon wise compared to any previous entry, not to mention there's only 5 actual dungeons due to half of them being cut.

It's good in its own way. I'm not gonna pretend it's particularly difficult, but it doesn't need to be in order to be an experience. Also, there's 7 dungeons.