Half life alyx

if future vr games are as good as this then vr might not be dead after all

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Hopefully the game challenges other VR devs to start treating VR more like a game platform instead of a casual "experience" medium.

VR is fine right now, the proof is that its filtering out plebs and retards
Flatniggers stay out

>Shooting straight is impossible.
>Takes a million actions to reload, compared to pressing a button.
>Can't even properly play from sitting down
Sorry, i'll keep my 2d screen FPS. Although it looks neat.

vr is full of sandboxes and simulators, it is not "fine"
great if you like those types of games but most people do not enjoy them exclusively

Really hope Valve keeps up the momentum somehow. SDK or more games or whatever. I think if they support the modding community in the right way, we could have another late 90s golden era in PC gaming with VR.

Why bother making VR games if you cannot fuck sexy females in it?

Thats all wrong tho

this is a weird bait

I do hope more companies try to make proper VR games. Oculus (Faceberg) is trying and they're definitely putting money in games, so I don't think it's a budget problem, but nothing they've made has been even close to Alyx, despite them making some pretty good games too. You can tell they're not a company with experience in actually making games. I wish somebody made an RPG at the same quality level as Alyx, it would be amazing.

Then stay out you dirty fucking ape nigger, it's not for you

Faceberg pays other people to make games. Although I find their console exclusivity bullshit infuriating.

Did you play Asgard's Wrath? It's supposed to be what you're asking for, but the combat looks like a clusterfuck.

>Although I find their console exclusivity bullshit infuriating.
It's completely ridiculous. Games get attention based on word of mouth these days and because zuck wants to artificially lock his shit off to other HMDs so he can be the next app store (lol) nobody but enthusiasts and people stuck inside the oculus environment know they exist.
Alyx alone completely fucking dumped on Zuck's entire stable of exclusives and Valve barely even marketed it per their usual zero effort style.

>nothing they've made has been even close to Alyx
Alyx took an experienced dev team 5 years and they spent millions doing it. Facebook have been paying much smaller dev teams much smaller amounts of money with much shorter development cycles.

Source on alyx being worked on since early 2015 as a vr game?

Can’t wait for Half Life 3 in VR

He's trying to oversimplify Valve's convoluted tortured development process when nothing about Valve is simple (except their slavish adherence to the demands of the playtester)

I said it before but I'd like to see open world atmospheric survival shooters in VR. Alyx was good but it was just a small taste. I want more exploration in creepy and desolate environments, fighting mutated alien fauna or other people. Procedurally or randomly generated maps for replayability.

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watch the final hours interview

>>Takes a million actions to reload, compared to pressing a button.
Funny enough, that's what makes a lot of VR fun. After manual reloading and melee with motion controllers, old control schemes just feel cheap.

Link?

That and just looking down sights. Love it. VR gives guns so much more character.

Shame the Index takes 400 years to come.

>Shooting straight is impossible
???

>Takes a million actions to reload, compared to pressing a button.
Could you imagine if this logic was applied to 2d? why do we even have to press anything at all? why shouldn't we just be able to complete the game by pressing the start button?

>Can't even properly play from sitting down
ok you fat fuck

Also Alyx's reloading is really simple for a VR game. Guess I can't expect gun porn in a mass-appeal game, I would love to see H3VR-tier weaponry in some game like this.

Agreed. Using my shotty on zombies from up close or shooting around corners never felt better. And the reloading feels so cool especially the pistol one.

we are in for some curraayzhee shit once they release the mod tools

go see a doctor, seems like you got a stroke m8

get good at shooting, retard

You're basically describing Stormland

Into The Radius?

NOOOOOOOOOOOOOO I WANT TO PUT CROSSHAIR ON GUYS HEAD AND CLICKY MY MOUSEY AND PRESS R SOMETIMES

Modern vidya still bears the marks of memes created in its formative years. VR is where a new era of memes can be forged and the fact that realistic-ish gun handling is one of them is already promising.
Maybe this will be the medium in which games like System Shock don't lose to games like Doom

Nobody talks about this game's modding potential. Source 2 in VR can spawn off several projects that Valve might decide to pick up if they gain traction, adding to their IPs. Alyx is great, but the engine will benefit VR more than the game will in the long run.

Pavlov already can be kind of scramble-y, so I can only imagine what it'd be like if reloading actually required precision. Would be loads of fun.

so do i

>You're basically describing Stormland
Well, from what I saw on release, it looked a bit janky. Reviewers complained about the weapon variety and enemy AI being garbage. Even the whole replayability thing was apparently tied to some set online schedule.

>Into The Radius?
Didn't see this one, I'll take a look.

Give me gmod built from the ground up for VR and i will be occupied for at least a decade. Until then, I will wait patiently.

Isn't it already happening with EA releasing the new MoH on VR only?

i wish h3vr had regular hand models, i know it'd be a pain for the dev to animate, but the fiddly interaction sphere system is a massive pain on index controllers

To be fair for the longest time the argument was that you wouldn't be able to play the recent games any way as they required touch controllers and you couldn't emulate it with Revive or anything.
Until something akin to finger tracking catches on in the whole industry, this argument still kinda stands, but Index is showing that things are going to be different soon.

I have not used index, but h3vr works perfectly fine with vive and oculus wands. Perhaps index is unique in this regard?

But why? You can't make your own fully fledged VR game in Unity or UE4 as you will.
Alyx will probably get a level editor but I wouldn't expect modding.

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